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Old 09-24-2007, 08:43 AM   #91
El_Naso
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Quote:
Originally Posted by DemonMonger
indeed... it does figure.. but it doesnt make sense that people dont

1) stealth
2) sneak in
3) repetition with 8 hunters all same time

For the first time in this whole thread I completely agree with you. Still, there are a few problems:

- Time. Not everyone plays all day long. Not everyone plays at the same hour either.
- Language barrier. Many people don´t speak english. Getting them to form part of such a team is not imposible, but it will only carry more difficulties.
- People have to accept your leadership (a minor problem, but to be seriously taken in mind).
- Scepticism: Some people will simply not belive in you. Whatever the reason.
- And finally, the thing i hate the most: disorganized masses. The kind that won´t listen, won´t cooperate and would rather leave things as they are.

All those are what i consider your obstacles. Sort them out and you will have a running project.

PD: I think this thread got a bit out of hand with speculation. If i´m not wrong you started it to recruit whoever is interested, right? so... where´s everybody?

PD2: You are insane. Keep it up
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Old 09-25-2007, 12:31 AM   #92
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Quote:
Originally Posted by DemonMonger
indeed... it does figure.. but it doesnt make sense that people dont

1) stealth
2) sneak in
3) repetition with 8 hunters all same time

thats 8000 damage.... no one can survive... DONT BE AFRAID TO PLAY!
Hehe, 8x Camouflaged Repetition Shots. Nice to see I guessed right in post #44. Still curious about what other tactics you'd use in an 8x Hunter party though.

Still, can't any group of the same class spike down a target (especially with 8 of them)? What's the max HP that a lvl 50 can have in this game? More than 5k? You could probably do the same with 8x Marksmen using a regular attack immediately followed by a Shield Piercing. It'd probably kill before a Conjurer could heal. Hell, with Shield Piercing at 7s cooldown, I don't think Conjurer's could keep up since the recharge on Heal Ally is 10s. Just constantly call spikes over something like Vent/Teamspeak/etc and if you don't get kills, you'll at least pressure the enemy Conjurer's enough so that you can force kills (ie, beat out their cooldowns).

A group of Marksmen would also have greater range to do this so they wouldn't really need the Camouflage. Granted, they won't be able to take out the enemy Conjurers who would stay out of range; however, they could probably spike down anyone who came close before Conjurers could heal (such as Warlocks trying to push).

As for organizing a team to do this, IMO, it's a lot easier to organize a smaller group of 8 to do something like this than to organize the masses during a fort war. Just get the teammates on Vent/Teamspeak/etc (of course everyone would have to speak the same language) and then count the spikes down through voice chat. Pre-target the next guy as the Shield Piercing is cooling down to ready the secondary spike to turn it into pressure or something. Regnum doesn't have a system to call targets though so it'd be a bit harder to do this effectively.

Could 8x Projectile Rain be enough to kill? Still, 8x Camouflaged Repetition Shot is pretty scary.

Personally, I'd like to see a team of Barbarians or Knights or something. Have them all charge at the same time in a fort war, going after the enemy casters. 2-3 Barbs on the same target would probably kill it instantly. Of course melee can easily get knocked down/snared/etc; however, if you have 8x melee charging at the same time (possibly spread out), it won't be as easy to deal with all of them at once, since that also requires the enemy mass to have coordination.

Last edited by undefined; 09-25-2007 at 12:44 AM.
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Old 09-25-2007, 08:32 AM   #93
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Quote:
Originally Posted by undefined
[...]2-3 Barbs on the same target would probably kill it instantly. Of course melee can easily get knocked down/snared/etc; however, if you have 8x melee charging at the same time (possibly spread out), it won't be as easy to deal with all of them at once, since that also requires the enemy mass to have coordination.
It was my nightmare while i have ben lvl near pb 2 barbs running on onslought comming from nowhere, hiting twice and running away. Damn i was mad
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Old 09-26-2007, 02:14 PM   #94
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demoon, buena idea(:
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Old 09-27-2007, 03:15 AM   #95
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theres more.. alot more...
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Old 09-27-2007, 03:26 AM   #96
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Quote:
Originally Posted by undefined
Personally, I'd like to see a team of Barbarians or Knights or something. Have them all charge at the same time in a fort war, going after the enemy casters. 2-3 Barbs on the same target would probably kill it instantly. Of course melee can easily get knocked down/snared/etc; however, if you have 8x melee charging at the same time (possibly spread out), it won't be as easy to deal with all of them at once, since that also requires the enemy mass to have coordination.
This is how wars used to be a long time ago, when the game was still at beta. We were a fourth of the people who fight now, so it was easy to select, chase and kill a target. Anyway, this was long ago... I'd love to see people organized and acting as a real army, but remember this is just a game and most of us come here to relax.
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Old 09-27-2007, 10:44 AM   #97
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Quote:
Originally Posted by Xephandor
This is how wars used to be a long time ago, when the game was still at beta. We were a fourth of the people who fight now, so it was easy to select, chase and kill a target. Anyway, this was long ago... I'd love to see people organized and acting as a real army, but remember this is just a game and most of us come here to relax.
I come here to win.. I will relax when I am sleeping...
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Old 09-27-2007, 10:47 AM   #98
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Quote:
Originally Posted by undefined
Hehe, 8x Camouflaged Repetition Shots. Nice to see I guessed right in post #44. Still curious about what other tactics you'd use in an 8x Hunter party though.

Still, can't any group of the same class spike down a target (especially with 8 of them)? What's the max HP that a lvl 50 can have in this game? More than 5k? You could probably do the same with 8x Marksmen using a regular attack immediately followed by a Shield Piercing. It'd probably kill before a Conjurer could heal. Hell, with Shield Piercing at 7s cooldown, I don't think Conjurer's could keep up since the recharge on Heal Ally is 10s. Just constantly call spikes over something like Vent/Teamspeak/etc and if you don't get kills, you'll at least pressure the enemy Conjurer's enough so that you can force kills (ie, beat out their cooldowns).

A group of Marksmen would also have greater range to do this so they wouldn't really need the Camouflage. Granted, they won't be able to take out the enemy Conjurers who would stay out of range; however, they could probably spike down anyone who came close before Conjurers could heal (such as Warlocks trying to push).

As for organizing a team to do this, IMO, it's a lot easier to organize a smaller group of 8 to do something like this than to organize the masses during a fort war. Just get the teammates on Vent/Teamspeak/etc (of course everyone would have to speak the same language) and then count the spikes down through voice chat. Pre-target the next guy as the Shield Piercing is cooling down to ready the secondary spike to turn it into pressure or something. Regnum doesn't have a system to call targets though so it'd be a bit harder to do this effectively.

Could 8x Projectile Rain be enough to kill? Still, 8x Camouflaged Repetition Shot is pretty scary.

Personally, I'd like to see a team of Barbarians or Knights or something. Have them all charge at the same time in a fort war, going after the enemy casters. 2-3 Barbs on the same target would probably kill it instantly. Of course melee can easily get knocked down/snared/etc; however, if you have 8x melee charging at the same time (possibly spread out), it won't be as easy to deal with all of them at once, since that also requires the enemy mass to have coordination.
yes.. I am most worried about a group of 8 conjurers...
4 of them can have on regen life spells area 10 giving 200 hp per second while the other 4 have regen mana area 10 spells on.. alternating back and forth on who has what skill on .. they will never die! the horror...
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Old 09-27-2007, 02:00 PM   #99
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I never really noticed but does Greater Healing and Mana Communion stack with themselves? In other MMORPGs I've played, if the Buffs/Enchants were the same, they didn't stack. I never really checked for Greater Healing and Mana Communion.
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Old 09-27-2007, 04:00 PM   #100
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They seem to stack. I've had my mana go from empty to full in almost no time before because all the mana communion.
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