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Old 06-23-2012, 01:49 AM   #1
ImKitKit
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Default Mage's Skills

I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
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Old 06-23-2012, 02:45 AM   #2
Mehran
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I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
this seems good, but mages have superiority in many fields. Besides do you want the fastest casting classes to be able to cast such spells at a hunter's range? As said, mages have a barrier, easy sustained mana+hp, and many helpful ally spells and cc's. That being said, most mages would skill the staff tree and go sm with their most powerful spell. So maybe a few spells... Oh wait terror is staff ranged, you're good. :P
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Old 06-23-2012, 04:06 AM   #3
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Haha thx i suggest that cause what arcane projection use for. mage dun use normal attack right ? so let skills be ranged by weapon range )
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Old 06-23-2012, 04:08 AM   #4
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maybe ivy or else ?
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Old 06-23-2012, 04:22 AM   #5
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Well will domain and ambush use to have a much higher range, so the decrease in these knock spells has increased more tree hugging. Primarily because warriors can run trees now without being knocked at 20m haha. But maybe a few spells for warlock. I mean a conjurer is hard to kill 20m away from her allies with her 15-25m heal spells, can't make it more. And if a warlock gets one spell down, its an easy chain death.

there are a lot of changes needed to the game, and they will happen (some good, some bad), but the mage class is decent for now. Everything is decent for now. Please. Stop changing my game!! XD
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Old 06-23-2012, 08:54 AM   #6
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but the mage class is decent for now
Lol, guess you don't play mage much. CS nerfs and damage boosts have ruined conj, by the time 'life saviour' is finished casting the target is dead but it doesn't matter as 2 hits from a barb will do more damage than it heals anyway. Then you have to wait 60 seconds for it to cd because its such a 'powerful' spell but you still have your normal heals which are about equal to the normal damage of a marks hit and have a 5 second cd.

Locks are great, even knights with defensive stance can kill a lock in a few hits so they make a nice easy target for anyone who wants a few quick rp's, don't worry about those 'awesome' cc's because banners make them completely useless. A locks best spell is slow which they get to use every 60 seconds and is usually dispelled within 3, they have some great DoT's too with are usually dispelled almost immediately because they have really obvious animations. A lock either spends all their time at the very back of the group (marks love locks too) waiting for their areas to cd (then waiting for fools without banners) or on the ground waiting for a rez (sorry conj's). Try it sometime, its great.

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fastest casting classes
Lol'd at that, slowest casting classes by far with a buff that has to be re-cast every 60 seconds to get normal cast speeds. Should I waste my breath saying it should be a passive? Nah, that's been said enough times to wear out any keyboard. The OP's suggestions have been mentioned many times before as has the suggestion that intelligence should do something useful and staves should do something more than let someone know they are targeted. Don't worry though, once mages are turned into a gear dependant class they'll get some lovin, its good for sales

Last edited by standistortion; 06-23-2012 at 11:06 AM. Reason: typo's
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Old 06-23-2012, 10:15 AM   #7
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Huge +1 man, exactly the same feeling coming from here.
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Old 06-23-2012, 10:23 AM   #8
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this seems good, but mages have superiority in many fields. Besides do you want the fastest casting classes to be able to cast such spells at a hunter's range? As said, mages have a barrier, easy sustained mana+hp, and many helpful ally spells and cc's. That being said, most mages would skill the staff tree and go sm with their most powerful spell. So maybe a few spells... Oh wait terror is staff ranged, you're good. :P
This lvl5 barrier is pierced by marks in 2-3 hits in long range. Another couple of hits and lock is down, even he haven't came to the casting range.

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Old 06-23-2012, 11:05 AM   #9
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I disagree, plenty. Conjurers are hard to kill, even by marx and they save more than you can dish out in time. I have played my conjurer recently and I did just fine as I can keep a target alive enough to kill 2 barbs and 2 Marx without them killing me. Needless to say, conjurer is a class best played by those who know how to play it :P

And really? Really?? What dumb mage would be stupid enough not to skill arcane devotion? Regardless, mages DO HAVE the fastest in the game, even though the whole cs thing has been completely changed.

Regardless on mage's note, THEY ARE FINE. Lmao. Trust me, they are fine. Every class is fine and nobody is really OP. Yes it gets irritating at times, but honestly everyone has a chance at everyone, even if you have to use the environmental rock/tree to "even" things up. Besides, if this RO is too much for you, you would have 0% chance 4 years ago where it was spell or die for mages with 1 resist = pretty much dead. But the whole evasion/resist thing wasn't so messed up either.

tsk tsk, eh eh. People need to be grateful this is a FtP and stop wanting changes. Changes isn't always good!! I miss realm chat in WZ, I miss good ole save wars, and I miss boss fighting as a whole for the fun. Also old spells like 50% ds, 1k dmg terrors (which use to be chained...back when locks ruled the game and conjs were gods), and 4k barb crits. So no, everything is just fine when you think about all the nerfing that has happened in the years.
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Old 06-23-2012, 11:27 AM   #10
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Originally Posted by Arrived View Post
I disagree, plenty. Conjurers are hard to kill, even by marx and they save more than you can dish out in time. I have played my conjurer recently and I did just fine as I can keep a target alive enough to kill 2 barbs and 2 Marx without them killing me. Needless to say, conjurer is a class best played by those who know how to play it :P

And really? Really?? What dumb mage would be stupid enough not to skill arcane devotion? Regardless, mages DO HAVE the fastest in the game, even though the whole cs thing has been completely changed.

Regardless on mage's note, THEY ARE FINE. Lmao. Trust me, they are fine. Every class is fine and nobody is really OP. Yes it gets irritating at times, but honestly everyone has a chance at everyone, even if you have to use the environmental rock/tree to "even" things up. Besides, if this RO is too much for you, you would have 0% chance 4 years ago where it was spell or die for mages with 1 resist = pretty much dead. But the whole evasion/resist thing wasn't so messed up either.

tsk tsk, eh eh. People need to be grateful this is a FtP and stop wanting changes. Changes isn't always good!! I miss realm chat in WZ, I miss good ole save wars, and I miss boss fighting as a whole for the fun. Also old spells like 50% ds, 1k dmg terrors (which use to be chained...back when locks ruled the game and conjs were gods), and 4k barb crits. So no, everything is just fine when you think about all the nerfing that has happened in the years.
Not to start the flame war, but read this post (or the whole thread) which perfectly sums all of the mage problems:

http://www.regnumonline.com.ar/forum...ad.php?t=86725

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