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Old 11-13-2013, 08:36 PM   #41
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- New: Merchant NPC added to the city of Altaruk, in the realm of Ignis. This npc's name is Ireth Galathill.
holy crap! cant believe it finnaly
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Old 11-13-2013, 08:46 PM   #42
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- New: Merchant NPC added to the city of Altaruk, in the realm of Ignis. This npc's name is Ireth Galathill.
Thanks for this better late then never :P

It's good to see, that NGD is trying to communicate, discuss, and listen to the community. I hope, that you don't give up on this idea. So far, it looks quite good.

Another promising aspect seems to be the focus on general gameplay problems & bugs in the upcoming update. I certainly look forward to it
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Old 11-13-2013, 10:03 PM   #43
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Originally Posted by AnonymouslyAnonymous View Post
Yea, locks need direct damage spells instead of relying on DoTs+CC chains the whole fight. And Wind Wall needs to be buffed ofc.
exactly dear NGD read this thread,some nice ideas are inside

http://www.championsofregnum.com/for...ad.php?t=86725

(scias )
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Old 11-14-2013, 06:59 AM   #44
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Can Syrtis get a CS merchant please?
Yes, but you're going to have to complain for another two or so years.
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Old 11-14-2013, 01:39 PM   #45
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Yes, but you're going to have to complain for another two or so years.
No! We want it NOW!
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Old 11-14-2013, 06:51 PM   #46
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No! We want it NOW!
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- New: Merchant NPC added to the Syrtis Central Save. This npc's name is Janea and it has been switched from "Carpenter" to "Merchant".
Game notes updated!
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Old 11-14-2013, 07:07 PM   #47
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Game notes updated!
I can´t believe it! Thank you.
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Old 11-14-2013, 08:49 PM   #48
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Game notes updated!
I'm starting to respect you guys <3
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Old 11-14-2013, 09:13 PM   #49
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Fixed: "Mana Pylon"; "Mana Communion" and "Whirlwind" modifiers do not accumulate on a single affected character. Read explanation below.
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After analyzing a great amount of reports received on both forum and Support system, we've found out that some Auras in the skill system were malfunctioning.

Which powers are affected by this problem?
The powers affected are: Mana Pylon, Mana Communion and Windwhirl.

What’s this problem about?
Basically, a player may be simultaneously affected by any of these auras up to 4 times, multiplying the effect by 4.

Why is this bad?
Taking as an example the skill “Mana Pylon”, that grants 30 barrier points at level 5 per round (each second): when a player is affected by 4 auras of the same effect, it accumulates 120 barrier points per round.
This behavior ends up reducing progressive damage powers such as “Sultar’s Devouring Mass” to 0 in most cases.


Why do we fix this now if the problem has been present for so long in the game?
Because we understand that the effectiveness of a lot of powers will be positively affected by fixing this, and some others will regain relevance (knight auras, progressive damage powers, etc).
Game notes updated!
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Old 11-14-2013, 09:23 PM   #50
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also effectivly rendering mana communion and pylon useless

the pylon stacks were used to stop insane insta death from barbs
why dont you fix that before fixing the only usefull thing to stop them?
seeing as you guys are doing a decent job listening I for one would prefer to see 2k SC's max, when they got ammy, fulmi, tfb at the 5th hit..
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