10-11-2011, 01:43 PM | #31 |
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I rather see this as a valid point for nerfing mind squash, roar, howl and knocks spamming :P (Not sure about South Cross, boosting other damage spells might be better there)
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10-11-2011, 01:50 PM | #32 | |
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It is a valid point, Hotw is a unfair and unbalanced spell And no its not supposed to be unfair its supposed to give you a advantage in battle there is a difference between those two things. |
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10-11-2011, 01:52 PM | #33 |
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10-11-2011, 02:12 PM | #34 |
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I proposed some time ago to replace Hotw by a simple and single special power:
- 30 seconds speed burst - 60 cooldown - 250 mana cost - available to all classes from level 1 Reason: current wm only hotw create imbalance in already imbalanced situations, still burst speed is a nice thing to have: - 1 grinder vs 1 wm + 1 char = no chance to keep range - 2 level 59 chars vs 2 wm = huge imbalance due to hotw (and beacons...) Imho, we could cut the thing in parts: - one 0-level power with +20% speed boost - one non-self wm 10m area spell (current hotw) : 10s of +20% speed boost - remove all specific class speed boosts (mobility, etc...) - cleanup speed debuff powers: remove heavy ones, and replace them by less powerful, but with short cooldown (ie. caltrops(5) -> -20% but cd 50 seconds)
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10-11-2011, 02:20 PM | #35 |
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Yes, let's nerf WM till it's beyond uselessness, they're meant to give an advantage to the WM and the ones he supports, stop whining about it, it's thesame as saying conjs are unfair cuz not all realms have thesame amount of high level conjs...
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10-11-2011, 02:22 PM | #36 |
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They will give a advantage don't you worry about that they will simply not be OP anymore.
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10-11-2011, 02:29 PM | #37 |
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Beacons are OP, HOTW is at best a spell with a to short CD, it can be canceled by a very common spell with area 10 and range 50, light arrow, or any other slowdown...
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10-11-2011, 02:44 PM | #38 | ||
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Quote:
Quote:
Once you actually get WM status you realize this :/
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10-11-2011, 05:18 PM | #39 | |
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NGD Nerf as in, longer the CD, lower the Duration and more mana cost. Just make sure the speed stays 25% (as it is now if I'm not wrong) I mean, it should be equal to the spell with the most slowdown reduction, which is Slow.. 25% ( Correct me if I'm wrong ) Like Bois' idea too, but he like already mentioned himself that would take alot of time in designing and I think NGD already has enough on their mind. P.S. Oh and like many said before me, I would like to see the spell only activate-able if Caster is near 2/3 allies (or more ofcourse) |
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10-11-2011, 06:10 PM | #40 | |
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