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Old 11-24-2011, 02:30 PM   #261
Andariiel13
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Hey,
so i just installed my game on the mac. And the installation and everything went fine, character creation and the first conversation also. But when my character walked down the stairs (first couple of steps) the game crashed.

i have a mac os X 10.7.2 (lion) with 2.4 GHz intel core 2 duo

I'll first take a try on restarting it. But do these things match the requirements? or should i change something

I'm a complete noob on this kind of things.
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Old 12-18-2011, 10:33 AM   #262
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Hello, not a bug, but still a problem, need someone to seed torrent please :|
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Old 02-24-2012, 01:39 PM   #263
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Regnum performs better on Macosx?
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Old 02-24-2012, 05:07 PM   #264
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Quote:
Originally Posted by gamias7 View Post
Regnum performs better on Macosx?
Not better than linux,but works awesome.
Depends of your Mac generation.

On Mac Pro with :
8 Gb RAM memory;
ATI Radeon HD 5770 with 1GB of GDDR5
Two 2.4GHz Quad-Core Intel Xeon E5620

Around 150 up to 200 fps depends of area with old UI and 50 up to 90 fps with new UI(both on shader 4.0 full details).

I can't tell the engine is the best one on OpenGL,but at least works.
Had by far better performances on old UI and more smooth camera.

Now just flickr in action and in war drop to 1 fps,and can stuck sometimes and get 1 frame at 3-5 seconds.

Maybe works better on other VGA cards,i have no idea.I know there was some issues at begin with ATI cards.
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Old 02-24-2012, 05:37 PM   #265
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Quote:
Originally Posted by kmdk View Post
Not better than linux,but works awesome.
Depends of your Mac generation.

On Mac Pro with :
8 Gb RAM memory;
ATI Radeon HD 5770 with 1GB of GDDR5
Two 2.4GHz Quad-Core Intel Xeon E5620

Around 150 up to 200 fps depends of area with old UI and 50 up to 90 fps with new UI(both on shader 4.0 full details).

I can't tell the engine is the best one on OpenGL,but at least works.
Had by far better performances on old UI and more smooth camera.

Now just flickr in action and in war drop to 1 fps,and can stuck sometimes and get 1 frame at 3-5 seconds.

Maybe works better on other VGA cards,i have no idea.I know there was some issues at begin with ATI cards.
ok ty for information
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Old 02-25-2012, 08:26 PM   #266
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Last tests and tips made on Lion 10.7.3 and
On Mac Pro with :
8 Gb RAM memory;
ATI Radeon HD 5770 with 1GB of GDDR5
Two 2.4GHz Quad-Core Intel Xeon E5620

Depends of Mac specs ,there can be different fps rate and support of shaders and other functions.

In this Mac got this results
  • In windowed mode you will lose like 50% of fps vs full screen,so if is posible play the game in full screen(can be related to os x render method duble buffering..not sure)
  • Fixed pipelines vs shader 2.0 ,less with 10% fps on shader 2.0
  • Shader 2.0 vs shader 3.0 ,not much difference
  • Shader 3.0 vs shader 4.0 ,not much difference
  • Terrain view distance min vs max value gain around 10 fps
  • View distance can give you around 30 up to 50 fps can be related to Opengl glDrawRangeElements
  • Texture quality will not give you much fps
  • Animate chars faces 4-5 fps(active/inactive)
  • Character detail around 10 fps ,can be useful in huge battles
  • Terrain details around 30% of fps (active/inactive)
  • Shadows around 30% of fps (active/inactive)
  • Close any browser at least firefox if you have is a must,last firefox can eat up to 2 Gb of RAM and keep the CPU over 60% usage and any torrent client to avoid lag spike
  • Right after login ,when you chose server ,go in options and activate "Update all resources"
  • Right after login ,when you chose server ,go in options->advanced and desactivate weapons trails/beams to avoid random crashes(OpenGl engine bug)
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Old 03-03-2012, 11:39 AM   #267
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Just got a crash that i never had before:
Code:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0                                 	0x000b0530 0x1000 + 718128
1                                 	0x000b7458 sigc::internal::slot_call3<sigc::bound_mem_functor3<void, GameCore, bool, int, int>, void, bool, int, int>::call_it(sigc::internal::slot_rep*, bool const&, int const&, int const&) + 72
2                                 	0x0043bace sigc::internal::signal_emit3<void, bool, int, int, sigc::nil>::emit(sigc::internal::signal_impl*, bool const&, int const&, int const&) + 110
3                                 	0x004388b4 0x1000 + 4421812
4                                 	0x0043b1a6 sigc::internal::slot_call0<sigc::bound_mem_functor0<void, GUI::CameraWidget>, void>::call_it(sigc::internal::slot_rep*) + 38
5                                 	0x0050bfd9 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73
6                                 	0x0050c11f sigc::internal::signal_emit0<void, tev_accumulator>::emit(sigc::internal::signal_impl*) + 207
7                                 	0x0050bd9e 0x1000 + 5287326
8                                 	0x005060eb 0x1000 + 5263595
9                                 	0x00506d21 0x1000 + 5266721
10                                	0x000a643e 0x1000 + 676926
11                                	0x0000d1d3 0x1000 + 49619
12                                	0x000b9856 0x1000 + 755798
13                                	0x00007019 0x1000 + 24601
14                                	0x00006ab9 0x1000 + 23225
15                                	0x000069e8 0x1000 + 23016
Mac OS X Lion 10.7.3 ATi card.

PS: Can wee have option to enable/disable skined mouse cursor?...i saw that in most of games on mac boost performances.Not sure if will happens in regnum too.
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Last edited by kmdk; 03-03-2012 at 12:14 PM.
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Old 03-17-2012, 03:48 PM   #268
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Default Things I notice in system log using Console

11/03/2012 18:43:42 [0x0-0x80c80c].ROLauncher ROClientGame(15538,0xa077c540) malloc: *** error for object 0x4aaaaaa: pointer being freed was not allocated


The 0x4aaaaaa part varies but the rest of message says same and there are loads of them. It's not happened since that date ... so wondering if it must have been just during an update...
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Old 03-19-2012, 06:19 PM   #269
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Default Distracting shot/Low profile for archers.

Level 1 Distracting shot is supposed to last for 7 seconds. It barely lasts as long as it takes to cast it! - i.e. less than 1 second always - for both my hunter and marksman. - be it on a mob or in PvP - rendering spell useless.
I submitted ticket - but was advised to post here.... - All they told me is it works on Windows....

On a similar note - Low Profile is also broken. Spells continue to get through even after it is cast - level 1 again...
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Old 03-19-2012, 06:29 PM   #270
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Quote:
Originally Posted by JGFMK1 View Post
Level 1 Distracting shot is supposed to last for 7 seconds. It barely lasts as long as it takes to cast it! - i.e. less than 1 second always - for both my hunter and marksman. - be it on a mob or in PvP - rendering spell useless.
Stuns are cancelled by any attack or spell.
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