10-05-2013, 06:23 AM | #51 | |
Initiate
Join Date: Feb 2011
Posts: 147
|
Quote:
If the idea is to show the pvp aspect to newcomers, then it would be nice if u could train inside that island, and u get maybe 20 extra discipline points or something like that. Otherwise it wont be nice for mages, since lvl 5 warriors can easily kill lvl 5 mages and perhaps archers too... But again, only if the aim is to show the pvp aspect.. im not sure whats the main idea of the island but i like it.
__________________
Jorge Segundo (RA) entre otros.. h o u d i n i - Jorge (Haven) |
|
10-05-2013, 07:57 AM | #52 |
Master
Join Date: Jan 2009
Posts: 395
|
Btw off topic ,if you update ,are you planing to fix/change 2 hours respawn of Aggers market NPC's?
Seriously this is lame bug /feature ....
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
10-05-2013, 08:33 AM | #53 |
Initiate
Join Date: Apr 2010
Posts: 234
|
|
10-05-2013, 09:39 AM | #54 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
|
|
10-05-2013, 10:48 AM | #55 | ||
Master
Join Date: Nov 2010
Posts: 322
|
hi,
Quote:
Being there, you will survive the stomp. Quote:
Having "only" three subclasses who can kill the dragon or the dragon being so easy it gets killed like 400 times a day? If you wanted archers and locks to be productive, the whole system would have to be changed... way too much effort. Least, the drop system is now rather fair. The way it was before was just... (note: Daen Rha, Evendim and Thorkul should at least be adjusted to lvl 60, PLEASE!!!!! SUCH a minor fix. Please change the level of the superbosses to 60 NGD. Maybe there should be even more changes, but the level is the most important one for now) --- Generally, I like this whole dragon instance thing very much
__________________
Keep goin
|
||
10-05-2013, 10:58 AM | #56 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
The same role as warlocks have - none.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
10-05-2013, 12:12 PM | #57 |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
|
warlocks have some really nice debuffs though that can prove really useful(elemental exposure,infuriate,sadistic guards,petrify hands,laziness,fragility,curse,blindness)on debuff setup i have managed to drop twice with the old tenax Furthermore archers do have some useful debuffs as well though many do not notice(hinder,sudden strike,sticky touch,death sentence for hunter-finger crush for marksmen).Im not saying locks and archers are as useful as barbs knights and conjs but can certainly help in killing a dragon
|
10-05-2013, 12:31 PM | #58 | |
Count
Join Date: Sep 2008
Posts: 1,690
|
Quote:
|
|
10-05-2013, 12:35 PM | #59 |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
|
well what lvl charakter did u use?on my 60 lock almost no debuffs got resisted
|
10-05-2013, 01:19 PM | #60 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
|
Quote:
1. Use the previously unused persistent world space. That is, the oceans. 2. Add a taste of end stage content for newcomers. 3. Make the game seem more active by new players seeing more foot traffic. 4 . Add a bit of diversity to the early content and hopefully improve player retention. In addition it leaves room for such things as neutral NPCs providing unified quest content. Instead of making 3 quests each for 3 realms, you can have neutral NPC give same quest to all realms. This would be a big savings on programming time. But , like I tried to suggest, maybe just maybe 1-15 is not a perfect fit. Maybe level 10- 25 maybe a slightly better fit. Only time will tell. 26- 40 could have carnival island. ( yeah I am pushing that hard but I think it could work on the cheap. ) A mechanism must be found for level 40 and above for those guys to compete in the main world. To that end, I suggest offering level capped special ( I am sure they can do it) equipment , armour, jewellery and weapons to these level 35-50 players. They can be collected by drop from bosses and by premium quests lines NGD should really investigate premium quest lines as a way of making money. Actually, if I were NGD, I would cap all the current Dragon amulets to level 55 max and introduce all new amulets. ( Item whores insert rage now). Like I said earlier, for the dragon lairs, the emphasis is on DPS. The dragon kill can be divided into 3 stages. DPS, mana reduction and ranged attacks becoming stronger. 1st stage is like normal. Melee damage and ranged damage stays the same. 2nd stage : the dragon armour increases for both melee and ranged. An energy type bar appears and this must be reduced (by mana drains ) to make the dragon armour weaker. 3rd stage, the dragon armour hardens thus it gains resistance against melee attacks. However, it loses armour resistance to ranged attacks both magical and physical. These ranged attacks become very effective at this time. Thus, all classes have their part to play in the defeat of the dragon. Last edited by bois; 10-05-2013 at 01:29 PM. |
|
|
|