10-13-2011, 05:26 PM | #61 |
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10-13-2011, 05:48 PM | #62 |
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Its not whining you just don't want to be realistic and want to keep your god-mode, Which is understandable ofcourse but it will be nerfed anyway so instead of attacking me you could give suggestions about How to nerf it.
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10-13-2011, 05:51 PM | #63 |
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Presumptuous statement.
This thread has received far to much controversy for NGD to consider the "suggestion" either way you slice it.
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10-14-2011, 05:26 PM | #64 | |
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Quote:
2. Hotw WAS already nerfed and imho it does not need farther nerfing:P |
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10-14-2011, 08:53 PM | #65 |
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10-14-2011, 08:57 PM | #66 |
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10-15-2011, 10:03 AM | #67 | |
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Quote:
Anyway yes, HOTW is just too powerful in my eyes but deleting the whole spell is maybe a little bit drastic ;p We'll see what NGD will do with it, hopefully change it like they did to confuse. |
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10-15-2011, 10:08 AM | #68 |
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10-15-2011, 09:20 PM | #69 |
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why are they so cheap too?
mana wise i mean. I think wm skills should have a considerable drawback in use..be a hero or be selfish. Say if a conj ever got a summon a major version of pylon/mana com (fully charged) for 15-30 secs at the cost of his mana or life (no rez, just altar). as a a buff/defense station to get ready for a rush with full buffs and mana/barrier. when its up, conj is gone, can sacrifice for a rush, or decide to support as he does normally. knights could tank with 'broken' chains of auras or their own unique but weakening skill possibly. theres no drawbacks really. I WISHED hunter would have gotten his assassin skill finally, cast from camo, range 6 maybe, or whatever can be ran and cancelled if alert, sanc/lp/pb) otherwise small window of reaction or die. Di would effect, and hunter who successfully took out a key target, is left in enemy ranks, with a small amount of mana, either death or stupid luck to get out of that. I just wish NGD had thought of more class unique spells, with drawbacks so a wm cant just use without a thought, but weigh their worth or their allies survival. meh my ideas suck..but i think for such great benefit, should be a great drawback. its how ro has always been, nothing for free and a weakness because of where you chose to excel. |
11-02-2011, 03:27 PM | #70 | |
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Quote:
Archers have Mobility-but i dontsee it very useful even though it is in my setup. Mages- i dont know any movement spell regarding mages Warriors- they have much more than others, especially barbs. i see the knight falls behind without onslaught or hotfw. I would make Spring available to both classes. And please NGD make Mobility a bit useful(and useful i mean 15-20% lvl5). I only use it to keep up with hunters who have lvl 5 Willd Spirit Regarding the WM spells. I think NGD made a good decision, making a new cap at lvl 60. And at lvl 60 and collect all the armour, you become a Warmaster, it is the highest you can go and you unlock WM skills. Thats why WARMASTER it is the best and highest you can get. nerfing the spell i dont think its a good idea,but maybe a higher cost of mana,a longer Cooldown and maybe like as some said hitting the caster would cancel the spell or you have 5 secs you cannot attack after the spell, i think it would make things better/interesthing. But that is just my opinion. |
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