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Old 11-18-2013, 02:57 PM   #71
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Originally Posted by Shwish View Post
What's wrong with WM Armor?
I would say the WM armor for all classes is not the same, knight's WM armor is really better than the rest classes & is worth using & worth WMC. It woulda been great if the WM spells get better.
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Old 11-18-2013, 03:54 PM   #72
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Remove fulm, make PA instant, increase the CD on MS make it so it only disables your buffs for a short period of time, fix lvl 4 PA that removes ally buffs, reduce the duration of stun spells and knocks, scrap resists and only add spells that make you resist/evade for a short period of time sorta like classic SoW, add more WM content, disable mounting while carrying relic.

Fuck it, go back to times where the only OP item you could have was a Xymerald Bow cause that was the only item with extra attributes. (which will never happen)

I know a lot of these things won't be changed, but that sums up what I'd like to be done to the game, balance wise.
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Old 11-18-2013, 04:41 PM   #73
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Originally Posted by Pascher View Post
I would also love to see marksman spell ethernal arrow (-600hp) being marked graphically. So his enemy would know what is coming and could try to react. E.g. knight vs marksman.
Why should one spell be singled out like this.
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Old 11-18-2013, 06:41 PM   #74
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Originally Posted by AnonymouslyAnonymous View Post
Why should one spell be singled out like this.
I guess so that the knight have time to try a perfect block...

Might be a cool idea really.

As I anyway enterd this mighty interesting thread.

Barbs, restrict TFB for two handed weps. Slight nerf and would make the two handed wepons a bit more interesting again.

(A more aggressive move would be to put same restriction to fulmi as well.)

Archers, the resists and evades. Well as annoying as they are the randomness is needed or spellchains are unbreakeble. That said the random generator is all but random if you start to get resists they tend to go on for ever. Hunter dmg without op gear/boss is pityfull.

WS, well as much as this spell seem to annoy ppl i dont mind it nerfed or adjusted. The MARK WM powers is of questionable use as it is now, something more intresting would be cool.

Mages, in short i agree with the allready mentioned suggestions for lock. The INT/DMG scaling is perhaps to much to ask for?

It is so nice to see a thread like this, again hope comes rolling in!

Best Regards

/A
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Old 11-18-2013, 06:59 PM   #75
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Quote:
Originally Posted by -Aniara- View Post
I guess so that the knight have time to try a perfect block...

Might be a cool idea really.

As I anyway enterd this mighty interesting thread.

Barbs, restrict TFB for two handed weps. Slight nerf and would make the two handed wepons a bit more interesting again.

TFB should be removed or should have a pretty severe malice, imo. Barbs have way too much damage and attack speed.

(A more aggressive move would be to put same restriction to fulmi as well.)

Archers, the resists and evades. Well as annoying as they are the randomness is needed or spellchains are unbreakeble. That said the random generator is all but random if you start to get resists they tend to go on for ever. Hunter dmg without op gear/boss is pityfull.

CCs need to be severely nerfed. Imo, besides maybe lock, no class should be able to CC chain you to death. Every class should be able to fight back. And, yes, that would mean boosting mage defense and adjusting spells for mages and other classes accordingly.

WS, well as much as this spell seem to annoy ppl i dont mind it nerfed or adjusted. The MARK WM powers is of questionable use as it is now, something more intresting would be cool.

If WS is going to get nerfed/adjusted, then it should be put in tricks, and marks should get another short-term dmg CC to stop DIed barbs and locks.

Mages, in short i agree with the allready mentioned suggestions for lock. The INT/DMG scaling is perhaps to much to ask for?

It is so nice to see a thread like this, again hope comes rolling in!

Best Regards

/A
But why should that spell be singled out? It seems to me like this person doesn't play marks because against a buffed knight, barb, marks, hunter, and sometimes conj, ethereal arrow is the only attack that will do significant dmg. To make it so a knight can constantly time their block to block it would mean that a marks is reduced to nothing but 30norms while the knight humps an obstacle, calling for a zerg. You could say the same for hunters, but most hunters skill tear apart and/or break apart. Some marks do, but I haven't noticed that many.

Also, imo in red
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Old 11-18-2013, 07:15 PM   #76
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But what about if animations was short, bugged or just inviseble for some configs it woudent be a problem? ;o)

On a more serious note i see your point.
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Old 11-18-2013, 08:41 PM   #77
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@NGD
Can we please have this too?
Make dragon raid members public!

Thx to Kimahri_Ronso.
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Old 11-18-2013, 11:17 PM   #78
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Quote:
Originally Posted by -Aniara- View Post
But what about if animations was short, bugged or just inviseble for some configs it woudent be a problem? ;o)

On a more serious note i see your point.
I don't remember actual casting time of ethernal arrow but my point is to give provide some contest for knights. At the moment they can be cc + ethernaled to dead by far lower level marksman, let's say lvl 50 knight vs lvl 31 marx. I'm not saying that animation should make it super easy to block that spell every time, only enough to get a chance to react if you're quick.
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Old 11-18-2013, 11:31 PM   #79
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Quote:
Originally Posted by Pascher View Post
I don't remember actual casting time of ethernal arrow but my point is to give provide some contest for knights. At the moment they can be cc + ethernaled to dead by far lower level marksman, let's say lvl 50 knight vs lvl 31 marx. I'm not saying that animation should make it super easy to block that spell every time, only enough to get a chance to react if you're quick.
A knight can be kited by any ranged class, using any spells or normals.
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Old 11-19-2013, 01:34 AM   #80
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Quote:
Originally Posted by AnonymouslyAnonymous View Post
A knight can be kited by any ranged class, using any spells or normals.
No shit Sherlock.
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