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Old 05-22-2012, 10:20 PM   #21
Ricksa
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Quote:
Originally Posted by blood-raven View Post
Yep, this guy who is comming back sure is the end of balance
My comment was towards marks in general not lucky luke or arrive, that doesnt change the fact that marks are OP.

You know i've played marks for a long ass time, i like marks but it is OP, too OP.
Hitting mages for 500+ normals (with ammy) and many criticals is beyond unbalanced, that and i see marks hitting barbs harder than any other class except barbs themselves + with the advantage of doing so at massive range.

Marks should suppress the charging enemy but not utterly destroy them with 0 challenge at all especially when it comes to mages that have 0 chance of survival against marks especially if the marks has boss jewlery.

I blame the fact that NGD failed to realize the huge difference boss jewlery makes on Marks and the massive range which makes the class a "stand pew pew stand pew pew win" class.

My opinion ofc, I dont expect anything to change... sorry for offtopic and welcome back Arrive.

Edit: Check out Enio's suggestions about marks balancing, they are awesome and no i don't want a hunter with range 50, same way i don't want the other extreme which is what we have now.
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Old 05-22-2012, 10:36 PM   #22
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LOLOLOLOL

You only need to say: i love marks! to create a shitstorm of "hurr durr zomg there soooooo OP, you nuub" reactions.

The level of intelect in this forum has somewhat dropped i see, let ppl play there class in peace <<
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Old 05-22-2012, 10:44 PM   #23
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I don't see any shitstorm and i didn't call anyone a noob, all i did was state my opinion, looks to me like you are the one tying to cause a shitstorm with your "hurr dur" comments.
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Old 05-23-2012, 02:05 AM   #24
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#1 lets go back to loving me and Luke


and #2 ...
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Originally Posted by Quincebo View Post
Number 3: Every freakin class has shitty spells, not only marks has them
Number 4: I dont think everyone is calling for the same damages as hunters, but some damages on 40 range are just too OP
No. Not as much as Marx. Well im not so sure because of WM, but almost every Marx has a similar if not same build (considering levels and points available), the other classes have a more variety. For the most part: foresight, steat position, (hawks gaze or lethal strike), recharged arrows, winter strike, burst of wind, serpent, ethreal, (lightning/arcanna for higher lvls), and so on... I mean with old forts and no WMs, people have ignus, and some had fire rain to cancel enemy pylons for our warlock's terror. But now... This game. :/

Love the people tho!
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Old 05-23-2012, 02:35 AM   #25
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Quote:
Originally Posted by RicksaR View Post
You know i've played marks for a long ass time, i like marks but it is OP, too OP.
Hitting mages for 500+ normals (with ammy) and many criticals is beyond unbalanced, that and i see marks hitting barbs harder than any other class except barbs themselves + with the advantage of doing so at massive range.
Indeed.
The fact of doing a shit ton of damage from uber range wouldn't be an issue if the class had some weak sides such as low defense or low attack speed... But nope.
The Marks class has just got everything actually : Damage + Defense + Evasion + Attack Speed + Range. What the hell o_O.
It's really an unbalanced nonsense especially if you compare it to the other classes that all have their weak sides, and especially Hunters (The """""Defensive""""" side of Archers, ha ha) having almost everything weaker.
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Old 05-23-2012, 02:47 AM   #26
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Originally Posted by Shining-Scias View Post
Indeed.
The fact of doing a shit ton of damage from uber range wouldn't be an issue if the class had some weak sides such as low defense or low attack speed... But nope.
The Marks class has just got everything actually : Damage + Defense + Evasion + Attack Speed + Range. What the hell o_O.
It's really an unbalanced nonsense especially if you compare it to the other classes that all have their weak sides, and especially Hunters (The """""Defensive""""" side of Archers, ha ha) having almost everything weaker.
then why not take off strategic position from marks for a more useful RvR spell and give that spell to hunters, but make it something like "5/10/15/20/25% reduced close damage (about 25m and less) to the hunter and 5/7/10/13/15% reduced damage to all allies 10m and closer" something like 20 or 30 second duration with 60 second cd. Doesn't stack with other multiple (the name of this spell) buffs and like 250mana. But this would make Marx kind of unfair since they hit so hard so marks would kill each other in a few hits... Hm.
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Old 05-23-2012, 03:13 AM   #27
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Quote:
Originally Posted by Arrived View Post
then why not take off strategic position from marks for a more useful RvR spell and give that spell to hunters, but make it something like "5/10/15/20/25% reduced close damage (about 25m and less) to the hunter and 5/7/10/13/15% reduced damage to all allies 10m and closer" something like 20 or 30 second duration with 60 second cd. Doesn't stack with other multiple (the name of this spell) buffs and like 250mana. But this would make Marx kind of unfair since they hit so hard so marks would kill each other in a few hits... Hm.

Actually sorry this wouldn't work, because every offensive class has that one her needed defense spell, (barbs=frenzy, locks=wind wall, and marx=strat pos), so maybe refine recharged arrows to something like this. Lvl.1-5:1/2/3/4/5% base damage increase, every 10 successful hits.. So blocked + evaded dont work, just crits + normal, the next normal/crit is increased to 150% damage, your 10 stacks reset if your "recharged" arrow is blocked/evades back to 0 still. So 150% of your original normal added with the 1-5% of recharged. But the thing is, while this skill is toggled on, you have -5%AS and -5% crit chance. This way you can't skill crit short bow and dominate.

idk just a refined suggestion.. Feel free to add/comment
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Old 05-23-2012, 03:57 AM   #28
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Quote:
Originally Posted by RicksaR View Post
I don't see any shitstorm and i didn't call anyone a noob, all i did was state my opinion, looks to me like you are the one tying to cause a shitstorm with your "hurr dur" comments.
The way of speaking is something that happens only to others doesnt it?
And if you can't see the shitstorm: check all the Marks-OP-replies on this thread so far.
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Old 05-23-2012, 09:54 AM   #29
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I cannot imagine playing on my marks without strategic position on the Samal's wall - Fast Penetration + Markellos + Jihad marks (sorry I don't remember full nickname :P) - these three would phew phew me in 10 seconds and even now with strategic position and acrobatic I have to hide behind the wall. I think none of the barbs have a problem with me in open field - frenzy and I don't hit so hard, UM and my winter stroke is resisted, spring + kick means death for me, because I don't use tricks tree, which I find useless in fort wars and usually I play fort wars only... It is just like that, every time there is someone who says that this or that class is OP. It was like that before with hunters and their pets, it was like that with barbs and their UM and feint, but the truth is if you play well your class and you actually think what are you going to do, you are able to deal with every class including marksman. Marksmans are damage dealers, they are not supposed to play "catch me if you can" game like hunters with tricks.

Since it is RvR game add to the thinking the COOPERATION (yes, this word exists and even should be mandatory in this game - good example those 3 guys mentioned before) and there is no problem to win. This what all of us should do is think, respect each other and cooperate with ourselves and I'm sure you will find more fun than ever and the word OP won't be so important anymore.

Regarding the OP players - these are dying faster that the others. Since they are OP, they are target no. 1 - confirmed many times on myself... and if you are going 1vs1, against OP player - why the f*ck you are doing this? If you will win then it is fine, but if you will die the moaning will begin? Madness...

COOPERATION - the keyword for this game, my friends...
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Old 05-23-2012, 10:18 AM   #30
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Suggestion:
-Move Forsight AND Strategic Positions to hunter

-Give UM a penalty (like -100% evade chance or -25/50% Hit chance)

If a hunter is too OP then, you can think of lowering Dead Eye too 100%(lvl5) and reducing Confuse time with 3 seconds each level

Taking comments please
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