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General discussion Topics related to various aspects of Champions of Regnum |
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10-31-2013, 09:27 AM | #21 | ||
Initiate
Join Date: Dec 2006
Posts: 130
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You need to start not posting so people get happier.. And anyway let's go back to the discussion of this topic. You want to discuss about other things, feel free to move to another thread And whatever me and Cannas said in portuguese (as it is well written, you can use tradutor) it is not related to the topic.. So the discussion about the first topic keeps going on.
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
INTEL Always in my heart and memory <3 |
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10-31-2013, 11:44 AM | #22 | |
Secondary account
Join Date: Aug 2011
Posts: 321
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NGD estimated the low population times in RA between 04:00 - 13:00 GMT so they lock the relics during that time. Needles to say that this measure has caused a lot of anger among RA players who can only play at those hours due to their differente time-zones or for whatever reason. Therefore feeling discriminated by that measure many of them are leaving the game. The whole problem in RA began when some Argentinian players started whining in the Spanish forum about 'they' being invaded "at night" while 'they' sleep. So NGD listened to them and locked the relics. You see by locking the relics you cancel the whole RvR concept of this game. No relics means no fort wars, no invasions, no gems taking, no noble quests, no nothing. In short wz activity will be reduced to zero at low pop. times (like now on RA). I suppose that in Haven, being lower populated and all, NGD will be more carefull about that relic-locking. |
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10-31-2013, 11:59 AM | #23 | |
Master
Join Date: Jun 2007
Posts: 375
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10-31-2013, 02:20 PM | #24 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Bottom line is this : Haven activity will be damaged if a relic lock were to occur. Pretty much in similar fashion as when you get boosters going. Our population is too weak, period. We have time zone play groups. They do not overlap deeply enough to keep activity up. So, mechanics break. It has always been so, it continues to be so. Because of the conceptual feedback loops that encourage these imbalances, weakly populated servers will continue to suffer from this issue. Krungle, why troll , why irritate the community by going off topic in so many threads and continually push Alsius fanaticism to the point of delusion? It is pretty much unnecessary to do that to get your point across. In any case, the server and its population operates in cycles and everything that happens now probably happened many, many times before you got here. None of this stuff is even new or unique. |
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10-31-2013, 02:38 PM | #25 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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10-31-2013, 04:13 PM | #26 | |
Initiate
Join Date: Dec 2006
Posts: 130
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So.. locking the relic, is just doing what it was in the past.. You fight for fun, you take the forts for fun, you war for fun.. and you stop thinking about invasion... I don't see it so negative as you guys see, but opinons are opinions
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
INTEL Always in my heart and memory <3 |
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10-31-2013, 04:43 PM | #27 |
Master
Join Date: Jan 2009
Posts: 395
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Any limitation by timezone of gameplay will fail in lose players:
-Maybe players complaint about getting invaded …but at least that it was bringing action on war zone ,even you are a invaded realm ,you will have a target to play,if not ,people will get bored grinding or hunting around … I don't think it's a wise concept at all ,at least for Haven that it's a international server … I means who cares that people invade weak realms ?…who care if they get farmed ?… at least it's action ,it's better if you long in ,doing nothing at cs ? …and after log out because no action around ?… And this formulas will fail ,seen it over years with gates guards that respawned for powerful realms and get nothing for week realms ,personally i don't trust some population formulas made by NGD ,i've defended gates with 4 goats and a GC for years in night and tried to invade 10 vs 30 that had 5 GC …
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 10-31-2013 at 06:53 PM. |
10-31-2013, 07:39 PM | #28 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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11-03-2013, 07:40 AM | #29 | ||||
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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From closed thread ("Changelog - Version 1.10.4 "):
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11-03-2013, 09:29 AM | #30 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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I personnally gave up with NGD, the game is dying slowly, they are perfectly unable to see why and how, and totally unable to maintain their own code, developement is far too slow (yes... small team + bad tools) for RO/COR (why did they change name... another useless move) to survive long enough. Lag spikes occur so often nowadays that players even stop to report them, stupid Haloween event is back as it is population based it is great fun on Haven where population balance is almost never good (NGD didn't come on any good solution for this major issue in years). The last update with dragons caves ... is just pitiful, as it doesn't address any of serious issues the game has, and no roadmap, no bug tracking, no in-game bug reporting, ... Among the issues that kill Haven slowly: - population imbalance - relic system (relic on mount, attacker doesn"t have to split among forts anymore as it was before) - warlock/conjurer level 50 spells never scaled - barbs uber damage + knights uber defence - long range attacks with uber damage (marx + hunters with cb) - lack of counter-measure spells - stupid events - unbalanced premium items (in fact only drops that are on par with premium boxes are boss's jewelry) - clan banks were destroyed by stupid move -> clans are uber useless - grinding is tedious (no fun in killing mobs + no fun in beeing ganked in warzone) yet mandatory - bugs bugs bugs - lag lag lag - ngd's communication is still near zero - lack of tools for players to organize events - arenas are now useless to test setups - no way to save/restore setups - UI far behind anything i know We (on Haven) even lost that great community we had, people are changing realms each day, invasions aren't fun, bosses aren't fun, fort wars are quite rare.... In last months i don't even remember one enjoyable/epic fight.... For those who didn't play few years ago, with old forts and epic fights we had (despite a lot of issues), i guess they can't understand what i mean, but many "old" players will know. So, yes, if they can lock relics, invasion, bosses, and stupid events perhaps we can have the fun back... but imho this is too late.
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Annavilya / War-Luck (Haven)
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