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Old 10-25-2013, 05:33 PM   #11
GrimNightfall
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Quote:
Originally Posted by Ryan_Carmon View Post
Looking forward to that patch

But, for "In Combat" Stance: Please fix the issue, not the ways to produce it.
Swapping to and out of combat stance is mandatory for timing spells like shield bash.
For example: Cast Feint/Kick (3/5), do 1/2 hits, swap out of combat, cast shield bash => enemy will be silenced as soon as he stands up.
Knights have to rely on timing, since after their cc combo, they are not able to keep close to an enemy with hard cc (e.g. ivy, winter stroke, or any speed buff applied)
And being in Combat Mode will make my conj look stupid running around like a sm mage without damage.
If I understood Frosk correctly, it doesn't affect your stance.
It just makes it so you can't mount or use potions after hitting an enemy.
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Old 10-25-2013, 05:49 PM   #12
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Generally speaking, the whole update looks quite positive.

Content:
I already voiced concerns about sections of it elsewhere. So no more of that here. Let us see how it goes on the live servers.

Gameplay:
All looks good nothing much to comment on.

Gameplay/ Invasions:
*Negative wish removal +1.
*Two new wishes to go to other dragon instances for 1 week. + 1. I am not sure if holding enemy relics has anything to do with it so we will have to wait and see.
*Realm gems can be only stolen by (any?) realm only if gate is captured.
I think this is a good thing and basically raises the bar a bit in terms of cooperation. It also solves the problem of the breaking of gates and running through with out capture. Doing that simply allowed the invaders too much benefits and prevent the defenders recapturing the gate to provide a stop point.
This is a very positive addition.
* relic power kills the carrier after 15 minutes. Not bad.
*Relics cannot be captured during low population time. It is good it can be configured on a server by server basis. Remains to be seen how it works on the ground. Remember, no relics , no invasions. So effectively, low population (to be defined) times are strictly a WZ battle for fun and not pressure related.
*Relics show progress bar. +1

All in all , looking pretty good.
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Old 10-25-2013, 06:01 PM   #13
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I know that usually nobody gives a fuck about the f.cking Germans, but if you'd like to rescue Valhalla, it is already urgent to reduce the Portal Gem dragon wish to (about) once a week.
Syrtis has about 20 Gems
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Old 10-25-2013, 06:02 PM   #14
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I'm ok with most of this, BUT...

-having to use a wish to access the enemy dragons is gonna' likely divide a realm between those newer players who want wmc & xp, & the "gearwhore", older, already 60/wm players. This 'new' divide may not be pretty....

-Ok, dragons are no longer glitchable (great!), but did/will NGD re-code WHERE dragons land? At goatgate, dragons stick their heads/necks/shoulders/front legs in the 1st door & kill all the way to the 2nd door/backwall. At gelfgate, it's just the very tip of their snout. At piggate, dragons are just too far back, don't even reach the gate's outermost front edge with any body part at all & often won't engage effectively ... (& yes, they ARE too OP).

-By far, the most problematic change in this patch is making relics NON-capturable (at ANY time). As is, only time ANY invasion is ever successful on Haven is when one or more realms is low-population. NGD's relic-scheme has already reduced invasions to being only possible by the current zerg realm here. If even more hurdles, twists, turns, blockages, etc. are put in the invader-runner's path, there will likely be NO successful invasions at all on Haven without gimmickry: [realm will take & place 1st 2 relics during 'allowed' hours, then hold last relic, trading back & forth as long as it takes, until population mix is condusive to a successful invasion, then finally place it & invade in the 'off'-hours ... all-a-bunch-of-SLBSTM (sounds like bull shit to me), but tbph I'd prefer KISS (keep it simple stupid) & go back to no relics at all, no flag at gate, & moreover: can invade & break gate at ANY time, no pre-requisites; capped forts would merely increase/decrease the gate's open-time, & one's own gate would become one of the wm-def-tele options, etc.].
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Old 10-25-2013, 06:08 PM   #15
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Personally, I would prefer that there were no invasions at all and everything war is located and driven in the warzone. There is more than enough space out there to do wonderful things. If not, there is always the oceans that can be raised to dry land.

This update is not a perfect fit for Haven but at least it is some kind of start to acknowledge that there are issues that need to be addressed especially with Invasions.
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Old 10-25-2013, 06:25 PM   #16
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Quote:
Originally Posted by bois View Post
Personally, I would prefer that there were no invasions at all and everything war is located and driven in the warzone. There is more than enough space out there to do wonderful things. If not, there is always the oceans that can be raised to dry land.

This update is not a perfect fit for Haven but at least it is some kind of start to acknowledge that there are issues that need to be addressed especially with Invasions.
Bois is right (as usual): keeping invasions 100% in the WZ & away from those levelers in inner who don't want to be ganked & driven off the server (& sometimes out of the game entirely) during/after invasions could really work for me too, but how should it be configured & implimented exactly? Opinions?
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Old 10-25-2013, 06:49 PM   #17
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Quote:
Originally Posted by GrimNightfall View Post
This means you can't cast a CC then mount away or pew pew a running barb then mount to catch them.
About bloody time then well, I'm mostly happy with the upcoming features. Still wont get my hopes high till I see it all working.
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Old 10-25-2013, 07:36 PM   #18
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I'm happy with changes. Was about time to remove negative wishes and stop this night/npc killfest invasions. I like the new wishes - they are like test for realm stability. Relic and gem locks are perfect as idea - hope implementation is good too.

This time you deserve a nice thumbs up for this NGD. Keep it like this and really push some bugfixing and balance marathons. It will be good no worries.

Well as Awra sayed we are still upto how much bugs all this will carry. Hope they are not alot and you squish them fast.
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Old 10-25-2013, 07:57 PM   #19
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That's it? no update to warlock? There is so much stuff that need to be fixed since the new lvl caps. It's so disappointing...we don't need no fancy dragon caves and instanced pvE shit...tbh that instanced battlezone shit from previous update was a total fail for Haven.
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Old 10-25-2013, 08:22 PM   #20
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Quote:
Originally Posted by esptupac View Post
it's so disappointing...we don't need no fancy dragon caves and instanced pvE shit..
NGD are clever, they made instanced bosses so people scroll knights to 60 in order to drop.
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