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Old 07-08-2012, 02:32 PM   #121
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Quote:
Originally Posted by Jack_Dragonkiller View Post
There are some problems with the NPCs in Mele.
Quote:
Originally Posted by Frosk
[...]
Ignis Cities: The Ignis Cities revamp has been uploaded to AMUN. Keep in mind that this is WORK IN PROGRESS, so it'll be pretty normal for you to encounter misplaced npc's, broken quests and bugs. Please DO NOT report any of this info,[...]
you probably overlooked this.
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Old 07-08-2012, 03:41 PM   #122
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Originally Posted by Cuchulainn View Post
you probably overlooked this.
Oh, thank you. I didn't read this.
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Old 07-09-2012, 10:33 AM   #123
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New Ignis cities looks great! There is only one thing I can wish regarding this feature: a bit more water.
I know its a desert, but there coul not be cities in desert with no water.
I would like to see aqueducto between Altaruk and Medenet working...

Well we all did quest with stones for aqueducto many times. Maybe it is time to repair it? A little tune with that quest will not kill storyline.
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Old 07-09-2012, 03:23 PM   #124
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Quote:
Originally Posted by Truvor View Post
New Ignis cities looks great! There is only one thing I can wish regarding this feature: a bit more water.
I know its a desert, but there coul not be cities in desert with no water.
I would like to see aqueducto between Altaruk and Medenet working...

Well we all did quest with stones for aqueducto many times. Maybe it is time to repair it? A little tune with that quest will not kill storyline.
At least we have cactus water now...?
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Old 07-09-2012, 05:58 PM   #125
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Quote:
Originally Posted by Ashnurazg View Post
The shadows still produce a strong visible moiré effect, it moves when I change the position of my character or move the "camera". It's visible at all shadow modes...
Unless you are referring to something entirely different, this is a clearer representation of the shading issue.



Shader 4, fyi.
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Old 07-09-2012, 10:15 PM   #126
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Quote:
Originally Posted by Psynocide View Post
Unless you are referring to something entirely different, this is a clearer representation of the shading issue.

http://i189.photobucket.com/albums/z...8-53-40-22.png

Shader 4, fyi.
Yep, seems to be the same shading issue. Thank you for posting this screen.
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Old 07-10-2012, 07:43 PM   #127
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Quote:
Originally Posted by Psynocide View Post
Unless you are referring to something entirely different, this is a clearer representation of the shading issue.

http://i189.photobucket.com/albums/z...8-53-40-22.png

Shader 4, fyi.
There's no shader 4 in the newer version.

Keep in mind that in order to report, you should write down your Video Options as shown in-game, in the Options Menu.

Regards.
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Old 07-13-2012, 11:03 AM   #128
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When we will get final version of it? Ignis towns are well made and a bit decreases fps only. Just change positions of NPCs, fix Realm Tasks and lift off.
Just make higher hill near knight trainer and Nubop in Altaruk.
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Old 07-14-2012, 10:19 AM   #129
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Quote:
Originally Posted by Frosk View Post
There's no shader 4 in the newer version.

Keep in mind that in order to report, you should write down your Video Options as shown in-game, in the Options Menu.

Regards.
That issue appears with any kind of shadows on any render actually.
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Old 07-14-2012, 01:50 PM   #130
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Quote:
Originally Posted by trulyem View Post
The positioning of the general in Altaruk needs to be revised, too close to noble its not going to be fair for other realms doing the noble quest. Ignis cities looks nice
I got better idea, move General of other realms closer to noble then
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