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Old 06-23-2012, 07:08 PM   #21
VandaMan
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Originally Posted by ieti View Post
Do i have to get all barb instants from wikia. They are 10+.
No ieti, Mehran knows the game's mechanics. There are only 2 instant spells for barb, kick and spiritual blow.
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Old 06-23-2012, 07:19 PM   #22
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Do i have to get all barb instants from wikia. They are 10+. Lets see...

Disable Limb,South Cross,Forceful Blow,Ribs Breaker,Crushing,Mind Squasher,Balestra,Kick,Back Slam,Intimidate,Disabling,Spiritual Blow,Beast Attack

In time i cast picking ivy i'm dead. In time i cast will domain...lol useless spell and dead. Do i need to suffer to keep someone alive? Pump the heal button lol till it casts. Pump barrier button till it casts. Pump dispell till it casts. Pump every damn spell till it cast. Make half spells cancel because i need to move and switch targets. Loose mana because of cancels.

I can have good boundaries and they are called Cooldowns and mana consumption. Why i need to suffer this. Tell me one good excuse to need to cast 500 mana spell and my target to die before it is healed?
conjurors will be targeted, as well as they should. Their purpose is to heal, even with 1% cs. And when you have 3k mana and heals don't cost so much, it hurts. Besides conjs heal+synergy each other.. it's kind of hard to kill them, unless u manage to sync 5 ethreals on one target. And all of the spells you mentioned are all melee range, you are ranged, it would be hard for them to have to cast their spell since you would be able to step away? just take a single STEP. lol

And Van, i said the most commonly used, lol. If i dont want to read 5 pages of threads, why would i list 10 spells? :> I'm lazy, i admit it :P
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Old 06-23-2012, 07:30 PM   #23
ieti
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3k mana what you smoke...level 60 conju have erm around 1.9k. To get it to 3k you need to have awesome mana gear and loose precious points in mana pool and dragon blood. I operate with 2.1k and i still miss points to get spells i want to. No pool, no blood. You want me to sacrifice 10 points...wrong! Yes i have good mana gear.

Eufy have maybe 3k but she uses awesome gear and pool.

I love to be targeted, but i want to fight back. Now i defend and fight way slower than my attackers.

Not alot conjus have Synergy, because we lack points. We use so so many spells. I have 2 bars full. And i use all this cr*p.

Do melee range is problem in fort wars? I do not think so. Do conjus have problems to defend in fort wars - OH YEA!
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Old 06-23-2012, 07:46 PM   #24
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well my lvl.36 conj has 1.3k mana and i hear many mages lvl.55+ have ~+2k so i just figured. And of course i'd use the mana pool or the blood at lvl.50+, why wouldn't you? You can't rely on amb sacrifice forever and I always get synergy bond lv.1 on conj, no matter how many pts i have.

And conjurer is supppppport. i dont care how much you want to attack, stand away! let your offensive classes attack, not a fully support class. I know you miss mindpush+ivy+domaining people, but supporting makes up for it, i promise

And i also mentioned 3k mana because i remember when i played Syrtis Scias use to brag about how he had almost 3k mana with eve ammy and blood+pool, so i figured 10 lvls should be enough for 3k mana easy for people who use blood+pool
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Old 06-23-2012, 07:49 PM   #25
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Warlocks only purpose in war now is darkness, cremation. You seem to keep judging mages based on the pvp perspective. CC's became useless in wars due to beacons. DoTs only mean something if someone is under darkness. Dispell, Mass dispell just remove any DoT on a person, and that's warlocks primary damage - DoTs. The state of Regnum now is nuking people with mass damage spells or high hitting normals. Something difficult for a warlock to achieve.
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Old 06-23-2012, 07:51 PM   #26
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Quote:
Originally Posted by ieti View Post
3k mana what you smoke...level 60 conju have erm around 1.9k. To get it to 3k you need to have awesome mana gear and loose precious points in mana pool and dragon blood. I operate with 2.1k and i still miss points to get spells i want to. No pool, no blood. You want me to sacrifice 10 points...wrong! Yes i have good mana gear.
3k mana is not such a big deal.

As a lock at level 56, I have 2.5k mana. Staff with int +7, elite mage ring, mana pool and dragon blood. Mana is the fundamental for the mages and mage should take care of it. Without mana, mage is nothing. Not to mention energy borrow and sadistic servants with which I replenish my mana during combat. With this combination I never run out of mana, especially if I have some enemy around to steal from.

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Old 06-23-2012, 07:57 PM   #27
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Quote:
Originally Posted by Aries202 View Post
Warlocks only purpose in war now is darkness, cremation. You seem to keep judging mages based on the pvp perspective. CC's became useless in wars due to beacons. DoTs only mean something if someone is under darkness. Dispell, Mass dispell just remove any DoT on a person, and that's warlocks primary damage - DoTs. The state of Regnum now is nuking people with mass damage spells or high hitting normals. Something difficult for a warlock to achieve.
Exactly. When I attack a beaconed barb with level easy for me (I'm level 56), I can unload the wholeshit of damage spells (all level 5) on him and his hp bar doesn't decrease even by a pixel. What are my odds if he rushes into me? And he does...

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Old 06-23-2012, 08:03 PM   #28
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Quote:
Originally Posted by Aries202 View Post
Warlocks only purpose in war now is darkness, cremation. You seem to keep judging mages based on the pvp perspective. CC's became useless in wars due to beacons. DoTs only mean something if someone is under darkness. Dispell, Mass dispell just remove any DoT on a person, and that's warlocks primary damage - DoTs. The state of Regnum now is nuking people with mass damage spells or high hitting normals. Something difficult for a warlock to achieve.
Well i never said mage was easy to play, but it's not the hardest class, and if it's your main you can come out on top even with almost the devastating of the nerfs. Even if NGD leaves a class in shambles, it's still shambles and has the ability to be played, and under the right circumstances can be very fun. I still see locks being powerful in fights, but too many are dumb just standing in a straight line being shot by a marks. use the fort wall, terror, then area. Simple if you have your own players guarding you.
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Old 06-23-2012, 08:06 PM   #29
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And don't blame too much on the mage class, the mage class is pretty good... It's the WM update that has called so many problems. Beacons cancelling cc's?? What?? that means a conj is no longer too needed for dispells except for the DoT spammers. And horn + spring = 50% speed... ridiculous for people to overcome, even with lightning arrow or slow on the barb. So stop blaming cs and blame a different thing that makes your class "lack power."
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Old 06-23-2012, 09:36 PM   #30
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Quote:
Originally Posted by Arrived View Post
...
I don't see a point in arguing with this person. In his mind he is right and there's nothing anyone can do or say to change that.

So lets please get back on topic about the suggestion of removing range cap on certain spells, if not all because i don't think its such a bad idea.
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