07-14-2012, 02:20 PM | #131 |
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Location: Asia
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I'd like that too, but once NGD has done something its gonna take them another 5 years to do another.
I think Altaruk needs more buildings especially for noble.
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07-14-2012, 06:07 PM | #132 | |
NGD·Studios
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Quote:
Best regards!
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07-15-2012, 01:08 AM | #133 |
Master
Join Date: Mar 2009
Posts: 450
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I don't know what you guys did, but the game looks so beautiful and my fps went up despite higher graphical settings. Wow! I didn't even know this game can look this good. AWESOME job!! I can't wait for this to go live and to war in these graphics. Keep tweaking it to make it even better!!!
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07-15-2012, 03:16 AM | #134 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
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I like the new ignis look.
Cant wait for dual shot to be .5 casting time too! <3 |
07-16-2012, 12:51 PM | #135 |
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Join Date: May 2010
Location: Ireland
Posts: 438
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Are very high shader settings ready for testing on linux yet? Looking very nice but shadows and draw distances are all over the place and shades/brightness changes with camera rotation. Snow on pine trees only becomes visible from about 100m, turns black with white edges at about 50m and completely black at about 25m. Ingame character window still has semi transparent character with blank skin areas and water looks wrong, light and dark patches on a flat plane. FPS takes a huge drop on very high shader settings here to, around 20fps from around 60fps on high shader setting with all other settings enabled and/or maximised except antialiasing which I can't adjust.
Ubuntu 12.04 64 bit Intel Q6600 RAID 5 Nvidia 9800GTX+ Driver 295.40 Last edited by standistortion; 07-16-2012 at 01:03 PM. |
07-17-2012, 12:46 AM | #136 |
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07-18-2012, 01:57 PM | #137 |
NGD·Studios
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We are not planning to make any changes on that spell (Dual Shot).
Please, refer to the "Forum regulations" thread: http://www.regnumonline.com.ar/forum...ad.php?t=31264 Regards!
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07-18-2012, 04:45 PM | #138 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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Character previews (in the character window or in visual customizations) are broken.
I stand next to someone who rides a bear and this character goes transparent, when I zoom in - I only see the bear. Zoomed out and the character is back, normal opaque. Ambient Occlusion Effect is too strong. The halo of the sun (light ring around the sun) is misplaced, that only happens on special cases; see: http://en.wikipedia.org/wiki/Halo_%2..._phenomenon%29 Please re-enable normal Anti-Aliasing, because FXAA is a post processing filter, it blurs all contrast changes. That doesn't remove the Aliasing effect, it only make it less visible (especially on fine thin lines). PS: Please upload the shadow fix to Amun before upgrading it to the live servers (for testing). PPS: Realm tasks brings much exp, for example talking to 2 NPCs.
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07-18-2012, 05:02 PM | #139 |
Apprentice
Join Date: Aug 2010
Location: Germany
Posts: 50
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The colors at the intro screen are broken, too. The colors look like 16 bit, but I have set the 32 bit mode.
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07-18-2012, 08:48 PM | #140 | |
Initiate
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Location: Europe, Germany
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Quote:
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