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View Poll Results: What would you like to be done with the Relic Block system?
Keep it as it is, without any modifications. 5 6.33%
Remove relic block. 57 72.15%
Modify Relic Block's time frame. 17 21.52%
Voters: 79. You may not vote on this poll

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Old 04-16-2014, 06:05 AM   #31
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Quote:
Originally Posted by Irsh View Post
Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population.
Are you saying this from own experience or is it just assumptions? I play on RA and I certainly don't like invasions, and I know plenty of others who don't.
With even numbers it's impossible to invade and invasions often happens on low-peak times when the other realms can't defend, same as on Haven.
Invasions are flawed in their implementation as far as I am concerned, regardless of server.

As for the topic, I choose "Modify Relic Block's time frame.", but as others have said I would like a more dynamic time frame based on the number of players currently online in each realm.
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Old 04-16-2014, 06:12 AM   #32
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If relic block is removed, please also remove Drac gems. Was already stated. Just making clear. :P
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Old 04-16-2014, 06:51 AM   #33
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Current block must suck really badly for player with gmt +4 or more.

It should at least be turned off on weekends.

Quote:
Originally Posted by Pery3000 View Post
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
Would you have wanted to miss the chance of seeing Mist and Undertaker with draconic gems?

That was hilarious and one of the most memorable events in RO history.
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Old 04-16-2014, 07:31 AM   #34
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Quote:
Originally Posted by pieceofmeat View Post


Would you have wanted to miss the chance of seeing Mist and Undertaker with draconic gems?

That was hilarious and one of the most memorable events in RO history.
agreed hahahahaha
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Old 04-16-2014, 08:39 AM   #35
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whatever the case, invasion, relic block and the wishes, its not working

I like the cooldown effect after invasions/wishes bois suggested
I think that might be the better fix right now

I understand why people want to get rid of relic lock right away, with invasions taking place
relics being stolen, in the time when you were sleeping and not being able to do a single thing
about that when you play

I have that same feeling, but Ive had that feeling for the majority of the time that Im playing
either not having enough online to start invasion, or standing with 2 others at gate
while 15 people rush over you, every1 keeps blaming relic lock when thats not the issue

I feel like relic blocking should be used, as bois and others suggested, have a cooldown
after succesfull taking of gems or when a wish is made
if only so that the invading realm cant take the last 2 gems,
make wish and take 2 gems again because the timer for invasion is still running
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Old 04-16-2014, 08:43 AM   #36
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Quote:
Originally Posted by Cresto008 View Post
Finish off this shitty feature once and for all. All vote for remove.
If not I'll skill Dark 5 on lock.
Also, I'll gank 1 gelf grinder 10 times for every vote given to other than removing.
You've got some work ahead of you...just be sure it's the same gelf grinder for more impact.
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Old 04-16-2014, 11:09 AM   #37
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Quote:
Originally Posted by Dumberest View Post
i voted to remove.only because the option to modify the time was not to my liking.

i want to see relic blocks still in place provided they are going to protect a realm that cannot defend itself due to having nobody online.for this to happen i want to see the game lock all fort relics of a particular realm when thier online numbers drop below a certain percentage of the current online players in other realms.

i think that 25% is a fair number to work with.if syrtis have 5 online and alsius has 21 online then there is no possible way syrtis can defend thier gates or gems.the game would lock thier relics and invasions until they got more players online.

the online count for each realm could be easily obtained by looking for lvl 55+ players who have logged in and are playing.
I like this option.. i think it is the most fair option.. but might be too hard to implement? Relic block with hours will always be unfair to some realm.. or to some players.. Right now this relic block is benefical to american day time.. but not to european players.. and if we change the hours again, some will be affected again.. and complains will happen..
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Old 04-16-2014, 11:52 AM   #38
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Cool Relic block

Ok now i'd like to tell all of you a harsh truth.. We humans are strange kind who support something without understanding.. right now i'm sure 50% of the poll voters are beginner players who don't understand relic block. When i first learnt about relic block from other players i had a negative feeling about it. But slowly afterwards when i began to understand it its useful too.. It all depends upon luck and situation what relic block means.. I know that my comment here will be ignored by 99.9% of the people here but if anyone refs my comment.. Remember this " all these people who voted here if someday relic block will be removed and the numbers of their realm decrease and they get devastated a lot will be the one to beg for it again.. I m not telling all but some will.. Infact i find relic block helpful. More than 50% of players are from game-samba the remaining here are new so they really don't understand so FROSK if u want a poll u need to logg in ur account and start pm'ing all cause if u ask em realm chat all are gonna say what others say thats human nature so what u ask for is impossible for u to get here
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Old 04-16-2014, 12:09 PM   #39
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Quote:
Originally Posted by Dumberest View Post
i voted to remove.only because the option to modify the time was not to my liking.

i want to see relic blocks still in place provided they are going to protect a realm that cannot defend itself due to having nobody online.for this to happen i want to see the game lock all fort relics of a particular realm when thier online numbers drop below a certain percentage of the current online players in other realms.

i think that 25% is a fair number to work with.if syrtis have 5 online and alsius has 21 online then there is no possible way syrtis can defend thier gates or gems.the game would lock thier relics and invasions until they got more players online.

the online count for each realm could be easily obtained by looking for lvl 55+ players who have logged in and are playing.
This makes the most sense. But the question is, can it be done?

Can NGD differentiate between people in the warzone and people grinding on the inner. Alsius could have 30 players attacking Syrtian forts and Syrtis only has 5 people defending their realm. There could be another 5 people afk at Fisgeal and 10 level 10-30 players grinding and perhaps another 3 farming ignis grinders.

If it can work it would be great. The relic block was undoubtedly a terrible idea to solve an issue with minimal effort.
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Old 04-16-2014, 01:16 PM   #40
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Quote:
Originally Posted by Hsekin View Post
Ok now i'd like to tell all of you a harsh truth..
0.1% here. You underestimate the forum.
I would like to say that I think most the persons who would like the block removed would like it to be done only if a viable/better replacement is available. Most will probably also want a dynamic solution that flows with activity/population demographics on the particular server. Such a system is a win for NGD and the player-base.

Removing it without placing something to fill the space would be disastrous.
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