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Old 03-13-2014, 03:15 PM   #41
Slartibartfast
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Quote:
Originally Posted by ieti View Post
Relics are a simple CTF game.
CTF without a flag, 7 hours a day... (to get back to the subject)
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Old 03-13-2014, 03:31 PM   #42
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Originally Posted by Slartibartfast View Post
CTF without a flag, 7 hours a day... (to get back to the subject)
Unfortunately, (f)lags are the problem
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Old 03-13-2014, 03:50 PM   #43
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The probleme is that Dragons are two ages blades:

-for weak realm is a need to invade
-for a powerful realm is even more too easy

-to cast dragon you need to be able to keep a fort ,to cary relic ,again is by far easy for OP realm

The weak spot is that to pick up a gem you need to keep gates ,the probleme is now.On Haven weak realm have not enough number to keep gates and chase inside a realm that is powerful ,to get that gem.


All cry about dragon etc ,in fact that Dragon is just fashionable ,simply because a weak realm just can't pick up that gems,because can't keep gates and take gems.They only can get noble.


Entire system of invasion is based on NUMBERS and LOCKS ,and also designed from begin for RA ,that it has number enough to split for gems and keep gates ,on Haven is just discurage any kind of invasion and even any kind of action.

Cure the main probleme of the invasion system instead fight each other about how bad are dragon ,how high damage they dill,cary relic on horse etc ...that are details for a WORKING system ,at the moment wee are stuck in 2 main features:

1.) Lock relics
2.) Numbers to pick up a gem(for a weak realm)

In fact for me ,is not so big deal to get invaded as weak realm ,so what ?..who cares ,wee have fights across all realm and smash in traps at noble many invaders,but horrible is that you can't do it because when you log in ,dang relic locked.
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Last edited by kmdk; 03-13-2014 at 04:37 PM.
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Old 03-13-2014, 08:42 PM   #44
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Quote:
Originally Posted by ShadowForce View Post
Im sorry but it seems that it is you that has not thought things through here. What you are saying is that by disallowing the relic carrier to mount, there is a HIGHER chance of the relic being successfully taken to the carrier's home castle?

Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back.

By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier.
You are purposely misinterpreting my words & twisting them around to suit yourself. I am saying that disallowing mounting by the relic carrier makes it harder for the NON-zerg-realms to successfully capture the zerg-realm's relics, but doesn't disadvantage the zerg-realm nearly as much due to it's superior numbers. Steamrolling (mounted or unmounted) is still steamrolling. A realm with greater numbers has better odds to begin with. A realm without greater numbers can only hope to out-pace the enemy. If one cannot out-pace the zerg, one gets 'zerged' & then, the relic goes back to it's cage. Let me hazard a not-so-wild guess here, you're just another gelfling who like Tiggy immensely enjoys being in the current zerg-realm, won't play CoR otherwise & would prefer nothing better than for this game to be even easier for you & your fellow egomaniacs than it already fucking is, am I right?

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Old 03-14-2014, 03:55 PM   #45
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Quote:
Originally Posted by Lebeau View Post
You are purposely misinterpreting my words & twisting them around to suit yourself. I am saying that disallowing mounting by the relic carrier makes it harder for the NON-zerg-realms to successfully capture the zerg-realm's relics, but doesn't disadvantage the zerg-realm nearly as much due to it's superior numbers. Steamrolling (mounted or unmounted) is still steamrolling. A realm with greater numbers has better odds to begin with. A realm without greater numbers can only hope to out-pace the enemy. If one cannot out-pace the zerg, one gets 'zerged' & then, the relic goes back to it's cage. Let me hazard a not-so-wild guess here, you're just another gelfling who like Tiggy immensely enjoys being in the current zerg-realm, won't play CoR otherwise & would prefer nothing better than for this game to be even easier for you & your fellow egomaniacs than it already fucking is, am I right?

It is with great sadness that I must reply to such a post and cannot help feeling like I am lowering myself to your well-known level (or apparently lack of) forum etiquette.

Firstly, I am not mis-interpreting anything. I interpreted your post exactly as it reads. The fact that you say I am misinterpreting your post and then go on to further clarify yourself in greater detail displays your lack of confidence in your original post.

With that out of the way we'll move on to the more derogatory section of your reply (which by the way is ripe with stereotyping, assumption and bias):

Now, I can assure you that I am not just "another gelfling like Tiggy" who enjoys being the current zerg realm and whilst I can't comment on Tigerious' behalf I would hazard a not-so-wild guess that he probably doesn't care either. I take part in CoR regardless of whether Syrtis is the "zerg realm" and have done for a long time. We all like to come out on top but at the end of the day it makes no difference to me whether I am on the winning or losing team - I'm just here to take part.

As for my me and my "fellow egomaniacs" liking it easy; major generalisation there and you should really take a step back and try to realise how ridiculous that sounds. Nobody here is insulting you so as a little bit of advice; speak to others how you wish to be spoken to yourself. I learnt that at about 4 years old so hopefully you should be able to manage it.
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Old 03-14-2014, 10:35 PM   #46
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Quote:
Originally Posted by ShadowForce View Post
...
Aha, my question fully answered ... I AM right ... thanks for the total (yet wordy) affirmation of my 'guess'. No matter how you choose to try & spin this, many, if not most, in your realm like & want it easier & actively advocate on these forums near-constantly for various rules & mechanics changes that will directly benefit Syrtis in it's current status on Haven. Sometimes, they'll instead advocate against any necessary changes that would balance certain issues or they'll attempt to purposely confuse the issues, misinterpret, mislead, distract, discourage, spinSpinSPIN, etc. Often as well, when the message is strong & simply unassailable, they'll instead snidely attack the messenger with spurious demeaning slurs against both their intentions & character. As a result ofc, very few players with any common sense bother to take what most such naked-partisans say anymore as serious discussion, as the suggestions they make are transparently realm-biased or totally meaningless semantics intended to derail & detour ... a total waste of time, not fair at all, not balanced in the slightest & distinctly not objective, rational overview-assessment of where this game actually is in reality or needs to be going in the future. If you truly aren't one of those insufferably smug snotling thugs in your realm who exactly fit the generalizations that I stated both here & before, then accept my sincere apologies. Sadly, these dead-on-accurate generalizations are & have long been patently obvious & readily observable as the truth to any reasonable, intelligent RO-player ... & yes, the truth hurts ... above all, it hurts all deceits & all deceivers ... regardless of realm.


Last edited by Lebeau; 03-14-2014 at 10:47 PM.
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Old 03-19-2014, 04:31 PM   #47
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I personally think the simple question is this: Do you want to play an interactive and active RvR game?

If so, remove the relic lock.

The game is no fun with or without the relic lock for many, so please remove the lock so that the realms can attempt to have a active war player base at all times of the day like before.

If people want to moan about the powerlessness against vast numbers of draconic gems, then that is another matter to be seen later with balance for the Haven server.

(Source of rage: being logged in for 45 minutes with no capture notices, no movement in Ignis chat, no movement from CS, no suggestions of movement from CS, and being a bored support conjurer).
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Old 03-19-2014, 04:40 PM   #48
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Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.
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Old 03-19-2014, 05:05 PM   #49
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P.S. people see too much into all of the community bullshit, just play the game!
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Old 03-20-2014, 12:10 AM   #50
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Quote:
Originally Posted by Nightshroud View Post
Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.
Mr. Spock ... sensor readings ... what is it?
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