06-23-2012, 07:08 PM | #21 |
Baron
Join Date: May 2009
Posts: 747
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06-23-2012, 07:19 PM | #22 | |
Initiate
Join Date: Oct 2009
Posts: 156
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And Van, i said the most commonly used, lol. If i dont want to read 5 pages of threads, why would i list 10 spells? :> I'm lazy, i admit it :P |
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06-23-2012, 07:30 PM | #23 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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3k mana what you smoke...level 60 conju have erm around 1.9k. To get it to 3k you need to have awesome mana gear and loose precious points in mana pool and dragon blood. I operate with 2.1k and i still miss points to get spells i want to. No pool, no blood. You want me to sacrifice 10 points...wrong! Yes i have good mana gear.
Eufy have maybe 3k but she uses awesome gear and pool. I love to be targeted, but i want to fight back. Now i defend and fight way slower than my attackers. Not alot conjus have Synergy, because we lack points. We use so so many spells. I have 2 bars full. And i use all this cr*p. Do melee range is problem in fort wars? I do not think so. Do conjus have problems to defend in fort wars - OH YEA!
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06-23-2012, 07:46 PM | #24 |
Initiate
Join Date: Oct 2009
Posts: 156
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well my lvl.36 conj has 1.3k mana and i hear many mages lvl.55+ have ~+2k so i just figured. And of course i'd use the mana pool or the blood at lvl.50+, why wouldn't you? You can't rely on amb sacrifice forever and I always get synergy bond lv.1 on conj, no matter how many pts i have.
And conjurer is supppppport. i dont care how much you want to attack, stand away! let your offensive classes attack, not a fully support class. I know you miss mindpush+ivy+domaining people, but supporting makes up for it, i promise And i also mentioned 3k mana because i remember when i played Syrtis Scias use to brag about how he had almost 3k mana with eve ammy and blood+pool, so i figured 10 lvls should be enough for 3k mana easy for people who use blood+pool |
06-23-2012, 07:49 PM | #25 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Warlocks only purpose in war now is darkness, cremation. You seem to keep judging mages based on the pvp perspective. CC's became useless in wars due to beacons. DoTs only mean something if someone is under darkness. Dispell, Mass dispell just remove any DoT on a person, and that's warlocks primary damage - DoTs. The state of Regnum now is nuking people with mass damage spells or high hitting normals. Something difficult for a warlock to achieve.
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06-23-2012, 07:51 PM | #26 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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As a lock at level 56, I have 2.5k mana. Staff with int +7, elite mage ring, mana pool and dragon blood. Mana is the fundamental for the mages and mage should take care of it. Without mana, mage is nothing. Not to mention energy borrow and sadistic servants with which I replenish my mana during combat. With this combination I never run out of mana, especially if I have some enemy around to steal from. -- Slartibartfast |
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06-23-2012, 07:57 PM | #27 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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-- Slartibartfast |
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06-23-2012, 08:03 PM | #28 | |
Initiate
Join Date: Oct 2009
Posts: 156
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06-23-2012, 08:06 PM | #29 |
Initiate
Join Date: Oct 2009
Posts: 156
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And don't blame too much on the mage class, the mage class is pretty good... It's the WM update that has called so many problems. Beacons cancelling cc's?? What?? that means a conj is no longer too needed for dispells except for the DoT spammers. And horn + spring = 50% speed... ridiculous for people to overcome, even with lightning arrow or slow on the barb. So stop blaming cs and blame a different thing that makes your class "lack power."
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06-23-2012, 09:36 PM | #30 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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I don't see a point in arguing with this person. In his mind he is right and there's nothing anyone can do or say to change that.
So lets please get back on topic about the suggestion of removing range cap on certain spells, if not all because i don't think its such a bad idea. |
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