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Old 03-01-2013, 10:07 PM   #11
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Quote:
Originally Posted by Carn View Post
Oh my, I wonder what Ra looks like.
I would guess, that most steam users are english based, therefore Haven should get more players than Ra. Feel free to correct me, if I'm wrong.
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Old 03-02-2013, 02:04 PM   #12
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Maybe this is the time to increase respawnrate of creatures?
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Old 03-02-2013, 02:10 PM   #13
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Originally Posted by Imago-Thunderfist View Post
Maybe this is the time to increase respawnrate of creatures?
Yes please.
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Old 03-02-2013, 02:30 PM   #14
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This is awesome, imagine the future fort and bridge fights. Battles everywhere and maybe even balanced population. Steam ftw
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Old 03-02-2013, 02:35 PM   #15
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Quote:
Originally Posted by Hollow-Ichigo View Post
This is awesome, imagine the future fort and bridge fights. Battles everywhere and maybe even balanced population. Steam ftw
Oh look! An Optimistic! Where is your tribe child?
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Old 03-02-2013, 03:36 PM   #16
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Quote:
Originally Posted by Imago-Thunderfist View Post
Maybe this is the time to increase respawnrate of creatures?
RA players already suffering from low mob numbers for ages I guess, and did NGD increase mobs respawn there / anywhere?

I doubt they will do anything about the issue, don't get me wrong, I'm all for it so let's hope they will.....
If there are no mobs boosters won't sell, at least I didn't buy any when there was a server boost on, it was absolutely pointless to buy one, there were no mobs to kill because everyone was killing em. Waste of a booster. Just my thoughts.

OT: Grats for steam NGD, let's hope it'll do the miracle... partly .
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Old 03-04-2013, 09:51 AM   #17
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Quote:
Originally Posted by Kimahri_Ronso View Post
RA players already suffering from low mob numbers for ages I guess, and did NGD increase mobs respawn there / anywhere?

I doubt they will do anything about the issue, don't get me wrong, I'm all for it so let's hope they will.....
If there are no mobs boosters won't sell, at least I didn't buy any when there was a server boost on, it was absolutely pointless to buy one, there were no mobs to kill because everyone was killing em. Waste of a booster. Just my thoughts.

OT: Grats for steam NGD, let's hope it'll do the miracle... partly .
I asked Chilko in game about boosting spawn rate for at least the quest mob spawns, he said it was "not that easy to fix", which i understood to mean that it's not simply a configuration option, but probably needs to be changed in the code, and most likely needs to be modified per each different spawn...

Still I think they should fix it, although most players do know this problem from other games, especially during launch phases.
The problem is made worse of course by the old-as-the-game-itself bug where the mobs wander off to unreachable places. Fix plz!
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Old 03-04-2013, 12:32 PM   #18
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Quote:
Originally Posted by Enitharmon View Post
I asked Chilko in game about boosting spawn rate for at least the quest mob spawns, he said it was "not that easy to fix", which i understood to mean that it's not simply a configuration option, but probably needs to be changed in the code, and most likely needs to be modified per each different spawn...

Still I think they should fix it, although most players do know this problem from other games, especially during launch phases.
The problem is made worse of course by the old-as-the-game-itself bug where the mobs wander off to unreachable places. Fix plz!
Yeah, I hope they do fix it. I've already seen people struggling to find mobs for quests even on realm chat. It was hard enough to grind as it was with the low population, I am not looking forward to grinding my next character!

We should try to encourage some more group grinding though, if a bunch of archers get together and get a hit each on a mob, they should gain XP at a much faster rate. Same of course goes for warriors/mages. Back when they raised the cap to 60, we had a lot of large group grinds taking place, as a knight using auras on archers while they pew pew worked out quite well for me!
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Old 03-04-2013, 01:58 PM   #19
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Yep the Lycan quest is already starting to get pretty much impossible, those who have quested a level 30 in alsius will know of the silver ring quest and that there is actually only 3-5 Lycans at any one time makes this hard enough for a single person let alone 20 - 30 at the same time will cause massive rages/kill stealing rages.

I for one cannot wait to see them
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Old 03-04-2013, 02:55 PM   #20
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A while ago, GS GMs used to make a spawn boost where one would spawn like 50 creatures at once, providing MASSIVE LAG for me till they respawned.
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