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Old 02-24-2014, 03:15 PM   #41
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Originally Posted by ieti View Post
Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.
the game was like that in the beggining, you could shoot and move, but they changed it, doubt they will change it back, they intend it to act like it does now :3
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Old 02-24-2014, 06:34 PM   #42
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I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.
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Old 02-24-2014, 06:38 PM   #43
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Originally Posted by Znurre View Post
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.
Sure. Locks are not fragile enough, it really needs this pathetic barrier to be removed, together with arcane devotion.

You know, not only warriors gets MS-ed.
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Old 02-24-2014, 06:47 PM   #44
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Originally Posted by Slartibartfast View Post
Sure. Locks are not fragile enough, it really needs this pathetic barrier to be removed, together with arcane devotion.

You know, not only warriors gets MS-ed.
That's not my point. My point is, add together the times you got killed due to MS and the times you got saved because a fellow warrior used it on a rushing barb.
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Old 02-24-2014, 06:48 PM   #45
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Quote:
Originally Posted by Znurre View Post
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.
I don't remember the last time MS saved me from a buffed barb. And, even when it has, I'm sure I was MSed by that barb, anyway, so now all my buffs, and that shield wall that I had, which was going to save me anyway, just went away, and I got killed in 5 seconds.

MS wouldn't be needed if DI was conj only (which would make me lol after all these locks complained about how BoW needed to have it's damaged removed, like they ever got a DI after that happened but whatever helps them sleep at night, right?) and/or if Fulmi was removed and barb damage/attack speed was toned down.
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Old 02-24-2014, 07:27 PM   #46
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Znurre is right. MS is a vital spell. Only change that was needed and was made was cooldown, so warriors have to choose more wisely when and on who to use. On conju, on this barb or this aura knight.

Now MS is uncontrollable and noyone thinks when to cast it.

This game needs spell counters. What made Sultar's Terror overpowered was the nerf of the Prorection Dome.

Make strong spells and make counters. Everyone happy and game is more fun. Just design strong spells to be non spammable and everything is fine.
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Old 02-24-2014, 07:46 PM   #47
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Quote:
Originally Posted by Znurre View Post
That's not my point. My point is, add together the times you got killed due to MS and the times you got saved because a fellow warrior used it on a rushing barb.
Agree with this. +1

And after all is a 50% luck ,maybe will and may will not .
Not many players are skilled for blunt in game anyway ,most of barbs are slash and piercing because of bug position.

In actual gameplay all focus on attack speed and damage more than to play with a spell of 50% luck ,and even i think most of MS spammers are knights .

This argument that you die by MS is kinda stupid ,you will die by a barb with fulminating anyway in 5 seconds.Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day.

In my opinion is overrated subject.

DI it self as a spell is not so bad as people claim to be,new boosted spells and armor system made it overpowerd for some classes.
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Old 02-24-2014, 09:45 PM   #48
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I'm just going to re-iterate this, as I've said it on the forum before.

No class, barb and hunter included, should be able to jump out on someone mounted, dismount then and then keep them stunned/knocked until death. This is not good game play. This reduces the game to turn based strategy:

Turn 1: mount past a tree
Turn 2: Get jumped by a barb
Turn 3: Re-spawn
Turn 4: Log off

If you're looking for genuine game changer in terms of balance THIS NEEDS TO BE A PRIORITY CHANGE.
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Old 02-25-2014, 01:02 AM   #49
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It might be true that MS is needed as a counter against certain spells, but the current spell is just way too much. You spend tons of mana for your buffs, many got a very high cd and some guy just removes them all for 200 mana and a low cd (even 40sec is not really that much). It is just silly that such a powerful spell got no drawback at all. Also since the level 60 cap pretty much everyone got enough points to get MS without messing up their setup, a lot people also do this.

And those who always say "if you nerf MS too much nobody will skill blunt". I personally prefer a dead spell tree over a stupidly unbalanced spell.

Quote:
Originally Posted by kmdk View Post
This argument that you die by MS is kinda stupid ,you will die by a barb with fulminating anyway in 5 seconds.Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day.
A barb complaining about low AS don't make me laugh. And how is it hard to hit someone with an instant spell? if you have such problems, i doubt you can hit with any spell at all...
And you do realize there is no difference on hitting with a hammer than with any other weapon beside spear?

Last edited by Hayir; 02-25-2014 at 01:12 AM.
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Old 02-25-2014, 01:04 AM   #50
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Quote:
Originally Posted by Candyx View Post
I'm just going to re-iterate this, as I've said it on the forum before.

No class, barb and hunter included, should be able to jump out on someone mounted, dismount then and then keep them stunned/knocked until death. This is not good game play. This reduces the game to turn based strategy:

Turn 1: mount past a tree
Turn 2: Get jumped by a barb
Turn 3: Re-spawn
Turn 4: Log off

If you're looking for genuine game changer in terms of balance THIS NEEDS TO BE A PRIORITY CHANGE.
Solution: just dont mount.
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