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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What EXP boost do you want on Haven? | |||
24/7 100% EXP boost only. | 23 | 29.11% | |
24/7 150% EXP boost only. | 15 | 18.99% | |
Return to the EXP boost from ''Raven'' | 6 | 7.59% | |
No EXP boost. | 35 | 44.30% | |
Voters: 79. You may not vote on this poll |
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08-13-2012, 10:57 PM | #61 | |
Pledge
Join Date: Aug 2010
Location: Málaga, España
Posts: 29
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Quote:
Tff..
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MakiaveliK ClaN! Las guerras son pasajeras, mis guerreros son eternos! |
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08-13-2012, 11:08 PM | #62 | |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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Quote:
what occurrence has happened? i really dont understand why weekends deserve boost, than you want to have boosts 24/7?!? you r not suggesting boost, u suggesting simply that mobs give twice xp than they give now. this thread should be named by "pls cut off half the xp to grind" |
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08-14-2012, 12:23 AM | #63 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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If I had to vote for a 24/7 increase I would only go up to a 15% boost.
Other than that, offer boosters to target groups that NGD defines needs propping. Deliver boosters via scrolls to these players stashes. In this way they can choose when to use them. They last a week then expire. Other than that, I like the way they have it with moderators choosing when to institute the bonuses. This way they can deliver targeted boosts like a virtual happy hour. Never lose focus that the purpose of boosts is to encourage active populations . I am against any kind of 24/7 boost that exceeds 25% for it is neither beneficial for the developers, publishers and eventually the gamers. Besides if we go down that road , where will it end ? Boosts may end up like crack with players wanting more and more. |
08-14-2012, 03:50 AM | #64 | |
Master
Join Date: May 2010
Location: England
Posts: 455
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It sucks for people who log on for a bit of fun. Some of us don't get more than 4 hours a day to play, and some of us are unlucky enough to only have time to log on during those 4 hours of XP boost. I'd rather not spend my time ganking grinders on RO. Killing people who are on a grind setup, depleted mana and health, spells in CD etc.. is not my idea of fun nor war. P.S. Being ganked while grinding in those 4 hours is not war. |
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08-14-2012, 07:03 AM | #65 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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08-14-2012, 08:36 AM | #66 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I managed to check less mobs + boost VS good mob population.
At weekend there was an 100% boost and for around 1.5 hours i managed to make whole level. Place was good - spiders at water pendant. They was yellow and blue, so good difficulty. The only downside is that i seem to kill them too fast, so after time i need to wait for them to respawn. So it is 10m grind, 5 min respawn, repeat... Second situation - i just made a level, so now at 39 South Bay beach is just right. I got yellow/blue aquantice, yellow lizzard. No bonus and good population of mobs. I have no stops to wait them respawn. Result is same 1 level finished. Time to finish is little more, but difference is not big - let's say 2 hours. Second situation was less annoying - i was constantly occupied and XP piled with good speed. I managed mana better. Well place was in WZ and i was lucky there was no hunters. One time i met 2 Ignis - barb and conju which was nice to not kill me. TY for that. -- I'm not against bonuses. They are good and needed to boost low level players beyond level 30. This is important. Mob population in other hand is most of the times quite bad. Players buy boosters to speed up the leveling. Annoying part is that even if you want to level faster and invest money in that you hit the mob limit in the area which is very very annoying. Better population with mobs will not hurt booster income. This will make less people give up and servers more populated. More populated servers will drag more happy customers and more income. Party grind is long gone this days - this was one of ways to grind fast and with fun. And it maked realms athmosphere better. -- One of the unique things that is now worse is the game community. Before with fast spawn places aka g-spots everyone grinded together. Everyone defended together. Shared drops. Fights was more fun and better. Now things are pretty much - everyone is alone from the begining. You grind alone in inner. You grind alone in War Zone. And you end at CS with other people which you do not know good. And they do not know you too. It takes time to get used to each other. Most of the times people leave before this time even come. This can be fixed if the cooperative aspect of the game is fixed.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 08-14-2012 at 08:54 AM. |
08-14-2012, 08:45 AM | #67 |
Initiate
Join Date: Feb 2012
Location: Beer Nation
Posts: 141
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I like the way boosts on Haven work now. I wouldn't blame all inactivity on boost since wz can be pretty boring even when there is no boost on.
-Like when people decide not to go anywhere and just chat, dance (*sarcasm on* ty NGD for new dances, they really helped increase wz activity *sarcasm off*) or boast about their OP stuff and premium items at cs.- Personally I rather go to war than grind since it's more fun (that's why my toons don't level up much). BUT a 100% boost for 4 hours is a good motivation to go grind and get some deserved rest after all the warring and get some new power points for skills. That's why I don't mind people who don't go to war when boost is on - it kills war less than those nearly eternal save campers or people who (most probably) only care about boss kills.
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08-14-2012, 11:53 AM | #68 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
From my experience with 500% booster . Depending of density of mobs you can lose lots of time from a scroll. How this ? As a archer (marksman) need it 6 seconds to kill a mob.But booster will not stop after you kill that mob ,he will stop after 10 seconds from your last hit. So : -for a good density of mobs you can have 6 seconds killing a mob and 2-3 to select next one that means you can kill around 400 mobs -for a bad mobs density you can have 6 seconds to kill a mob and 10 seconds to finish time of boost ,and you can kill around 225 mobs So if you calculate amont of xp lost from a bad density: - a boosted xp with 500% boosted from around lvl 58-59 means around 1100 xp ,and for 175 mobs that you lose means around 160k xp lost....and means a lots ...at least for me :P Wtv so it is in advantage of ngd to have a low density of mobs... Note:it is not a complaint or something ..just seeing ...when is xp boost on server i dont grind ,because i waste lots of my premium boosters ,because : 1. I run like a idiot to find a mob 2. I lose lots from my boosters..
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08-14-2012, 01:00 PM | #69 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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We can run through all the scenarios. One thing I know for sure is that RO is not nearly as bad as some Korean MMO grind fests that I have had the displeasure to play. Getting one to max level in those games is a task yet we manage to complain when we are grinding up to 6 here and have a good chance of max levelling all of them.
The only difference is that there is a bit of a content quality gap from 42- 60. NGD is making efforts but it would not hurt to add a little PvE content in this area. Interesting content that could be RvR war based while still building community and experience. This is why I suggest capturable grind favourable islands. Good drops, better than average XP, multiple levels of mobs and possibly grp xp. However, only the realm that controls the central watchtower (use old fort models) can collect XP. Could be interesting but would have to be controlled via access in similar way to momo island. (not premium but time limited , could be even level limited) How to pay for this programming NGD ? Offer premium quests via npc's there. You buy premium quest packs. Never ending revenue and open ended from a design point of view as you can constantly develop new premium quests. The bonus is that it is unified and any realm can pick up quests ( no making separate quests for each realm ). |
08-15-2012, 04:22 AM | #70 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Can't bother reading every post, but let me just say that when the 24/7 boosts were running on Raven, none of the concerns I've seen here occurred for longer than a week maybe. Of course people will go "grind crazy" at first but even with a boost people can only do the same boring thing for so long. As for selling less xp scrolls, I disagree there as well. In fact I wouldn't be surprised if they sold MORE scrolls; that or people will buy the higher % scrolls more often, because the player will feel they're getting more for their money.
The dead WZ symptom only occurs when people know the boost is for a limited time. And I'm not insinuating anything here, but how many people who voted "no xp boosts" grind at all anymore? I'm sure we can agree that the grind is what turns majority (or at least a large portion) of the new players away... how is that good for the game? Just stating how it worked out on Raven, no reason it should be any different if it were implemented again. In fact I'd expect it to work better than on Raven since this server has a higher number of max level players who can and want to war whenever they're on. But that's just my thinking...
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