12-24-2013, 01:07 AM | #71 | |
Count
Join Date: Sep 2008
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12-24-2013, 08:45 AM | #72 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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instances might work in games that dont have the kind of pvp we have.. infact I believe the pvp is usually instanced Regnum is diffrent, so why not have different instances? make an area where you have to be, same sort all 3 wzs, make the playground like that (abandond mine, old warcamp? destroyed village) so if you want to fight in the mine, you go to your 'abandond mine' on the realm map and que there for the fight. prolly should be able to do those fights with 5/10/15 and different kind of fights pvp or battling off waves of mobs.. im sure there are many more ideas for that so it is instanced, but because it is RO you cant access it just anywhere, pop out of wars or a chase and the battle zones had potential, but that map just didnt do it, i got lost a couple of times too
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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12-24-2013, 10:35 AM | #73 | |
Master
Join Date: Jun 2007
Posts: 375
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12-24-2013, 11:28 AM | #74 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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my opinion is that if they are set on doing just that, that they better make it RO style let it have an effect, a small bonus, insignificant but connecting the instance with the RvR world as if its a part of it and not some random kill zone (for barbs)
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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12-24-2013, 11:09 PM | #75 | |
Initiate
Join Date: Apr 2010
Posts: 234
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I simply have known and know that this was doomed for failure, although one cannot forget about the undenying effort NGD put into it. The neglegtance, or perhaps the amount of time it is taking, of finishing up season 1 and starting season 2 is merely more proof of this failed concept. There is however, one thing true in that post, which concerns the promoting of the expansion. You can't change what's already done, and a little more knowledge about the whole concept would be great. Most people still don't know how it all works. Last edited by Raindance; 12-24-2013 at 11:21 PM. |
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12-24-2013, 11:45 PM | #76 |
Master
Join Date: Mar 2011
Posts: 422
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maybe we should get half of usual rlm points per enemy in those instances
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01-02-2014, 07:22 AM | #77 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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So... no more news about his amazing (sarcasm) update coming?
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01-02-2014, 09:22 PM | #78 |
Master
Join Date: Nov 2010
Posts: 322
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Keep goin
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01-02-2014, 11:34 PM | #79 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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To those worried about progress of the updates, there are two reasons that are slowing down development these days:
- The main one: power outage in our office. Most of the devs are working at home because of a major power outage in Buenos Aires that has been solved but not in some small areas, including our HQ's. We hope this is solved soon enough. So, work is being done but not being able to conduct the usual iterations of development. - The second: it's the end of the year, some days are festive and some employees travel to their hometowns to visit their beloved ones. So, next week things surely will go back to normal and there will be more changes! Sorry for not saying this before. As we are all aware of the game as usual, it didn't seem important to be told, but for those relying on new changes I guess it was. |
01-03-2014, 03:04 AM | #80 | |
Apprentice
Join Date: Sep 2013
Posts: 95
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oh.. btw, anyone know which patch notes says that the draconic gem wish was removed? i heard this wish was removed but i can't recall readig it in any patch notes. |
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