03-22-2014, 12:28 AM | #51 |
Apprentice
Join Date: Sep 2013
Posts: 95
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i think they both have benefits and costs. I think they both show subtle but very strategic long term benefits (clearer in the case of dragons). Both very carefully thought about by NGD.
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03-22-2014, 12:25 PM | #52 | |
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Location: New York City
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Quote:
Hopefully they re-announce the fatigue system, I think that was their best idea. |
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03-22-2014, 06:07 PM | #53 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Can you elaborate on this ?
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Annavilya / War-Luck (Haven)
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03-22-2014, 10:12 PM | #54 |
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03-22-2014, 10:43 PM | #55 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
I don't think people should reach level 60 faster, i think people needs to be able to do something fun before level 60 (ok, one can go in warzone and have fun before level 60... i simplified). Also they need to train for war, killing mobs is a part of this training, killing zillions of stupid mobs is quite useless in this regard. We did plenty of proposals to improve things, and some were implemented (level cap island, low level arenas), but more work is needed and NGD is a snail.
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Annavilya / War-Luck (Haven)
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03-22-2014, 10:46 PM | #56 |
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Location: Brasil
Posts: 536
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loling.
btw now u mentioned, yes fatigue system is needed, idk why in hell they removed it |
03-22-2014, 11:35 PM | #57 |
Apprentice
Join Date: Nov 2008
Posts: 50
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I think the old g spots we had for grinding were a blast and provided mass realm interaction and real big ass fights.
We could grind 4 hours at 1 spot and have 5 massive fight and never leave more that 200 mtrs from pb Then they nerfed all the great mob respawn areas and the game just got intentionally tedious. ---------------------------------------------------------------------------------- Move to a different grind model: A casual player can make 45 in about 3-5 days. only make boosters available from 46 - 60 I think NGD loses way to many before they experience the actual game that make us all keep playing.....WAR Then when war hits them they will be motivated to go on. At least they will have seen and mostly understood the purpose of their having played and if they quit, well they would have quit anyways... the hell with em!!! As it is now it is like 2 separate games the pve game - that suck ass hard and the real game that NGD want the player to experience RvR/PvP |
03-22-2014, 11:37 PM | #58 |
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Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
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Well ... if we're extolling a NGD wish list here, then it definitely should be mentioned that almost everyone loved WM offensive banners alot & really wants them back forever ... oh, & also, Staff Mastery needs a far more thoroughly complete nerf than that weaksauce one NGD did just a few years back. Do it right this time, guys! Mages' normals are still entirely too friggin' powerful
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03-23-2014, 08:16 AM | #59 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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03-23-2014, 03:29 PM | #60 | |
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Join Date: Mar 2007
Location: New York City
Posts: 569
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Quote:
Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!! |
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