11-03-2011, 02:48 PM | #111 | |
Apprentice
Join Date: Jul 2011
Posts: 66
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i have also seen hunter using ambush to start out of camo, get out of 10 rw short before it's over (this is importand, cause if sultar hits, he might also apply mana burn and evendim which takes away alot of your mana) use confuse and sotw and finish you from that distance having a stun left if it might get nasty. (till those are over you know you can knock again. :P (7+15+15 > 30) well but serioudly you won't need it. normaly you should be able to kill the mage before sotw is over. if you be seen by the warlock in advance try to run away for some time (40s+ works nice) yeah you are faster! than do as said above cause till than arcane is over and the lock has to choose to either fight you wihtout it (means he has no chance) or cast arcane which means he won't get you. try to get into an area the warlock can't tree hug to evade your attacks. that might give him the chance to use arcane. damn why do i tell that stuff when my main is a warlock? edit: (and before any1 says i'm complaining, i know that warlocks can be extreamly strong in rvr, if you either have anough conjus to save you ass or manage to stay untargeted till beacons wear off and you can finally use your aoe ccs for nice group support, and also the slows are nice. damn i want a ranged aoe slow :P) Last edited by chrisuf; 11-03-2011 at 03:57 PM. |
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11-03-2011, 08:54 PM | #112 | |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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A decent knight can hug a tree well enough to force the hunter into coming close or else they have to give up. Personally I've had every trick in the book used against me by solo hunters - camo, feigning giving up, caltrops, ambush, multiple pet summons - and I can say for certainty that I have never died to a hunter that I have engaged in a game of tree hugging. Usually I can get in a knock chain and Disable Limb while they flail around - I don't attempt to kill them though, they eventually get the message and give up (Record time spent being chased around a tree was about half an hour ). SotW? No problem, just keep dancing around the tree until it wears off. Defensive Stance, tree, game over.
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Psy Dizzy thumbs, itchy fingers
Last edited by isaacrulzrs2; 11-03-2011 at 09:36 PM. |
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11-03-2011, 09:02 PM | #113 |
Initiate
Join Date: Nov 2006
Posts: 205
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11-03-2011, 09:44 PM | #114 |
Initiate
Join Date: Aug 2011
Posts: 162
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Just suggesting,if pet tree remains:
-Strategic Position in Evasion tree -Pets give bonus to Hunters(Ex. For every succesful hit the pet makes hunter recieves 10 hp) -Dead Sentence longer duration -NGD MAKE THE DAMN HUNTERS USEFUL -Auras(Ex. Protection,Weapon bonus and/or Speed boost) these are so far any Dis/Agrees? |
11-03-2011, 09:56 PM | #115 |
Banned
Join Date: Jan 2011
Posts: 280
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Don't know why people think that hunters are so UP now. I play hunter, there is a little problem that hunters normals are low. It's a little bit hard to buff this class, because even a slightly buff can make them OP for PvP (RvR kings is barbs still). Anyway if hunters will have redesigned pets tree, it'll still be useless in RvR (pets are not so smart you know... ). Anyway I'm looking forward for any changes neutrally...
P.S. Just wonder how some hunter class players complain about this class, while I've never seen them running alone without their hunt group of 3+ persons. |
11-04-2011, 03:03 AM | #116 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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It is supposed (NGD said it) to be a support class, but support tools are very few in practice (camo/stalker, enemy surveillance, confuse, ...), the rest is common with marksmen. I agree though that only small changes should be made as the class can easily be op in many situations. Playing a hunter is stil very fun (as you know). I think base damages should be increased, pet tree somehow trashed, and support spells given (in another thread, we talk about traps, debuff only, war-oriented). Enio proposed changes to camo/stalker too. About Stalker i think it should have a much shorter duration but with speed malus removed (ie. fixed duration of 60 seconds). More powers should be usable under camo/stalker (specific-ones, ala Enemy Surveillance). A spell should restore and improve the old (useless) Track Allies. For example, casting it will make dots of the colour of your realm in the direction where your allies are, for 3 secs (fading out), for all people around the hunter. Just few ideas, but the goal was to have information from NGD about the future of this class (they gave their "vision" a long time ago, but frankly current hunter class is far from that, and i'm not sure at all players share it).
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Annavilya / War-Luck (Haven)
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11-04-2011, 09:54 AM | #117 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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They did? Where? I rather remember something about marksmen being high range support or something like that. But then again, they've said hunters are called hunters because they hunt creatures, and everything is 2-3 years old, we definitely need a new balance roadmap (especially for hunters!!)
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11-04-2011, 12:49 PM | #118 |
Master
Join Date: Nov 2010
Posts: 322
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There just seems to be no plan at all
Or why is there no statement by NGD after 12 pages |
11-04-2011, 02:04 PM | #119 | |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
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I hope they do it now Come on ngd...come oooooooooooooooooon,tell us "NEW TEST UPDATE ON AMUN,HUNTER PET TREE REVAMPED,TEST IT!!!!" No seriusly,tell me is not a joke an Ponter really told it. |
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11-04-2011, 02:39 PM | #120 | |
Banned
Join Date: Aug 2011
Posts: 4,089
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Here's the link, although it's in spanish. Regards! |
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