04-09-2014, 06:59 AM | #31 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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its funny dat alot of times the fuking only nigga in da group who try to stop the enemy is the conju heuheueh
yea +1, i cant remmember a single time when i could be enough useful in open fights when there was a melee enemy involved, without having at least 1 mental |
04-09-2014, 07:09 AM | #32 | |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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04-09-2014, 07:23 AM | #33 | |
Master
Join Date: Dec 2011
Posts: 479
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Quote:
Fact is that most conjurers can use their mentals fairly well, as long as their team is winning, but once it actually get ugly and they really need to step up gameplay, not so much. |
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04-09-2014, 10:43 AM | #34 | ||
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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04-09-2014, 12:45 PM | #35 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
Don't know what happened to this niqqa but this is a good idea of how important mentals are to a support conjurer. http://www.youtube.com/watch?v=N5zQmNBjJWA |
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04-09-2014, 02:19 PM | #36 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Chapter 8 addendum 3:
All contributing to discussion have made valid points & yes, it does entirely come down to personal preferences, play-styles & individual ability/inability at situational awareness that determines which build will work best overall for you, & for your allies. Others may have other definitions, but when I use the term 'full-support conj', I mean one with all heals, all 3 major auras at 5 (gr regen, mana comm, mana pylon), rez & di at 5, disp & mass disp at 5, arc dev & amb sac at 5 & all self-defences skilled to increase damage & cc resistance: force armor, karma mirror, mind blank, steel skin, max-ed energy barrier, etc. There's just not enough points to do it all, regardless of choosing warju, full-support, or hybrid build. No matter what choices are made, there is ALWAYS a tradeoff as I said. You may gain something, but always lose another something or an amount thereof. Point is: no matter what approach you try, you just can't do it all, not even close. If one plays in the current zerg realm, then it is generally more effective to play full-support or near-so & doing so does benefit your realm's overall RvR gameplay a bit more, but if you play elsewhere tho, it can validly be easily argued that a hybrid approach is the better fit there. Also, it's entirely situational. If you tend to play mostly in only the very largest of RvR battles, full-support works very well there & let's you fully focus on that needed support, but in small units or hunting team fights however, hybrid is usually the better fit there as well. Last edited by Lebeau; 04-09-2014 at 04:30 PM. |
04-09-2014, 02:47 PM | #37 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Again it all depend of how you feel it. You can optimize:
- Amb 5 is a waste - 4 works perfectly fine and you do not waste so much HP. - Heal auras are quite unneeded most of the times. - Ress 3 works pretty well if you cast Life savour after and be careful. As a plus your ally can start to war immediately which is way better in open fights. - Force armour is too shiny and the benefit is questionable at least for me. For me good candidates to replace theese are: - The 1 point mentals Swish mentioned. - Material wall at 5 to support allies better. - Life saviour at 4 - less mana and 50% is fine. - Mana comm, Mana Pylon good ones. - Time Master on 3 - good effect and leaves enemies for others to kill. - Synergy Bond on 1-2 is perfect to give mana fast w/o waiting MC regen. - Energy borrow - on right targets 700+ mana is so sweet. Taking a setup to all 5's as i see in my log primarily when i fight goats is soo unneeded and overkill. -- Setup offtopic end Chapter 18: Always keep eye on your HP bar. This will give you way better survival and reaction time. Chapter 19: Take a minute to analyze your log. This gives you good information what enemies and allies use and how. You can tweak your setup and "steal" hints from them. Look at how other conjus play - no matter enemy or ally.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 04-09-2014 at 02:58 PM. |
04-09-2014, 03:38 PM | #38 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Chapter 20
Do not be afraid to experiment with all the spells available. (I guess it counts for all classes.) inb4: hurr durr Mass Resurrection iz stupid hurr durr Chapter 21 Get in a damn party with all your favourite and trusted buddies. Chapter 22 Learn how to chain Divine Intervention between Conjurers. Also hi.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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04-09-2014, 04:43 PM | #39 |
Initiate
Join Date: Dec 2008
Location: Land of the free, home of the slave
Posts: 109
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Chapter 23: Always party the conjuror
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04-09-2014, 04:51 PM | #40 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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Chapter 24
dont forget to look at general chat there might be a conju who didnt get DI screaming 'conf!' 'disp!' (confuse/dispel) or a knight anyways its good to keep an eye on that chat.. and your allies.. and your surroundings and usually enemies too better train those eyes tamui! why dont you come play Ra for lolz too? lot of havens here its all very.. sociall ^^
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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