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Old 02-23-2014, 01:47 PM   #31
Hollow-Ichigo
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Oh yes, give hunters BoW and WS, I will love you forever NGD
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Old 02-23-2014, 02:08 PM   #32
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Quote:
Originally Posted by Hollow-Ichigo View Post
Oh yes, give hunters BoW and WS, I will love you forever NGD
You can take as bonus:
-ignus scorch
-needle blast ,-
-arcana strike and
-fire rain too
It's super offer for limited time.6 spells at price of 2.
Offer available only 2014 nerf session ^_^ ( joking )

Now seriously can you NGD revive this spells ?... and combine them with weapon dmg? ... are lame spells ever because are fixed dmg and in fact work lame, any DoT spell from locks tree does more dmg /tick than this spells ...20 area dmg O.o?!?
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Last edited by kmdk; 02-23-2014 at 02:26 PM.
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Old 02-23-2014, 06:46 PM   #33
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Maybe someone at NGD noticed how fucking ridicules warriors are.
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Old 02-23-2014, 07:00 PM   #34
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adding 400 to magic barrier will solve what? i dont get it

i leave here a suggestion of a possible modification of magic barrier

Magic Barrier

Description: Turns the mage's current int into absorvable received damage, multiplying it by 4/8/12/16/20 according to the spell level

at lvl 5 a mage with 100 int would have +2000 barrier, and a mage could improve their barrier by increasing its inteligence, making it a very useful spell

Compare these useless extra 400hp on barrier with my suggestion
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Old 02-23-2014, 08:14 PM   #35
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why wasnt boss jewellery nerfed geesh or atleast the calculations used.IMO thats the most important thing right now.

on my marks i totally struggle to compete with faster hunters.the extra defence was welcomed and didnt make me op.

fixing/nerfing boss jewellery/sotw would have helped balance far more than what you have done right now NGD.ask any hunter without boss jewellry how hard it is to solo kill a lock.now you have given them more defence and increased the gap between boss jewellery players and normal players.

if you keep making balance updates to cater for the boss jewellery players(whicj it appears you have been doing at every step) then you are forcing players into the zerg.soon only boss jewellery players will be able to fight alone.

i have been watching a lvl 56 hunter grind in OC recently.hes using a nice bow(but not the best or even close to as good as mine is) alasthor amulet,thorkel ring and hes doing more damage to the mobs there than my marks can do using recharged arrows.where is the balance in that,now you want to take away a marks defences and make them stand still.

i dont agree with the marks/mage update here.
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Old 02-24-2014, 04:35 AM   #36
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400 points extra on barrier doesn't change much really...equivalent of 1 hit from archer really...but hey it's better than nothing as for the windwall, most warlock would probably use only lvl 1 on it due to the shortage of spell points. Im still thinking how im going to get that one point from...id rather have ndg give us more spell points instead of buff or nerf spells just a thought!
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Old 02-24-2014, 08:12 AM   #37
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Quote:
Originally Posted by esptupac View Post
...id rather have ndg give us more spell points instead of buff or nerf spells just a thought!
I'd rather they don't do that. As it is we have more than enough power points to make most classes have builds that can 'do it all'. Before the raise in level cap, power points were tight and players had to specialize in a certain aspect of their class to be effective. That's the way it should be. Being able to spec for any situation will result in everyone running cookie-cutter builds and no diversity whatsoever.
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Old 02-24-2014, 11:51 AM   #38
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Fat chance that archers do 6.5-7k dmg to decent mage that is tree hugging, thats not even considering self heals, drains, steel skin, just recast of EB.

Archers vs treehuggers online!
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Old 02-24-2014, 12:36 PM   #39
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Most of this update looks to be positive. My two concerns are strategic positioning and energy barrier. I don't play marks all that often but imho 'strategic positioning' of any character is positioning your character somewhere that will allow you to have maximum positive effect on a battle. That includes your ability to turn tail and run. I'd go as far to say any single static position isn't strategic. Also the energy barrier increase is too low. I don't use energy barrier on my conj, and i still wont be after this update. Anything less barrier than a single hit from a buffed barb isn't worth it.

This leads me to hopefully expect a barb nerf in the next update. But this expectation will doubtlessly be unmet. Barb damage is sacred and will never be nerfed.
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Old 02-24-2014, 01:10 PM   #40
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Barrier boost was needed. Conjus can operate decently unless more than 1 not so op marks jumps them. Locks are quite squishy, so this is needed. Cases of lucky-luke-ness are not to be discussed.

As for the MS for me cooldown needs to be 60s or more, but yea this is a good start. It is powerful spell and it is quite spammed. Some days i get 2-3 ms in a row.

/me looks at enemy barbs and prepares more mana drains :P

Keep the good work and get more balance updates going!

Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.
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