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Old 03-24-2013, 07:14 PM   #11
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Quote:
Originally Posted by Aarisewan View Post
Oh and what's the point of making the gate capturable? It's much easier to just not capture the gate and run through it (leaving it doorless). This is the method currently used on Haven all the time.
Yes, this is a serious issue, capturing isn't an advantage at all, many are proposing to log another realm character to "fix" it when it happens (i disagree with such behavior, but who cares).

Also, the devastated state for a realm has no good effect imho.
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Old 03-24-2013, 08:04 PM   #12
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That is exactly what it is. A positive/negative feedback loop.

For many reasons, I have stated multiple times that this foundation is much better than the last invasion mechanics simply because the options to modify it wide.

Now, Invasions have always been a positive/negative feedback loop at every step. This Is why I suggested that every idea be put through the feedback loop acid test at the concept stage.

This can be fixed. I outlined a method
:http://www.championsofregnum.com/for...7&postcount=41
which could be a starting point of a discussion. Please note that NGD holds on to its ideas with a vice grip lock so don't expect this to change soon. (look how long it took to admit that WM was bullshit yet it took the community mere weeks to figure that out ).
Now, it may be needless to point out but the realm that is invading at any particular moment has significant resources to do so. Obviously because they could retain their castle, hold their relics and still go and hold a structure for 30 mins and run it home.

So further to my idea above, I propose that the realm doing the invasion suffer a penalty at home. This penalty could simply be a shorter timer on the release of their home relics. This would give the third realm an opportunity to take them. The impetus for this could simply be " get it home to score a few (x) WM points" . It is only possible against the invading realm and only during the time that the gate remains vulnerable.

Also, players need an incentive to defend. I have not worked out a proper method yet :P. What I have figured out is that it should be realm wide and exist for an hour or 2 after an unsuccessful invasion. Unsuccessful would be : noble survives and/or gems not taken. In other words, frivolous invasions could backfire on the invaders with the result being they gift a boost to their victims if they fail.

Invasions need to be pushed to the cities. Gems need to be in cities and randomised. Invaders must not know where the gems are because it is shuffled at the moment the gate goes vulnerable.
Have chests randomly placed in random cities and well hidden in houses (not all) with gold/mags/wm coins/loot that the invaders could sack. The weaker the population of the enemy you are invading, the less to loot.
Lastly, but not least, NGD never did anything with the wishes. They obviously need to be reviewed, revamped, some dumped and others added.

Dump:
There can be only one.
The negative Xp one.

Add:
Magnanite payout ( to dilute the magnanite currency issue)
Access to super bosses
Minor drop improvement for 1 week. ( drop rate on anything decent is so absurd right now it won't matter much)

This game needs to be thought out in terms of balancing and counterbalancing the feedback loops.
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Old 03-24-2013, 08:20 PM   #13
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Well, of course if focus was lower population it not works!

If NGD change a lillte bit the focus on invasions, and think a little more, exist an option so easy to solve that, if ngd still keep focus on fortwars to solve realm imbalance on invasions, it is impossible to solve.

About 6 months ago I said for few players in syrtis how to improve WZ activity, help to solve realm imbalance and balance invasions a little more, but need so many things to devel, and sounds like a new expansion, NGD dont fix so many annoying bugs, why waste time to write those ideas on forum.

The fail invasion system start at dagon gate position.. dragon on ignis gate far from gate, so is possible get out of gate and back before dragon kill, on syrtis gate and alsius gate none. Sometimes dragons kill u inside gate when 'kissing the wall'.

The new expansion sounds like an alpha release yet for me.
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Old 03-25-2013, 12:26 PM   #14
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Did Frosk really say that its intetional that its impossible to defend gates when we have a dragon eating everyone as soon you put a foot outside? Then why cant we just remove gates and wall when the enemy has capped all relics, much easier.
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Old 03-25-2013, 12:37 PM   #15
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Quote:
Originally Posted by Aarisewan View Post
Oh and what's the point of making the gate capturable? It's much easier to just not capture the gate and run through it (leaving it doorless).
maybe this could be fixed (or actually be used/captured) if they made it so that the gems unlock only after holding the gate for another 30 minutes? like relics, just for the gems
/e:
another option could be that for every x minutes you hold the gate, the golden dragon unlocks one wish. Something like this (going to use x = 5 here):

Gate held for
  • 05 minutes: gold boost for own realm
  • 10 minutes: exp boost for own realm
  • 15 minutes: loot boost for own realm
  • etc etc
I am fully aware that this method could easily be exploited if, say, ignis invades syrtis at 3am when almost nobody is online so they could hold it for hours without even breaking a sweat.
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Old 03-25-2013, 12:51 PM   #16
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First make dragon killable and lower it's damage. Make him drop something. If it is killed, well invasion ends.

Second move gems to cities when they can be protected better. Why the hell something so precious stays somewhere in the middle of nothing?!?

Third remove negative wishes. They only hurt lower levels and they are no guilty for realm defenses fail. If you want negative wish - well remove realm bosses for 1 week.

I think draconic wish can stay as it acts like balance and exposes realm instabilities.

Lastly introduce small XP bonuses on fort area if own forts are under your control. Remove them when they are captured.

Close and abort level 60 TDM, CTF instances when invasion happens. Close and abort level 60 instances where your own forts are captured. Close boss instances too.

I think level 60 instances must be closed because they actually make war zone deserted. CTF, TDM are good to improve lower level interest before they can go to war zone.
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Old 03-25-2013, 02:00 PM   #17
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Quote:
Originally Posted by SirHiss View Post
Did Frosk really say that its intetional that its impossible to defend gates when we have a dragon eating everyone as soon you put a foot outside? Then why cant we just remove gates and wall when the enemy has capped all relics, much easier.
No he didn't directly say that it's intentional that's it's impossible to defend the gate. According to him we should be able to defend from the inner gate(not by the outer which has an intentionally invincible dragon). His post is at the bottom:

http://www.championsofregnum.com/for...t=95065&page=3

In my earlier post I was trying to point out the two major flaws in his text:
  1. The fact that this system "makes things a lot more easier for underpopulated realms to make an invasion attempt"
  2. His point on how you should not let enemies capture the gate....when the fact is that not capturing makes things easier for the invading realm
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Old 03-25-2013, 02:12 PM   #18
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Usual tactic to win easier is to break both doors and NOT capture the gate. That way you can easily reinforce and kill defenders. Capturing gate makes it easier for defenders to recapture and defend. Perfect case is they loose front door, but protect inner door.

I see implementing of capturable gates a nice addition to the system. Dragon was epic fail!

Relic should be not possible to carry by horse too. Horsed relic - epic fail!
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Old 03-25-2013, 03:16 PM   #19
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My thoughts and more suggestions in this thread about the new invasions .
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Old 03-25-2013, 03:34 PM   #20
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Well i kinda agree with the system, NGD made it this way to help the invasor realm to succeed on getting gems, which is what most of ppl are complainning about. Even with the help of the dragon, it is still hard to get gems i.e. 2 days ago alsius had a huge zerg and invaded ignis, but they failed so bad at wall and couldnt get any gem..

IMO if u dont want to have a dragon in ur wall killing u by 1 hit, dont let other realms to get ur relics..
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