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Old 07-30-2014, 12:47 AM   #1
Telwe
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Default How do conjs generate rp?

Does anyone know the breakdown of how rps are split up when it comes to conj skills? I ask because I do not understand how I can get so little for doing most of the work so often. For example, in a small skirmish (say 3v3) I would DI and dispel and life saviour people about to die, mind push a rushing barb, not die myself even though everyone is hitting me, and other various crowd control, while healing. And then when at the end of the fight and the enemy 3 are dead I would get maybe 3,3,2 rp or something like that. So if the 66 rp from the enemies are split between us 3, I've done ~10% of the work?

I see a few other conjs play, and they play with more or less the same style I do (heals/buffs/mental cc). We're equally active. But they earn maybe 10x more rp than I do even though I am involved in a lot of WINNING fights. I just do not understand the rp generation system. Sometimes I will do ~500 damage to a target and get no rp, and sometimes I will synergy bond (2) an ally once and get like 3 when he kills someone.

Help?
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Old 07-30-2014, 06:44 AM   #2
ieti
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Why you care for RP?

Ranks prove nothing - just play the game and have fun.
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Old 07-30-2014, 06:53 AM   #3
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I wouldnt know about % and stuff like that, so I dont really know how we (conj) get rps exactly or what triggers the amount

but I do believe it comes down to this:
every buff that is lv 4/5 will get you credit
except when your allies use a spell to attack the enemy right after your heal/buff
than you lose all build up credit

For example, you buff up a barb with DI, bear strenght, bless weapon and trow in a precaution mass regen
he runs up to the group and the first thing he does is cast roar to prevent himself from being swarmed
all the built up 'credit' for which we wouldve gotten about 6 rps if he had used a normal hit is gone


as for your own spells on enemies, non-damaging spells (as thats most of our mentals)
need to be lv 4/5 if you want credit from just using that spell only
you wont get more than 1/2 rps


If you want to farm rps, use areas
mana pylon, communion, mass dispel, mass regen, mass heal
and use mind push at lv 4 *spam it*

ofc you will get a huge mana problem doing that,
but you want rps and its harder to focus on your mana bar
or allies hp bars when you got to mindpush the heck out of the enemy frontline too
(no conju is very effective when playing for rps)
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Old 07-30-2014, 08:01 AM   #4
Ryan_Carmon
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Almost correct from Rising_Cold.
Buffs and auras generate RP by spell level 3, I'm not sure for the offensive part.

A pretty safe way to gain RP is to spam dispell 5 on any ally barb in range. Ofc this is the only way to use dispell to its full effect. Disadvantage of any aura below 5 is that your allies only gain the reduced effect of any aura as long as yours is active - but don't mind, you'll get some RP!
Care: Normal heals don't seem to generate RP as well, so don't mind wasting points here.

Above sentences may contain sarcasm. 7 years of playing mostly conj may have this effect on any support player.

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Originally Posted by Rising_Cold View Post
(no conju is very effective when playing for rps)
So true, was awesome playing conj during the World Cup event >.>

Last edited by Ryan_Carmon; 07-30-2014 at 08:12 AM.
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Old 07-30-2014, 06:31 PM   #5
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Also, bless5 & bless weapon5 get a mage rp's & wm-kill credit too, like those others already listed above.

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Old 07-30-2014, 08:57 PM   #6
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so true, hate doing most job in some fights and getting only 5-10% of the credits
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Old 07-30-2014, 09:32 PM   #7
Ryan_Carmon
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Quote:
Originally Posted by errei View Post
so true, hate doing most job in some fights and getting only 5-10% of the credits
I don't have issues with not gettings RP (or not getting much) if it wasn't for event rankings scaling on those points.

It's a bit troubling to get to WM status, but mage WM is pretty strong and reaching that status should be at least a bit of a challenge. And it's enough to get 1 RP to make players count for the related quests, so thats not a huge problem as well.
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Old 08-03-2014, 05:22 PM   #8
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Quote:
Originally Posted by errei View Post
so true, hate doing most job in some fights and getting only 5-10% of the credits
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Old 08-04-2014, 05:40 AM   #9
Telwe
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This really isnt what I was hoping here to hear, because what I'm understanding is that to get more rp I need to do stuff either for nothing or inefficiently.

Shouldn't ngd fix this?
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Old 08-04-2014, 06:13 AM   #10
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Quote:
Originally Posted by Telwe View Post
This really isnt what I was hoping here to hear, because what I'm understanding is that to get more rp I need to do stuff either for nothing or inefficiently.

Shouldn't ngd fix this?
No, the efficiency lies in how much fun you can take away from the game. RP is nothing. If you have been brought up in the way where they have preached you anything else (and still some old timer idiots do), then you have been mislead. There is no such thing as giving/taking RP, it's all bullshit. You will figure it out sooner or later the more you hang onto the game (unless you turn into one of these old timers).

Having said that, it is similar to clearing necro, the more dispels and direct heals you can apply to an ally who inturn defeats a target, the more possibility of you sharing his RP contribution towards the target. And if this is achieved with multiple allies, then the sharing gets more spread out too.
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