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General discussion Topics related to various aspects of Champions of Regnum |
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08-24-2013, 06:16 PM | #31 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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They say there is a speciall trick to it, but no1 will tell me..
Im just gonna work on a dropconju.. much easier
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
08-25-2013, 12:36 PM | #32 |
Master
Join Date: Jan 2009
Posts: 395
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Dragons caves looks cool,as usual good job from graphical team ... but i have a few concerns about ...:
-Lagging ... because every time when i enter in golden dragon cave after invasion ,fps drop from 210 to 5 fps ... -Items droped by new dragons.I'm sick about loads of dragon amu and epic bosses rings from Haven ,damn huge damage from tons of Hunters and barbs in Haven ,huge imbalance between a class and a barb with dragon amu that deals with easy 3,5k south cross and 2,8k crits ,or from hunters with 1,5 k ensnare and 1k normals with cold blood. If there are plans to add even more powerful amulets like +75 dmg(only rumor) ,then this game balance is sick,even creators must be crazy.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
08-25-2013, 01:36 PM | #33 | |
Master
Join Date: Mar 2013
Posts: 270
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Quote:
Just saying... |
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08-25-2013, 10:53 PM | #34 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
I actually mentioned them a long time ago. I just felt I should not do it again as it would make the post even more TL;DR than it already was. Second, if NGD does something I agree with, I usually say so. You just happened to appear at a time when I am hardly doing that. I will agree with the parts I like but I might comment on parts I think maybe could have been done differently. This commentary does not mean I am right. It only means that it is my opinion. That opinion carries the conversation forward, provides interest in the forum and for some, a form of entertainment. I have been proven to be wrong several times. Not a big deal. The points I am looking at are ( not hidden as I wrote them already a while back) FYI: NGD needs to have a premium component to this. I am not sure in my mind what form this should take but, if there is one , I would not hold it against them. As an entirely free component, it will take a while to provide a passive revenue boost that NGD needs. New code needs to pay for itself and preferably in the short term. This is my position on all new content. The dragon instances could be opened and available as a reward for certain war or RvR efforts. Having them open on demand may or may not have the long lasting and desirable effect that the company is looking for. Work that takes a lot of effort like this one deserves to have a long life span of interest. Making it slightly scarce keeps this interest up. Encouraging war through a reward such as boss run is a good thing don't you think? The drop system needs to be adjusted in such a way that any class can have what is considered a reasonable chance at dropping a boss item. Further to this, the XP resulting ( if they chose to keep this component) should be significantly more. Gold take could be more too. In other words, no player should leave empty handed provided they do the minimum required to be eligible for a reward. There should be new drops. There should be more drops. A drop booster should not enable a player to drop multiple (excellent) boss items at the expense of other participants. In other words, equity must be perceived to happen. Whether they choose to have components or craft materials drop is not important. It could make things interesting though. As a side issue, I would like to see what happens with the dragon quest. Will it stay or will it go? It all depends on how they deploy this update. I have no fear for the artwork. NGD has a proven track record of delivering beautiful landscapes and nice models. Once the lag is minimised, visual bugs are few and mechanics work properly, that part should be a success. I would like to see some sort of terrain ( rather than a flat mesa) to make things very interesting and provide interesting tactical options. Obviously some nice AI would cool. If that does not happen it is not really a big deal. While also not important, if it did scale ( within limits) in terms of power and quality of drops depending on the amount that entered the instance, that would be quite an interesting feature. This is providing that there is not some sort of minimum or maximum limit that can enter at one time. So, those are the points and it is not like they are hidden. I have no fear of exposing the points I am looking at and hoping that they hit them adequately. You should also be aware that it can still be a success even without hitting some of those points. If it is a success, I will be one of the first to congratulate them. We will not know until a few weeks pass with it live anyway Back at you Krungle, you don't know me, you don't understand me or my motivations for posting on this forum. Don't pretend by some numb-skulled retort post , that you do. I played this game, I enjoyed it. I think NGD has a winning base formula. I said so numerous times. I would like to see the game go on and be successful. I would like to see it improve, players have an experience like we old timers had. I would like the game to go on, period. Hopefully my commentary reflects this. Harsh or not I go at points and issues that I think need ventilating in an effort to see the game improve. If I pay a penalty for that , so be it. But, thus far, while I may be trying NGD's patience these days( ), they have not yet felt the need to either ban me, apply an infraction or even so much as send me a PM cautioning me in ever either on the forum or in game for anything whatsoever either by mistake or by design. Krungle, if you cared to read my posts from way back ( as I suggested) you may have saved yourself the time to post such an uninformed opinion. But then, when is the last time you actually based your opinion from an informed position? Just sayin.... Last edited by bois; 08-25-2013 at 11:07 PM. |
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08-26-2013, 12:46 AM | #35 | |
Master
Join Date: Mar 2013
Posts: 270
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Anyway, *I* knew what you have said before, but the readers here should know *which* ideas you are specifically hoping for in this particular case. I know a well placed troll gets you to respond and I thank you for the response. Myself, I would just be happy with a bit wider drop table (so no one leaves empty handed), something for Mages and the same Boss Drops as before so us newer players can get geared as well as the older players. Other than adding a Mage item that has so far been nonexistent, nothing should be more powerful than already exists in the game and several less powerful item can be added to the tables. Lag is the number one issue that must be accounted for in the instance design. Keeping the Wish Dragons, I believe, is a must. This needs to be an addition to the game, not a replacement that will ruin the RvR content. |
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08-26-2013, 10:35 AM | #36 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Since NGD seems to be taking this game in a more PvE direction (which I still believe will be the death of this game), I suggest looking into this suggestion. People generally won't PvE in the same setup they war in, so players will feel reluctant to go to war if they have already setup their character for dungeons.
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08-26-2013, 12:13 PM | #37 |
Master
Join Date: Mar 2013
Posts: 270
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Swish, although others may prefer a Conj to be in support setup at forts, a Warju is very effective in RvR. My suggestion to Warjus, however, is to have rez3 mem'd. A conj needs to rez and warju should always be prepared to rez a Supju.
Although a Support Knight might get more RPs in RvR a Knarb is scary to the enemy. The only real set-up difference would be in the Warlock. An RvR Lock will have many Area Effect spells mem'd and a Grinding Warlock is more likely to go for single target set-up...however a single target set can be effective, as well. Recently I saw a mid 40's Warlock kill L60's left and right with little or no damage support. However, that same lock did die fast when he drew fire as he lacked both shielding and health. With a little smartness any grind set can be made to work in RvR. Only the golems and Trolls pets present problems. The whole 'grind set' is just an excuse, not a reason. |
08-26-2013, 12:30 PM | #38 | |
Pledge
Join Date: Jun 2013
Location: England
Posts: 18
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I'm Famous \o/ was that when you and Irsh were on my ass at Meni? Sorry about that Slartyboy On a brighter note: The caves look very pretty, Frosk. I can't wait to NOT drop in them ^_^ |
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08-26-2013, 02:47 PM | #39 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Mmm, I knew it was a troll. It's placement was good, I must admit. Unnecessary though. I suppose the Internet has retarded you so much socially that you found yourself incapable of acting like a normal person and just asking for the points nicely.
Instead you went for slander ( as you normally do ) in an attempt to use reverse psychology to extract the information. The thought that you needed to do that was unfortunate and just plain sad. Next time, act like a normal person and ask for the points instead of being a cretin. You do know that I am an adult and would have supplied the answer if you asked nicely right? Maybe you are a stranger to such interactions. Any way, I always liked the idea of a secondary setup. Optionally, NGD could put trainers outside the door if they so choose. No matter what boss item expansion (aside from CS boost) NGD puts, there will always be the fundamental problems that still exist regarding mages. INT items , CONC items, AS items, damage boost, are all minor and not nearly as potent as anything you can give the other classes. We don't know what NGD has in store. However, with bosses in the past and in particular dragons, the setup is crucial to improving your odds of a drop. This applied to conjus in the past and especially knights now. A well designed conju or Knight who knows how the mechanics work and skills appropriately had a higher than normal drop potency for bosses. I tested it myself with the first few runs when NGD changed Knight powers. The fact that NGD retains /reset_powers is an acknowledgement that different setups on all classes have widely varying results. Thus, they maintain this flexibility and I applaud them for that. Any build can work anywhere. The key thing is the efficiency of that build in certain situations according to the player's style . As a Knight for example, I want to maximise my efficiency in grind and quite often I could make do in RvR but is not nearly as effective for the style I want to play in that RvR theatre . A secondary helps in that regard. A secondary spell build set could be even made a premium item, thus helping NGD's bottom line. I think they could pull a lot of one off revenue from such a move. In RvR I would contend that a pure warju is that effective. You would have to be a "hybrid" . In small scale fights a pure warju can be very effective. But then, with the glut of points at level 60 , the lines blur. There are more than enough allocation points for all classes to be catch all, powerful hybrids that do everything. Warlocks included. |
08-26-2013, 05:24 PM | #40 |
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Join Date: May 2013
Posts: 41
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Success is walking from failure to failure with no loss of enthusiasm.
Nice caves NGD. |
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