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General discussion Topics related to various aspects of Champions of Regnum |
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01-19-2013, 05:54 PM | #11 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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In my opinion dragon's attack have to be redesigned. Now he has 15k fireballs and stomps that kill everybody instant. It would be more fun, when this value would be lower, something around 6k. It is still big damage, but when the players are using knight auras and plyons, it's only ~2000. In this case, the players who don't go with their team (=no teamplay) are dying instanly (or becoming a one hit target with 700 hp). The players who are in the team, will have a chance to survive, however their hp is dropping down to half, with that giving to the attacker realm an advantage and a good moment to rush inside.
Additionally dragon could have other powers (that aren't owerpovered but still useful) Another suggestion from me, add new gate guards to the defending realm's gate if they are underpopulated. The formula have to be very precise, for example divide the attacker player's number with the defender's who logged in the last 3 hours, and use the overall population difference too (players num in 3-4 days) I'm sure NGD can find a good algorithm. These guards could be small guards or if the population difference is really big, then maybe spawn a guard captain too who have to be killed first. Guard captain should be spawned only in the drastical cases like 5 vs 30. For more fun new powers could be added to guards, which powers also depends on how outnumbered the defending realm is. I mean if 10 new powers added, the 1. is the weakest and the 10. is the strongest power, and if there is only a slight difference in population, only activate them from 1 to 2, but when there is a big difference activate them from 1 to 8, or something like that
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01-19-2013, 06:51 PM | #12 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Anyways, could be worth the effort and a try so +1 ^^ |
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01-19-2013, 07:02 PM | #13 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Euh you'll only feed the dragon guardburgers
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SHAKE IT LIKE A POLAR BEAR NINJA |
01-19-2013, 07:06 PM | #14 |
Initiate
Join Date: Mar 2008
Posts: 195
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Goats weren't complaining when they invaded us 206 times a day.
Also, remember that this is not the final release of this update.
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01-19-2013, 07:09 PM | #15 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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think about this: you in realm who steal gems... and you fail - couse to chase gem it's too easy. "The losing side gets frustrated ???" it's your words.
Damn ... there are people ready to smear everything new that comes up. As the new system is not easy to make invasion - it's still hard to do, but it's hard to make the first step. And if you overcome the most difficult first step (get all relics) - later just easier. The new system provides a better chance to bring begun business to its logical conclusion. regards.
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01-19-2013, 07:40 PM | #16 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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To continue Bálint's idea about new guards.... There could be two chests at the gate, both could function as a merchant. One of them would sell "Dragon costumes" (>or whatever, insert a name here <) that would nullify the enemy's dragon all attacks for let's say 5-10 mins (these costumes could be used just like any party hats and such so you shouldn't have to take your main armors off) , the other would make it possible for the defenders to "purchase" Guard Captains as many times as they desire and "Nails"... This also would give gold a new meaning, we could waste it on these too . Those GC's should be placed right in front of the main gate, inner side of the realm and as for the "nails", they could be used for disabling the side doors for the attackers, hence they couldn't use those but only the main gate! Also, these chests should be destroyable but that should be really hard, they should have a lot of HP! After one chest was destroyed those who have destroyed it should get some gold reward just like when a lvl4 fort is being taken.. These new chests would only appear once a realm is being badly outnumbered and only then. Or? EDIT: The destroyed chests would "re-spawn" after a certain time has passed. Last edited by Kimahri_Ronso; 01-19-2013 at 08:04 PM. |
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01-19-2013, 07:48 PM | #17 |
Initiate
Join Date: Mar 2008
Posts: 195
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I never said you were now did I :o
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01-19-2013, 08:08 PM | #18 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Am I a goat Carn? Yes I am. Did I participate in those invasions 206 times? Yes I did.
So I guess you did say I was complaining ^^ Sorry for Off Topic :P |
01-19-2013, 08:33 PM | #19 | |
Secondary account
Join Date: Jan 2009
Posts: 142
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"Kimahri, that's old news. There have been many comments about that subject but until now Alsius found this new system great because they were constantly invading Ignis and Syrtis. Until now, now that it's their turn to get invaded.... start the complaints from their side. Of course the dragon makes insane damage etc etc. We all now that. Havent you read the other threads?" |
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01-19-2013, 10:30 PM | #20 | |
Initiate
Join Date: Mar 2008
Posts: 195
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Quote:
I never actually said you or any other goat was/is complaining. I just said they weren't. Now, back on topic?
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