02-13-2014, 10:16 AM | #91 |
Master
Join Date: Jun 2011
Posts: 347
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DARKNESS:This wonderful just-for-the-kick spammable spell needs to be modified along with duration nerf by making it affect only ally support/heal spells, but the victim can still buff his own things.
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02-13-2014, 11:11 AM | #92 |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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The way darkness works is fine as it is. It just needs its durations modifying. Lvl 1 darkness is 20 seconds. That should be the lvl 5 duration Imo.
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02-13-2014, 12:37 PM | #93 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Yes, this is the change to make.
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Annavilya / War-Luck (Haven)
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02-13-2014, 03:46 PM | #94 |
Pledge
Join Date: May 2010
Posts: 42
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20 seconds is still too long
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02-13-2014, 04:09 PM | #95 |
Initiate
Join Date: Dec 2010
Location: Sweden
Posts: 105
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[QUOTE=Irsh;1783730]DARKNESS:This wonderful just-for-the-kick spammable spell...
uh... Darkness is hardly a "spammeble" spell, CD is 120 sec. And it plays a complex role: -Forces DI to be distributed with some thought and makes it possible in combo with MS to kill a fully supported player... -One of few spells that really hurt a support knight. - Almost a must if lock area spells such as lightning storm should have any effect at all, they have such obvious animations that they tend to be dispelled in the blink of a eye. - Evens out hunter confuse a bit if lock survive so long in PVP/gank situations when attacked from camo. Personally I think those spells works pretty good. I hate getting darkness on my barb/knight and love cast it as lock. (And I will cry noob at darkness 5 almost as much as for confuse 5
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Last edited by -Aniara-; 02-14-2014 at 04:24 AM. Reason: typo |
02-13-2014, 04:32 PM | #96 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Yes, but darkness(1) duration =~ confuse(5) duration...
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Annavilya / War-Luck (Haven)
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02-13-2014, 06:32 PM | #97 |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
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but darkness has 120 seconds cd while confuse 60 so for darkness id suggest 4,8,12,16,20 seconds of duration per level and 100 sec cd
Last edited by GreekFireborn; 02-13-2014 at 10:55 PM. |
02-13-2014, 07:31 PM | #98 |
Pledge
Join Date: May 2013
Posts: 41
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Just a thought,
With the current relic system groups have to be very mobile, how about giving back all warmasters a teleport but all with different locations like Warlock/Conjurer. Another suggestion, perhaps for a different thread. - Stop allowing teleports inside forts/castles. |
02-14-2014, 02:25 AM | #99 |
Apprentice
Join Date: Nov 2008
Posts: 50
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Make all pet spells draw mana from the pets mana pool 1st
new pet skill tree spells: 1. tame pet lvl 1-5 work for all mobs instead of wasting 3 spells for 1 task 2. Pet run speed 1-5 ( 2%-10% ) Passive 3. Revive ( passive 30sec ) with a defense buff for lvl 1-5 (5%-25%) Passive 4. Pet attack speed 1-5 ( 5%-25%) 15 sec duration 60 sec CD 5. Area Dmg Buff 6mtrs lvl 1-5 (5%-25%) 10 sec duration 60 sec CD |
02-14-2014, 01:59 PM | #100 | |
Apprentice
Join Date: Jan 2012
Location: India
Posts: 78
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Quote:
Annavilya is good hunter too imo
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