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General discussion Topics related to various aspects of Champions of Regnum |
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08-23-2013, 02:50 PM | #11 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Which will ultimately will lead to a ban.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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08-23-2013, 04:29 PM | #12 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Looks nice, but this will be just another new feature failure without complete rework of drop system. And not only this, but new mages jewlery need to be introduced. Currently (at least in Alsius) there is no boss jewlery usable by mages.
Both topics were discussed many times before.
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08-23-2013, 04:41 PM | #13 | |
Initiate
Join Date: Jun 2013
Posts: 144
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i hope they don't change any of the drops. personally, i dont think mages need any boss jewelry. i know it disadvantages the mages, but it doesn't add enough to the gameplay to justify the addition. It also risks making some mages too powerful over other mages. You see, I believe the players who play mages will still continue playing even if no mage boss jewelry is added (they may grunble, but they will still play). |
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08-23-2013, 04:47 PM | #14 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Quote:
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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08-23-2013, 05:12 PM | #15 |
Initiate
Join Date: May 2013
Posts: 171
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Please give us a time frame, or I will post something asking for a time frame ever 30 minutes and spam this to oblivion :P
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08-23-2013, 05:15 PM | #16 | |
Initiate
Join Date: May 2013
Posts: 171
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Quote:
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08-23-2013, 05:32 PM | #17 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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OT: Looking good, but as it was said before already drop chances should be looked at before dragons return, we don't want knights drop all time only, do we? :P No. |
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08-23-2013, 07:25 PM | #18 | |||
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
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If you disagree with what I write below, don't waste your time expressing it; not going to reply. I'm starting college tomorrow and this game will cease to be anything more than a memory. I enjoyed playing with all of you throughout the years.
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The true issue here is the fact that a wide majority of all item bonuses are useless to the mage class. Thus the solution would be to make item bonuses, such as damage increase or intelligence, actually contribute to spell damage and modify output accordingly. Read this thread by Scias: http://www.championsofregnum.com/for...ad.php?t=86725 Quote:
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08-23-2013, 07:38 PM | #19 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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On the other hand, introducing instanced dragons will make players drop even more jewlery usable by archers/warriors which will raise the overall damage for many players and do the wider gap in balance. Like it's not enough of damage against mages. Take today's example: Anyone finds normal this killing wm warlock with highpowered tanking tunic, with 100% HP and 100% energy barrier in just four hits? I do not. Now, everyone will have boss jewlery and even lvl 50 players will be a great challenge for mage.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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08-23-2013, 07:53 PM | #20 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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