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Old 12-17-2011, 03:33 PM   #161
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Quote:
Originally Posted by Zas_ View Post
- combat log cannot be used as it is now (too short)
- mini map is useless as it is now
- chosen fonts are harder to read
- health bar under target name lose its border, which is bad
- new bugs (and no, i don't think they'll fix them all.)
- character faces do not add information
- borders and sizes of dialogs do not improve experience on small screens
- lower fps (this was improved in last updates, but i'm still 10 fps lower than on prod server)
These are currently the biggest issues for me.
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Old 12-17-2011, 03:52 PM   #162
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Originally Posted by Zas_ View Post
How the new UI improve the gameplay ?
Damnit, Here goes the huge post
To be honest, i see 3 positive things in this new UI:
- augmented spellbar
- selectable party members for classes that need it
- code was improved, allowing more changes in the future
True, true and true
But:
- health/mana barbs didn't improve - We'll just have to wait I'm sure NGD will find something on this I'm a 100% sure they know that these HP/MP bars are too small
- infos is spread all over the screen - Yes true, can't argue with this as I also agree with this hope they will change it back (buffs etc.)
- combat log cannot be used as it is now (too short) - Who says NGD isn't going to update this so it is able for us to make it bigger, to change it's seize etc.
- new map do not add anything, it is fancier - What GUI would attract new gamers more do you think? The old one or the new one? Exactly, we need new players we really do. More players = More Income For NGD = Better game(hopefully) Also More players = More fun for old players(no dead times) = spending more XIM = more income for NGD (Win/Win situation)
- mini map is useless as it is now - not totally, like the new achievement system it is easy to add things as time goes by, new spells, seeing your opponents on it.. I don't know, be creative. And also, seriously mini-maps are a must have nowadays in big MMO's. So for RO to compete against bigger maybe in some points better games we really need a nice GUI.
- keyboard shortcuts cannot be bind as they should - This has always been the point, not really an argument even though I agree that it should be possible to bind all shortcuts to spells/actions.
- chosen fonts are harder to read - True
- health bar under target name lose its border, which is bad - True
- new bugs (and no, i don't think they'll fix them all.) - With new updates, there are new bugs.. This is simple math it's not like NGD is the only company who has this problem this always happens. The problem is that NGD doesn't fix them as fast as they should..
- character faces do not add information - Again, Looks much better then just nothing, they should add an option to not show it but in first look this will impress new players.. 100%
- borders and sizes of dialogs do not improve experience on small screens - Don't really get this part?
- lower fps (this was improved in last updates, but i'm still 10 fps lower than on prod server) - Improvements need sacrifices.. Just like in real life, if you want something nice you have to do things to earn it. We can't have both.
- chat dialogs are worse than before, not easy to know which one you are on, no configurable font size while the font size was reduced, etc.... - Looks alot better, but yes I agree more annoying then before.
- quests overlay is nice for questing, but as a level 60 wm it is of no use - Not just nice, this is heaven for new players.. This will help new players sooo much more than the annoying begin quests with seriously no help at all. Those quests are almost impossible to do without using RegnumWikia. Finally we have some sort of quest helper! Welcome new players! And really nice job on that NGD that really is one of the best things in this update, at least from my point of view.
- new map is so precise, i'm bothered by the fact it reveals the warzone to beginners too easily, discovery of the map is part of the fun, i would like a fog for unvisited locations. - I love the new map, it's just like Google Earth, you can see everything so precisely it's so helpful.. Also for new players, I know in alsius I dont have this problem a lot but when I leveled my first low lvl ignis char I know I had a lot of problems choosing ways while there isn't even a way through mountaints which you don't even see on the map. I had to walk all way back over and over, as if questing isn't annoying enough.



And:
- new items, mostly premium, leading to increased imbalance between players - True, new arrows and bracelets.
- new items, making the weak hunter class now even weaker due to increased mage defences - We'll have to wait for NGD and their new Hunter Update before we can even say something like that. Let;s hope they'll improve hunter class with their pets and actually make them helpful.

So please tell me, how does the new UI improved the gameplay ?
Just did, in some points you're right but many differ from my opinion. In overal this will only invite new players to the game and let them stay longer even though the levelling system in RO is F***ed Up.
Now, if NGD would share the future of this new UI, i could change my mind about it, but for now, no sorry, it doesn't change enough to be significative.

I guess they did a code rewrite to ease future changes, and that the current new UI isn't definitive BUT i would like this to be confirmed.
Well, like this whole thread says,
Quote:
Preliminary Changelog - AMUN (Let´s Test)
so ofcourse this update is not definite, we will have to test and wait before we can actually judge.
In overal, I'm really glad with this new GUI and I'm a 100% sure many players will join and stay in RO just because of the new looks, map, and ofcourse the epic questing system! Nicely done NGD. Still we need some tweaking etc.

Big Up!

Edit: Damn ugly color, my bad.

Last edited by Archonaut; 12-17-2011 at 06:28 PM.
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Old 12-17-2011, 04:07 PM   #163
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I still find it incredibly odd the look of the health bar when clicked, not the one next to your mana/life bar but the one seen when you select an enemy or ally.
As a conjurer it's going to be complicated to be clicking then look to the top left because you cant see his full life when clicked, you cant see if he's on max life or not. Even when playing other characters you would be delayed to be checking who has less life and choose who to attack, always look to the left top of the screen.
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Old 12-17-2011, 06:09 PM   #164
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Quote:
Originally Posted by Archonaut View Post
In overal, I'm really glad with this new GUI and I'm a 100% sure many players will join and stay in RO just because of the new looks, map, and ofcourse the epic question system! Nicely done NGD. Still we need some tweaking etc.

Big Up!

Edit: Damn ugly color, my bad.
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
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Old 12-17-2011, 06:26 PM   #165
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Quote:
Originally Posted by Zas_ View Post
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
The only problem I see with the soccer shirts is that they aren't accurate enough. I hope that is fixed for the next World Cup :P
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Old 12-17-2011, 06:28 PM   #166
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I completely agree that the party list down the left of the screen should be optional. It adds little value to my gaming experience and if anything just wastes more screen space.

If I played at a higher resolution then perhaps it wouldn't be so much of a problem, but for this reason it should be optional, as not everyone has the means to play at a high resolution, so those people must also be accounted for with any changes to the GUI.

I also agree with fonts being difficult to read, log needs to have the ability to be resized, buff icons should go back where they were.

Other than this, the changes are nice, and I am impressed at the rate of bug fixes on the new GUI, just a pity old bugs still haven't been fixed before new ones are introduced yet again.
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Old 12-17-2011, 06:35 PM   #167
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Quote:
Originally Posted by Zas_ View Post
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
Seriously? Lamest argument ever, how come so many of us are still playing then?

Quote:
Originally Posted by Zas_ View Post
incoherent universe (soccer shirts and christmas hats don't fit well imho)
The Lore of World of Warcraft, more than 11million players:



I mean every game has this kind of stuff.. Most players like it, it's funny.

Hope I'm allowed to post that pic though


On topic : Creating a clan is not possible, im having 7 players in the party, nobody in a clan everybody above lvl 15 I have 2 mil gold but it says:
Quote:
Requirements not met.
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Old 12-17-2011, 06:40 PM   #168
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Quote:
Originally Posted by Archonaut View Post
On topic : Creating a clan is not possible, im having 7 players in the party, nobody in a clan everybody above lvl 15 I have 2 mil gold but it says:
Need a full party of 8.
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Old 12-17-2011, 06:41 PM   #169
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Quote:
Originally Posted by Awrath View Post
Need a full party of 8.
Sorry wasn't clear, 7 invited + my self.
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Old 12-17-2011, 07:43 PM   #170
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Quote:
Originally Posted by Archonaut View Post
Seriously? Lamest argument ever, how come so many of us are still playing then?
Because most of us are linux-based systems users, and RO is one of the sole native mmorpg client around.

Quote:
Originally Posted by Archonaut View Post
The Lore of World of Warcraft, more than 11million players:

http://images.wikia.com/wowwiki/imag...zzard_Bear.jpg

I mean every game has this kind of stuff.. Most players like it, it's funny.

Hope I'm allowed to post that pic though
And i hope NGD will be wise enough to stay away of WoW.
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