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Old 10-11-2011, 01:43 PM   #31
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Quote:
Originally Posted by isaacrulzrs2 View Post
The same could really be said of half the spells in Regnum.
For example, look at how many complaints of South Cross, Mind Squash, Defeaning Roar, Howl and knocks spamming you see per day.

So I don't think this is a valid point for nerfing Horn of the Wind.
I rather see this as a valid point for nerfing mind squash, roar, howl and knocks spamming :P (Not sure about South Cross, boosting other damage spells might be better there)
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Old 10-11-2011, 01:50 PM   #32
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Quote:
Originally Posted by bois View Post
I thought of the stamina bar concept quite some time ago when archers were the fastest around. At that time I had the sinking feeling that NGD would not consider it although it would be the most elegant way to address speed boost/reduction and burst speed in this game.

Rather than kill your speed directly , you would then seek to kill the player's stamina or regenerative capacity of stamina as a way of slowing or controlling the opponent. Each class could then have stamina boosts and different levels of stamina either for burst speed or longer distance running. You could then also introduce boots with STAMINA stat on them.
A lot of work to design either way.

Maybe now is the time to consider this Enio. Good idea.
Not a bad idea indeed


Quote:
Originally Posted by isaacrulzrs2 View Post
The same could really be said of half the spells in Regnum.
For example, look at how many complaints of South Cross, Mind Squash, Defeaning Roar, Howl and knocks spamming you see per day.

So I don't think this is a valid point for nerfing Horn of the Wind.
It is a valid point, Hotw is a unfair and unbalanced spell And no its not supposed to be unfair its supposed to give you a advantage in battle there is a difference between those two things.
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Old 10-11-2011, 01:52 PM   #33
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Quote:
Originally Posted by Seher View Post
I rather see this as a valid point for nerfing mind squash, roar, howl and knocks spamming :P (Not sure about South Cross, boosting other damage spells might be better there)
You would like to absolutely nerf everything in RO right?
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Old 10-11-2011, 02:12 PM   #34
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I proposed some time ago to replace Hotw by a simple and single special power:
- 30 seconds speed burst
- 60 cooldown
- 250 mana cost
- available to all classes from level 1

Reason:
current wm only hotw create imbalance in already imbalanced situations, still burst speed is a nice thing to have:
- 1 grinder vs 1 wm + 1 char = no chance to keep range
- 2 level 59 chars vs 2 wm = huge imbalance due to hotw (and beacons...)

Imho, we could cut the thing in parts:
- one 0-level power with +20% speed boost
- one non-self wm 10m area spell (current hotw) : 10s of +20% speed boost
- remove all specific class speed boosts (mobility, etc...)
- cleanup speed debuff powers: remove heavy ones, and replace them by less powerful, but with short cooldown (ie. caltrops(5) -> -20% but cd 50 seconds)
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Old 10-11-2011, 02:20 PM   #35
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Yes, let's nerf WM till it's beyond uselessness, they're meant to give an advantage to the WM and the ones he supports, stop whining about it, it's thesame as saying conjs are unfair cuz not all realms have thesame amount of high level conjs...
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Old 10-11-2011, 02:22 PM   #36
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Quote:
Originally Posted by Gabburtjuh View Post
Yes, let's nerf WM till it's beyond uselessness, they're meant to give an advantage to the WM and the ones he supports, stop whining about it, it's thesame as saying conjs are unfair cuz not all realms have thesame amount of high level conjs...
They will give a advantage don't you worry about that they will simply not be OP anymore.
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Old 10-11-2011, 02:29 PM   #37
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Beacons are OP, HOTW is at best a spell with a to short CD, it can be canceled by a very common spell with area 10 and range 50, light arrow, or any other slowdown...
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Old 10-11-2011, 02:44 PM   #38
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Quote:
Originally Posted by bois View Post
I thought of the stamina bar concept quite some time ago when archers were the fastest around. At that time I had the sinking feeling that NGD would not consider it although it would be the most elegant way to address speed boost/reduction and burst speed in this game.
Just like in Dragon Age - huzzah!

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Originally Posted by Torcida View Post
They will give a advantage don't you worry about that they will simply not be OP anymore.
Trust me.. It's not OP.
Once you actually get WM status you realize this :/
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Old 10-11-2011, 05:18 PM   #39
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Quote:
Originally Posted by isaacrulzrs2 View Post
Trust me.. It's not OP.
Once you actually get WM status you realize this :/
Well, I actually do agree with Torcida here... but lets not overreact, a simple ''NGD'' nerf should be enough.

NGD Nerf as in, longer the CD, lower the Duration and more mana cost. Just make sure the speed stays 25% (as it is now if I'm not wrong) I mean, it should be equal to the spell with the most slowdown reduction, which is Slow.. 25% ( Correct me if I'm wrong )

Like Bois' idea too, but he like already mentioned himself that would take alot of time in designing and I think NGD already has enough on their mind.

P.S. Oh and like many said before me, I would like to see the spell only activate-able if Caster is near 2/3 allies (or more ofcourse)
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Old 10-11-2011, 06:10 PM   #40
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Quote:
Originally Posted by Archonaut View Post
Well, I actually do agree with Torcida here... but lets not overreact, a simple ''NGD'' nerf should be enough.

NGD Nerf as in, longer the CD, lower the Duration and more mana cost. Just make sure the speed stays 25% (as it is now if I'm not wrong) I mean, it should be equal to the spell with the most slowdown reduction, which is Slow.. 25% ( Correct me if I'm wrong )

Like Bois' idea too, but he like already mentioned himself that would take alot of time in designing and I think NGD already has enough on their mind.

P.S. Oh and like many said before me, I would like to see the spell only activate-able if Caster is near 2/3 allies (or more ofcourse)
Slow is 30%, as Horn of the wind used to be before it got a minor nerf some months back.
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