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General discussion Topics related to various aspects of Champions of Regnum

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Old 09-21-2007, 07:22 AM   #61
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Quote:
Originally Posted by octopus
So, while the 7 of you hunters are out looking to gank one poor victim... the rest of your realm will be 7 people short in their fort wars, and be at a big disadvantage. So you 7 will each get 2 RP every 10 minutes, while your undersized army will be crushed over and over by larger forces, giving the other realms 30 or 40 RP in the same time period.

Go for it, hunters of Ignis, the other two Realms LOVE your plan.

Here's my counter-plan: Create a low-level hunter. Station him or her out in the open, near an alter. When the 7-person hunting party appears, use all your evasion skills to keep them chasing you for 20 minutes. When they finally kill you and get 1 RP each, just respawn and repeat. This will keep all seven hunters occupied for hours, leaving the Ignis fort defenders underpowered. Divide and conquer!
sadly... you failed to grasp my insight.... the main reason i want a team of hunters is for fort wars......

i promise you that any fort being taken will fall with ease with my future team..... and that this team of elites would not be used to so called "gank noobs"

by the way I gain 2000-5000 rp in one day solo roaming with my warlock.... if i want to gank so called noobs i would go alone....

Anyways, currently my hunter is lvl 39 and all the people I kill when i do go "gank" are listed as impossible to me... Why waste time on 5 rps when i can get 18....

Also... nice counter plan.. the only problem is... I don't waste my time on small fish...

It seems that some of you people need clarification on what this team will be for....

1) Its a surgical assassination squad... used to disapatch mass amount of enemies in under 15 seconds... mainly its going to disable all that you will need to win a war...
a. classified new tactic #1 (code name CESAR)
b. classified new tactic #2 (code name LINE)
c. Classified new tactic #3 (code name NUKE)
2) It will protect against noobs that spawn camp and gate camp...
a. it can hide up the 45 realm players at a time....
b. classified....
c. classified (but it will block all hunters from finding our location)
3) Hired protection for those leveling up...
4) and more and more....


Trust me on this matter.. all realms will hate this group, and you will always know when we are around.. it will just be too late to do anything... there is no counter attack to this direct assault... See you in war...
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Old 09-21-2007, 07:26 AM   #62
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Quote:
Originally Posted by Gravat
Why move to the Inn El Naso? That forum is more aimed at things that don't involve Regnum, this directly involves Regnum.

And Octopus, if their team appears from no where, and takes out an enemy conj or two then disappears in a fort war is that a bad thing? Your tactics seem awful
It won't be 1 or 2.. it will be all..... a clean sweep of mass destruction...
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Old 09-21-2007, 07:28 AM   #63
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Quote:
Originally Posted by octopus
I think the key in your reply is "then disappears." If 7 people suddenly appear, kill one or two enemies, then vanish, how is that better than sticking around and killing 8 or 10 more? I'd call it a waste of resources. I could just imagine the rest of your team going, "Hey, look, we have reinforcements! Seven hunters! Yay.... hey, where'd they go?! Oh, crap..."

The seven hunters vanish into the woods, a minstrel trailing behind them, singing, "As they bravely ran away, away, they bravely ran away, brave brave brave brave hunters..."
you will see in time... ill make sure we dont spare you so you can grasp the full vision that I hold for hunters...
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Old 09-21-2007, 03:23 PM   #64
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Quote:
Originally Posted by octopus
The seven hunters vanish into the woods, a minstrel trailing behind them, singing, "As they bravely ran away, away, they bravely ran away, brave brave brave brave hunters..."
Holy crap.....I'm laughing my anus off right now - that's the best song EVER!!
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Old 09-21-2007, 04:46 PM   #65
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Cute idea hun
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Old 09-21-2007, 07:10 PM   #66
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Idea does sound somewhat intersting, but I think there are many ways to counteract it. Hunters are hard to kill, but not impossible by any means. To your point where you say other enemy hunters can not scout you. I am guessing you are using a bug that many know, and it is a problem with the scouting skill. I am interested to see how this will pan out.
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Old 09-21-2007, 07:14 PM   #67
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This is becoming amusing. I think you should have kept this a secret
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Old 09-21-2007, 07:18 PM   #68
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Quote:
Originally Posted by ChadMC
This is becoming amusing. I think you should have kept this a secret
I think maybe they are using the ancient ninja trick of "hiding in plain view"


Either that, or he's messed up his steath already
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Old 09-21-2007, 07:21 PM   #69
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I just hope codename TREEHUG will take care of your tactical operations. The trees will help us eventually... surely?!
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Old 09-21-2007, 09:34 PM   #70
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Quote:
Originally Posted by Drah
I just hope codename TREEHUG will take care of your tactical operations. The trees will help us eventually... surely?!
Neeh we will hide in stones, not in trees ;]
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