05-20-2014, 03:47 PM | #81 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
Invasions happen with zergs like 90% of the time. It's simple - the realm with most population invades the most. Nothing surprising. I'm not saying, that the lock is not usefull at all - in fact I like the idea, and I do think that it could work. However, the times are not set correctly. My advice would be to remove the relic lock for some time, and collect actual data of server inactivity times. Then proceed to implement a relic lock for a few hours, and possibly modify the times, depending on the situation. During relic locks, other ways of entertainment should be provided to the players, otherwise there's not much to do. That would be (currently is) just killing the few active users during those times. A better idea imho would be to allow instances during relic lock times - some players would then purposefully log in during those times, and boost the server activity a bit. Another major flaw in relic lock times are weekends. This is the time, when people are at home, and possibly have time to play. Relic lock just ruins that.. The lock should be turned off during weekends.
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Kharbon
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05-20-2014, 03:53 PM | #82 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
On a international server is kinda stupid this relic locks ...but wtv ... Even i'm from EU ,on old Horus ,i was playing Syrtis during night a lots ,and during the day wee've rouling the WZ ,and in night 5 greens trying to keep horde of Ignis that was making invasions each night ,and in the morning Alsius, Yes time change ,and population shift change the time when one or other realm rules.
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05-21-2014, 12:29 AM | #83 | |
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Quote:
But it helped to end the situation as it was, and that was, that US players been not there at this time, because it is something between 3Am-6Am + 3 hours more where the invasion from that seems EU realm happend, and this was EU noon time. After the relic lock it was then more balanced again between 3 realms, now only 2, even when its now not anymore 3 realms. I dont see a problem to play during this time and taking a fort, even when you cant get the Relic. When you are only into PVP or RvR, then you still can have that. But ranting about that noone is here anymore only shows, that thats the point, why a lock was introduced. For asian players is that lock at the worst time, but i dont think that there are a lot from it. Most are South-american what i can see. I dont think moving the lock or have it partially would it make any better because then it would be again like that, that after a while its been figured out when a invasion is easy on a low populated realm. |
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05-21-2014, 06:13 AM | #84 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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It bears repeating, so I'll say it. NGD's CoR is supposedly an open 24/7, RvR mmorpg wargame on international servers. ANYthing that interferes or intervenes to deny & discourage this fundamental is BAD. No matter when (or how long or short) it's timeframe is set, or how it could possibly someday be modified to adjust it's schedule based on server's various online data, relic lock is & will always be BAD.
The only 'war' that relic lock has created or increased is the one here on the forums. Ingame on servers, it kills war, period! The only players logged in now during relic lock time are mostly grinders, or grind-gankers. Please give everyone everywhere back their equal chance to FULLY participate regardless of WHEN they play CoR. Due to how very long it has basically went UNanswered (with nothing changed), this thread's subject has meandered from relic lock, to invasion mechanics, to game balance, to various sarcastic jokes about it all, & now, back to relic lock again. So, allow me to say again what I did at the very first: "...simply cut off relic locks period, quit discouraging RvR, & leave this bad-idea turned OFF permanently." & "JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!" P.S.: p & ty. |
05-21-2014, 07:39 AM | #85 |
Initiate
Join Date: Apr 2013
Posts: 101
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Not to mention, the poll initiated by developers got a landslide victory in favour of completely removing relic block. What's wrong with understading that? If it were other company than NGD, such poll results would have resulted in an immediate relick block removal.
But hey, YOLO @ NGD, we must analyze every small aspect and research on this for a few years if we're lucky. And then maybe relic lock will go down another hour less. Yay. |
05-21-2014, 10:47 AM | #86 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
Before relic lock we had action even during mornings. Now there's next to none. I rather face an invasion, even though I know I will loose, than sit at central save. It was better the way it was before. I don't see an improvement at all. In fact, relic lock only deepens the problem of having server inactivity during certain time. Furthermore it screws up action at weekends and afternoons, when there actually is a decent number of player online.
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Kharbon
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05-21-2014, 03:37 PM | #87 |
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No one seems to realize that the hours the lock is on are the dead time of the day, always has been. You could go for hours without seeing or hearing anyone.
People have been saying it kills war, there never was any full out war during these hours. There might be a fort capture from time to time but there was rarely enough people to do any more. The only invasions would be when Ignis (originally) would have all their players log in at a scheduled time and just roll over everyone. As to the poll that was to be expected and the only surprise was that there were votes for the other options. I do fully agree that there should not be a lock on the weekends. There are always more people on and their available play time expands . One thing I would like to know is whatever happened to the days of just capturing a fort for a fight. When did it become invasion is the only reason to log in.
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05-21-2014, 03:44 PM | #88 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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When NGD introduced relics
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05-21-2014, 04:02 PM | #89 |
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Join Date: Apr 2013
Posts: 47
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Lol. A Poll at the Forum.
When i would ask at our realmchat "who did vote on the poll to remove relic lock again" then the next Question would in best case be " Is there a Forum?" You dont think that such a Poll is really reliable to all Players what log on a few times, i know from syrtis that they are maybe 5-10 ppls what read sometimes here, but less what really check it regular or write here. I saw the Situation as it was, it been some more Players around, but they did not do more War, but that was once because there still did more Players play, but this one did anyway no War. When you tried to get a group, you could not more or less one as its today. There been always more lowlevels inside the realm to level but not really Peoples at the Warzone. Where should they even come from. They came later, at US Time afternoon, but been not here the whole day. And as i said, the invasion did happen during noon time for 3 hours, Alsius had a zerg, Ignis had Zero Peoples on, and YOU try to tell, there was more War when you simple dont have a chance on a Fort. Sure sure. Dream on. |
05-21-2014, 04:09 PM | #90 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Quote:
Example seen every day during relic lock. Few of us capture Alga. We're waiting 5-10-15 minutes, hardly even one Syrtis peeks from the hill and disappears. Why? There are enough enemy players at this moment to confront us, but they're scattered grinding, afking/chatting at CS and not interested to come defend their fort. You know why? Because they have nothing to lose! Relics are locked! https://www.youtube.com/watch?v=rX7wtNOkuHo If this isn't the game killer, I don't know what is.
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