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General discussion Topics related to various aspects of Champions of Regnum |
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12-29-2011, 10:18 PM | #11 |
Master
Join Date: Oct 2007
Posts: 334
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Could the slow effect be enabled and the dmg effect disabled until it's fixed no penality for fort jumping kinda sucks?
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A Dream.
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12-30-2011, 03:15 AM | #12 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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+1 for disabling jump if you disable fall damage.
Now many people escape from forts by jumping out, barbs and locks jumping from walls to area on door etc...
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12-30-2011, 03:48 AM | #13 |
Baron
Join Date: Dec 2008
Posts: 886
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Fall damage is fine, except that it happens too easily even on small bumps, and that the damage is just too damn high.
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01-01-2012, 09:25 AM | #14 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I'd prefer no damage to falls from say the height of the lowest fort wall (not castle) but a stun/slow effect like the one currently, to keep it from being abused as much, can escape or hope to surprise enemies, but risk being attacked while immobilized and short slow effect. of course larger heights should just kill (like top of forts castles etc)
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
01-01-2012, 01:56 PM | #15 |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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Well maybe we should have like a few meters where we only get slowing reduction and at some height instant death comes in.. Hard to explain, I'll try to write it down:
These heights and slowing reductions are just for example I have no idea how they are now atm but do not take them to seriously. 40m: Minor Reduction 50m: Minor Reduction 60m: Minor Reduction 70m: '' '' 80m: '' '' 90m: '' '' 100m: Medium Reduction 110m: '' '' etc. And then when we get at a height where you could jump off at for example alga cliff. That's where you instant die. Or maybe a little bit less, the instant deaths ( or near instant death as in 90%) will stop escapers. Because why falling damage at forts if speed reduction does it all..? Haven't really thought this idea out though |
01-01-2012, 09:02 PM | #16 |
Initiate
Join Date: Apr 2011
Posts: 179
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I am for disabling jumping till fall damage is back. Barbs jumping down the flag right after tapping it and 2-hitting everyone coming into the fort when they dont expect that, really annoying thing, like it wouldnt be enough they resist every CC because of this offensive beacon stuff and +50% speed advantage.
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