02-01-2014, 07:27 AM | #21 |
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02-01-2014, 07:49 AM | #22 |
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Join Date: Jun 2012
Location: Syrtis
Posts: 153
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Please nerf dual wielding so I'm not forced to use this crap
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This game is too easy Last edited by GrimNightfall; 02-01-2014 at 08:25 AM. |
02-01-2014, 08:01 AM | #23 |
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Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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About the DI problem
I believe if buffs were visuall and you could know that certain players are under DI it would already do much good. out of visuall range -> enter visuall range -> no visuall buffs DI needs to be visuall for whole duration
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
02-01-2014, 08:45 AM | #24 | |
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Location: France
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Quote:
Once those 2 points are fixed, then we can start about balancing.
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Annavilya / War-Luck (Haven)
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02-01-2014, 08:50 AM | #25 | |
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Location: France
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Quote:
http://www.championsofregnum.com/for...12&postcount=5
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Annavilya / War-Luck (Haven)
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02-01-2014, 09:06 AM | #26 | ||
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Quote:
Quote:
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Dignity WM Knight | Evilution WM Lock
Rally 52 Barb |
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02-01-2014, 09:35 AM | #27 |
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Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I do not like to see spells nerfed beyond every usefulness as it happened before. Fix spells, balance them but not make useless. Think about new possibilities for the all this broken and useful spells we have now.
I will like to see this ones returned back: - Tremor - was a nice spell and gived fun to conjus. - Protection Dome - maybe was too OP before, but after the change it was simply useless. - Escapist - back to old version - speed boost was so nice for archers. Spells to be rethinked: - Devine Intervention - maybe duration lowered so it should think of compromise before giving it to other class than giving to fellow conju. Or maybe make it self buff - this will be too radical. - Mind Squasher - it is good and needed spell. Make it less spammable, make it possible to use 1-2 times per war as other powerful spells. Maybe 80 -120s cooldown is good. - Darkenss - good and needed spell. Duration must be lowered at max 15s at level 5. - Confuse - again perfect spell. Duration max 15s at level 5. - Wind Wall needs a buff. - Steel Skin needs to be back to 95% - Mana Communion - make it 30 tick / 30 sec on level 5. So it is useful to regen allies for a short period of time. - Conju War Master passives are too high in the tree. You need to cut off in defense and heals sometimes to get them. They can be switched with teleport for example. So mages get their stats boost which is OK, because they are pretty squishy, BUT to get teleport they need to make sacrifices. Mage defense and damage need to scale of level 60. Right now mages are too squishy comapred to damage which damage dealers can make. I tnink Nerfing Protection Dome back then made Sultar's Terror too powerful. Dome was a perfect counter spell of Sultar. So for me pre 1.0 powerful spells - powerful counters was a win - win scenario. If you manage to get a good spells with good counters this will make game perfect.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
02-01-2014, 05:58 PM | #28 |
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Join Date: May 2010
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Also, the WM spells needs to be looked at for virtually every class.
Marks 100% HC, immoblize spell is terrible. Locks and Barbs don't use either the prickly-ivy-type spell or the -25% movement speed spell. I don't even know what the hunter one is. |
02-01-2014, 06:36 PM | #29 |
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Join Date: Aug 2009
Location: United Kingdom, England
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Horn of the wind and head of the pack. Hunter WM is the best. :3
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02-01-2014, 07:45 PM | #30 | |
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Join Date: Jan 2009
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Since Warmasters add-on there is no scaling of armors vs damage. People that wear boss gears and legendary weapons are not scalled at all vs normals people ,the difference is huge compared back in days ,wile a normal marksman deal 100 dmg a boss geard player deals a normal of 600 dmg. In same way for barbs also ,or knights ,or hunters with cold blood etc.. Also is the same for armor system ,on some armors is a ridiculous damage deal of 80 dmg on hunters armors full with enchants ... the same is for all classes ,ridiculous huge difference ... Before of all scale armor and damage system ,i understand there you need to make players to buy this thinks ..but to be in exclusive god_mode_on is sucks .... In my opinion most of spells are ok as they are ,the main troble is in armor and damage scaling system ...is absurd.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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