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Old 09-28-2013, 07:43 AM   #11
Vadhir
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Quote:
Originally Posted by v0rt3x View Post
Maybe, the new server is the old PIRANHA? I hope the best for Haven!
Noooo Don´t even say that ... But if it was better, welcome ex-Piranha DD
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Old 09-28-2013, 10:24 AM   #12
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Oh so finally upgrade host from gameboy to a gameboy advance ? just kidding.
Good news, but lets hope is hardware related,and not server codding.Because most of server loads begin once with CoR.
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Old 09-29-2013, 12:33 AM   #13
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Game's code has always had issues, but they became even far more markedly obvious/debilitating after a patch 4+ months or so ago. Not sure exactly what NGD bent/broke but packet loss, lag & general bugginess has increased & this wasn't hardware, it was all software. Now, the ongoing issues are both hard & soft ... & 'ware'ing us all down.

CoR-code is such a intertangled & scrambled-up mess, changes made often drastically & dramatically affect very many things, not just the one specific thing that needed changing. Result? NGD can't fix what's wrong without breaking more than they fix ... never has, never will ... & this is why they don't want to try & pretty much have recently said so in various ways.

They don't have the original coders to sort thru old familiar code, they don't have enough newer coders on staff to sort thru UNfamiliar code, they thus cannot debug CoR, they won't allow anyone outside of NGD any access to try either, so few to no debug efforts or code fixes at all are ever gonna' hap'n. CoR as is, IS what it is .... end of story.

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Old 09-29-2013, 10:10 AM   #14
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Hopefully...
*Crossed fingers*
Thanks Adrian!
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Old 09-29-2013, 10:18 AM   #15
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finally
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Old 01-24-2014, 11:49 AM   #16
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Still lagging..
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Old 01-24-2014, 11:59 AM   #17
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Quote:
Originally Posted by DonatoRLD View Post
Still lagging..
More information, please?

- Player amount around you at the lagging time.
- World status (war, invasion, idle).
- Persistence of the lag (a long latency rise or small spikes).
- Client behaviour (FPS, freezes, etc).

Thank you!
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Old 01-24-2014, 05:02 PM   #18
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Quote:
Originally Posted by Adrian View Post
More information, please?

- Player amount around you at the lagging time.
- World status (war, invasion, idle).
- Persistence of the lag (a long latency rise or small spikes).
- Client behaviour (FPS, freezes, etc).

Thank you!
- Player amount varies (could even be while grinding)
- World status varies (happends everywhere)
- Ping can get really jump up to 5k ussualy no longer then 30 seconds, with an exception of a couple days where everyone was heavily lagging for more then a minute and got mass disconnected.

- Random disconnects occure more often on this server upgrade
- FPS is quite stable around 90 - 150 at fort wars and invasions and around 300 with low amount of people around.

Reported here;

http://www.championsofregnum.com/for...45#post1780045

http://www.championsofregnum.com/for...d.php?t=101488

It has also been said to cause random fall damage, reported here;

http://www.championsofregnum.com/for...ad.php?t=99901
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