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Old 01-07-2012, 04:31 PM   #11
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Quote:
Originally Posted by Seher View Post
..Same with absolute armor reduction. Someone dealing 10% more damage (500 vs 550) suddenly deals 100% more (50 vs 100, lol!). How do you want to balance that?..l.
^
this

The new armor calculation is cr*p, I prefered the old one, hunters can do much more damage then.
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Old 01-07-2012, 05:02 PM   #12
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Quote:
Originally Posted by _Emin_ View Post
The new armor calculation is cr*p, I prefered the old one, hunters can do much more damage then.
The armor calculation didnt change at all since start iirc. Has always been a fixed reduction. Just the amount - or rather some hidden modifiers have been upped by a good margin.
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Old 01-07-2012, 05:47 PM   #13
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Quote:
Originally Posted by _Enio_ View Post
The armor calculation didnt change at all since start iirc. Has always been a fixed reduction. Just the amount - or rather some hidden modifiers have been upped by a good margin.
Oh my bad , I meant this^

Last edited by _Emin_; 01-07-2012 at 08:03 PM.
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Old 01-17-2012, 05:22 PM   #14
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Quote:
Originally Posted by Raely View Post

In conclusion... It seems like passive spells don't take in calculation some item bonuses. Also there's +2 damage added by RA(5) to maximum damage but not to minimum damage wich i don't know where it's coming from.
\
Im making some tests here for my own uses and I knew that _Enio_ did a thread.
Anyway, so if passive spells dont take in calculation, Specialist/Lightness are for nothing?
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Old 01-17-2012, 05:36 PM   #15
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Quote:
Originally Posted by Valkien View Post
Im making some tests here for my own uses and I knew that _Enio_ did a thread.
Anyway, so if passive spells dont take in calculation, Specialist/Lightness are for nothing?
In what calculation?
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Old 01-17-2012, 05:46 PM   #16
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Originally Posted by 71175 View Post
In what calculation?
That Raely did.
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Old 01-19-2012, 06:55 PM   #17
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Passives still scale the damage, just some damage parts seem to be ignored. I.e. gems.
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Old 07-10-2015, 08:25 AM   #18
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BUMP UP

would be nice if NGD clean this damage buff/passives mess in a nice small patch/update.

that would solve 90% of problems related to the item/JEWELLERY imbalance and get rid of absurdal OP damage sometimes we see in our logs
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Old 07-10-2015, 10:53 AM   #19
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Now that that i see this thread, thanks to the bump I have to say this clearly has to be worked on.
If a speel says "+ weapon damage" everyone should be able to tell what exactly gets boosted and not test it out since this buff works for every spell on its own.
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