08-08-2014, 10:46 AM | #31 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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These changes might actually make me play this game again. However I probably wouldn't bother playing my warlock anymore.
Also: Dual Shot cast time Quote:
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08-08-2014, 11:29 AM | #32 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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We added the command -reset_powers in Amun. You have to have 600 gold at least to use it, because we didn't want to mess with the functionality so it stayed like that
Also, the changelog has this line missing: - Fixed: Super Bosses in the War Zone (Thorkul, Evendim, Daen-Rha) are now level 60 and also drop items for players of this level.
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08-08-2014, 11:36 AM | #33 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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08-08-2014, 12:20 PM | #34 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
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08-08-2014, 12:21 PM | #35 | |
Master
Join Date: Jun 2011
Posts: 347
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Quote:
For example, what a barb could do in one kick before, now needs kick and rote both to do the same thing (hypothetically speaking). The game has just become more creative and it's a good thing. The only people having advantage over the generic group now will be the ones having boss jewels and such. Hope NGD look into fixing those things too in the future. |
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08-08-2014, 12:21 PM | #36 |
Pledge
Join Date: Jul 2013
Location: Alpha Centauri
Posts: 42
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Seems like a really nice update, can't wait for it.
One thing, on Amun Sultar's Terror appears as [err][power_display_name][313]. And if you could post properties of new warzone bosses' items it'd be really nice :P
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Dignity WM Knight | Evilution WM Lock
Rally 52 Barb |
08-08-2014, 12:54 PM | #37 |
Master
Join Date: Mar 2011
Posts: 422
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With all mental spells being nerfed so much (which is good, I think), it will be even more difficult for mages, especially warlocks, to defend themselves against barbs buffed with unstoppable madness and divine intervention.
Those two spells are waaaay too strong together. Please, do consider solving this problem somehow, for example you could say that UM disables the effect of DI temporarily. This way, you could also nerf mindsquasher in the means of "remove all foreign buffs" and not "remove everything" (should be 100% then, though). Armor calculation has to be rethought a bit, of course ... it is being done 100% absolutely which creates enormous disbalance between lowies and highs, as well as between jewlery users and non-jewleriers. Imo, this is the most important issue of all I may be mistaken It is nice to see you decreased barb defensive thanks a lot! (y) |
08-08-2014, 01:23 PM | #38 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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While we are at nerfs, I believe mind squasher, DI and MoD should be considered for a nerf.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
08-08-2014, 01:40 PM | #39 |
Master
Join Date: Jun 2011
Posts: 347
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Remove Fulminating NGD. Go ahead, I dare you, make it more interesting
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08-08-2014, 02:39 PM | #40 |
Master
Join Date: Mar 2011
Posts: 422
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