07-30-2012, 04:18 PM | #151 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Now on Amun Ignis npcs are on their right positions in new Ignis towns...
So we are close to see them on normal servers.
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07-30-2012, 04:27 PM | #152 | |
Apprentice
Join Date: Jan 2010
Posts: 93
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Quote:
Long story short I think the update has been delayed 1 week. |
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07-30-2012, 05:19 PM | #153 | |
Pledge
Join Date: Feb 2009
Posts: 45
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Quote:
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- Kartor Ib Owain - |
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07-30-2012, 05:24 PM | #154 |
Banned
Join Date: Aug 2011
Posts: 4,089
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It basically says that due to the hard work that represents the development of a new engine, and in order to bring you guys a fine finished work, we'll have to delay the update for the first week of August.
In terms of productivity, this helps us all since we can fix issues now that we're onto this, instead of later where we'll be designing and developing other stages of the roadmap. Even though we want to apologize for this, we also have to admit that we're really thankful for all the feedback and the support we've been receiving from both english and spanish communities Regards! |
07-30-2012, 05:35 PM | #155 |
Pledge
Join Date: Feb 2009
Posts: 45
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ty for the translation
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- Kartor Ib Owain - |
07-30-2012, 06:25 PM | #156 |
Initiate
Join Date: May 2011
Location: Kingdom of the Netherlands
Posts: 141
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Rather a delayed finished update than an update on time and not finished.
NGD is doing awesome work and I still love this game more than any other. Keep it up. |
07-30-2012, 07:15 PM | #157 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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Ambient occlusion produces thin lines on the map (I made a screenshot with and without ambient occlusion, please view them in original size):
ambient occlusion enabled ambient occlusion disabled The shading issue with shadows is now almost fixed, for example on roof of the library at Mont this bug is still visible (of course I disabled ambient occlusion before!).
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One Ring to rule ... Regnum!
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07-31-2012, 03:12 PM | #158 |
Apprentice
Join Date: Oct 2006
Location: Brasil
Posts: 94
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Some problems with the new and old saves co-existing at the Ignis wall save.
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07-31-2012, 04:36 PM | #159 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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The shaders don't work on my desktop with Ubuntu 12.04 LTS x64 (kernel 3.2.0-27-generic) with nvidia drivers (from package nvidia-current 295.40-0ubuntu1).
The log contains some "libs/libglslang.so: cannot open shared object file: No such file or directory". It seems to be a problem with nvidia drivers for linux. At my laptop with Ubuntu 12.04 LTS x64 (kernel 3.5.0-1 build from source with Ubuntu patches, legacy fglrx 8.972) the shaders works perfectly.
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One Ring to rule ... Regnum!
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07-31-2012, 05:54 PM | #160 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Quote:
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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