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Old 12-29-2011, 10:18 PM   #11
Nekoko
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Could the slow effect be enabled and the dmg effect disabled until it's fixed no penality for fort jumping kinda sucks?
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Old 12-30-2011, 03:15 AM   #12
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+1 for disabling jump if you disable fall damage.

Now many people escape from forts by jumping out, barbs and locks jumping from walls to area on door etc...
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Old 12-30-2011, 03:48 AM   #13
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Fall damage is fine, except that it happens too easily even on small bumps, and that the damage is just too damn high.
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Old 01-01-2012, 09:25 AM   #14
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I'd prefer no damage to falls from say the height of the lowest fort wall (not castle) but a stun/slow effect like the one currently, to keep it from being abused as much, can escape or hope to surprise enemies, but risk being attacked while immobilized and short slow effect. of course larger heights should just kill (like top of forts castles etc)
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Old 01-01-2012, 01:56 PM   #15
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Well maybe we should have like a few meters where we only get slowing reduction and at some height instant death comes in.. Hard to explain, I'll try to write it down:

These heights and slowing reductions are just for example I have no idea how they are now atm but do not take them to seriously.

40m: Minor Reduction
50m: Minor Reduction
60m: Minor Reduction
70m: '' ''
80m: '' ''
90m: '' ''
100m: Medium Reduction
110m: '' ''
etc.


And then when we get at a height where you could jump off at for example alga cliff. That's where you instant die. Or maybe a little bit less, the instant deaths ( or near instant death as in 90%) will stop escapers. Because why falling damage at forts if speed reduction does it all..?


Haven't really thought this idea out though
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Old 01-01-2012, 09:02 PM   #16
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I am for disabling jumping till fall damage is back. Barbs jumping down the flag right after tapping it and 2-hitting everyone coming into the fort when they dont expect that, really annoying thing, like it wouldnt be enough they resist every CC because of this offensive beacon stuff and +50% speed advantage.
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