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Old 08-11-2012, 07:04 PM   #21
errei
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No point for ignis, if we take too serious the"rvr game", will see we cant get victories on the scale of the rvr. Haven's igneans who still play maybe feel like Horus' goats now

Ye i know my english sux
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Old 08-11-2012, 07:23 PM   #22
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Quote:
Originally Posted by errei View Post
No point for ignis, if we take too serious the"rvr game", will see we cant get victories on the scale of the rvr. Haven's igneans who still play maybe feel like Horus' goats now

Ye i know my english sux
Unlike horus goats we don't enjoy zerging
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Old 08-11-2012, 07:25 PM   #23
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Originally Posted by bois View Post
That can be resolved by using instances for bosses and booking a ticket to enter such instances by either activity logged in hours on the particular character or by actions or accolades in the war zone or by grinding and so on.

No more boss camping by non active characters .

This can also be applied to level cap lock boss instances and offer multiple difficulty levels of said bosses.
Can be, won't be.
Lovely idea though.

Multirealming? Whatever. Some people take the game less seriously than others and some far too seriously, these are the types causing such pointless discrepancies that others don't give a monkey's arse about.
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Old 08-16-2012, 03:36 AM   #24
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Originally Posted by Psynocide View Post
Can be, won't be.
Lovely idea though.

Multirealming? Whatever. Some people take the game less seriously than others and some far too seriously, these are the types causing such pointless discrepancies that others don't give a monkey's arse about.
If it were just single people, that would be fine. However, people form groups of friends and clans that switch realms en mass when they get tired of their realm. This is one of the main reasons invading@nite exists, because there is absolutely nothing to do during those time periods besides fight guards and grab gems so players tend to flock to the strongest realm during their play time, whichever it may be for the season, even if it requires levelling, buying, trading or borrowing characters.

But to be honest this is entirely NGD's fault for providing crap all for nightcrew players of any realm to do besides dance at saves and make wishes. Multirealming and invasions are not the actual problem causing the repeated chain of events that they are blamed for; the game being boring is responsible.
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