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General discussion Topics related to various aspects of Champions of Regnum |
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01-07-2012, 04:31 PM | #11 | |
Banned
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Quote:
this The new armor calculation is cr*p, I prefered the old one, hunters can do much more damage then. |
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01-07-2012, 05:02 PM | #12 |
Marquis
Join Date: Aug 2007
Location: Germany
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The armor calculation didnt change at all since start iirc. Has always been a fixed reduction. Just the amount - or rather some hidden modifiers have been upped by a good margin.
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01-07-2012, 05:47 PM | #13 |
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Oh my bad , I meant this^
Last edited by _Emin_; 01-07-2012 at 08:03 PM. |
01-17-2012, 05:22 PM | #14 | |
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Join Date: Aug 2011
Posts: 162
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Quote:
Anyway, so if passive spells dont take in calculation, Specialist/Lightness are for nothing? |
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01-17-2012, 05:36 PM | #15 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
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In what calculation?
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
01-17-2012, 05:46 PM | #16 |
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01-19-2012, 06:55 PM | #17 |
Marquis
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Location: Germany
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Passives still scale the damage, just some damage parts seem to be ignored. I.e. gems.
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07-10-2015, 08:25 AM | #18 |
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Join Date: Dec 2011
Location: Poland
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BUMP UP
would be nice if NGD clean this damage buff/passives mess in a nice small patch/update. that would solve 90% of problems related to the item/JEWELLERY imbalance and get rid of absurdal OP damage sometimes we see in our logs
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
07-10-2015, 10:53 AM | #19 |
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Location: Germany
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Now that that i see this thread, thanks to the bump I have to say this clearly has to be worked on.
If a speel says "+ weapon damage" everyone should be able to tell what exactly gets boosted and not test it out since this buff works for every spell on its own. |
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