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Old 08-09-2014, 05:10 PM   #71
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• Fixed: After reskilling and having enough points in tame skill, pet cannot be revived because it's not dead, but not spawned.
RIP Toltar of War and RIP Trall of War
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Old 08-09-2014, 06:12 PM   #72
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Originally Posted by sathius View Post
Hey, i have rather mixed feeling about the changes to warlock class, at the moment i feel it will be possible to still play it in more of a solo situation when hunting or fighting single players the changes have defiantly caused some issues , i was playing alot with mag mage on Anum yesterday and we both found that there were just not enough spells to maintain a long chain normally we would just be left standing there with nothing left to cast or one of us would just run out of mana, i put this down to the the amount of points which need to be put in to have a reasonable spell level it feels a lot to me like i am back at level 50 again yet this also will defiantly cause issues with low levels i do not think at the moment that a low level warlock maybe 45-55 is going to stand much of a chance at all in the war zone and lower levels are going to have a much harder time grinding. Aside from points i see time master as a pointless nerf the spell was very defensive and extremely useful to take out players sneaking up behind or in maintaining chains the changes although i see them being useful against a barb are not worth the valuable points needed putting in to the spell and also the effect of subtracting cast speed seems to be rather pointless as i only see it being useful in a mage pvp and even then only for a very short 10 seconds if they don't dispell. In short i feel that more points need to be given to mages in order to make things easier on low levels and make the class more attractive to them and that time master defiantly needs another rethink.
yes new players are really going to struggle.this update is going to create an even larger gap for new players to deal with when first entering the WZ.now players like lucky luke or d'arch can farm lowbies even easier from 50m.lvl 45 barb trying to do quests is going to die faster than ever now.

this update gets a thumbs down from me.its going to turn into knightnum and a place where newbies dont stand a chance.that to me is a bad thing,we need the new growth.

i dont think NGD even considered the effects on newbies at all..it appears that way to me anyways
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Old 08-09-2014, 06:22 PM   #73
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Originally Posted by Adrian View Post
There are no changes at all there. We will look into your character to check what's happening.

Also, we added the second access to Eferias. We're working on the other castles too.
Pirotess Fox (Valhalla) has also just 81PP. Please have a look at his Account, since he doesn't have a Forum-Account.
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Old 08-09-2014, 07:11 PM   #74
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Originally Posted by Adrian View Post
There are no changes at all there. We will look into your character to check what's happening.

Also, we added the second access to Eferias. We're working on the other castles too.
Adrian, I think I have a hunch for my missing points and well as others maybe. I had logged this character on Amun during Football event before this balance update. Then I had used 3 points into defensive support, so with that being gone, it might have taken my points too.

So maybe if you could reset my character, they might come back
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Old 08-09-2014, 07:29 PM   #75
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Originally Posted by Dumberest View Post
yes new players are really going to struggle.this update is going to create an even larger gap for new players to deal with when first entering the WZ.now players like lucky luke or d'arch can farm lowbies even easier from 50m.lvl 45 barb trying to do quests is going to die faster than ever now.

this update gets a thumbs down from me.its going to turn into knightnum and a place where newbies dont stand a chance.that to me is a bad thing,we need the new growth.

i dont think NGD even considered the effects on newbies at all..it appears that way to me anyways
I thought you quit.
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Old 08-09-2014, 11:55 PM   #76
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Originally Posted by Irsh View Post
...I'm very eager to play this update on live...This update will put everyone on their toes, think quick, think immediate, skill the trees to the last poignant detail...NGD are definitely on the right path. It is a new game for everyone now, adapt to it...
Well, see it all really big-picture, as a seamless whole, all related & intertwined together. The working 'balance' of CoR, as it is, is to somehow actually balance all of the inherent game-factors: damage, soak, hit points, & movement/distance/time (separate but highly-related, basically one often = the others). The current Amun-test-package is greatly reducing many of the 'time'-factor components of game (cc's give you time, which allows for movement, which gives you distance, either closer or further).

Ah, yet none of the other factors above have been impacted nearly as much, if even at all. Therefore, those particular classes who overly depended on the 'time'-factor component moreso than the other factors are getting royally screwed in this game version & are the big losers. You cannot adjust just one factor heavily & then not near-equally adjust the other factors & reasonably expect a fair & balanced end-result. No way!

Is this goes live as is, RvR in this game will increasingly be even more of a brawling dps/soak slugfest, which obviously favors those who 1) hit hardest, 2) soak damage best, 3) have the most hit points, & 4) run fastest [or 5) can safely hit from the furthest away]. Who are the really big winners in these 4 (ok, maybe 5) categories? Can you say: warriors ... warriors ... warriors ... warriors ... (& maybe marks)?



p.s.: I said it before politely, now I'll just be blunt: if Irsh really likes this 'update' (& he seemingly does, alot), it's because overall it's a literal windfall-of-advantages for barbarians. His personal class is ‘winning-the-lottery’, he knows it & he’s happy as a clam about it. That which makes a one-class-addict so very, very happy should definitely give the rest of us serious pause. Period. We really need to reflexively scrutinize all this very hard, objectively reflect & intuitively question it....

Last edited by Lebeau; 08-10-2014 at 12:15 AM.
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Old 08-10-2014, 01:57 AM   #77
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Originally Posted by Lebeau View Post
p.s.: I said it before politely, now I'll just be blunt: if Irsh really likes this 'update' (& he seemingly does, alot), it's because overall it's a literal windfall-of-advantages for barbarians. His personal class is ‘winning-the-lottery’, he knows it & he’s happy as a clam about it. That which makes a one-class-addict so very, very happy should definitely give the rest of us serious pause. Period. We really need to reflexively scrutinize all this very hard, objectively reflect & intuitively question it....
As someone that actively plays Knight, Barb, Conj and Lock, I think this update is beyond amazing and a step in the right direction.
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Old 08-10-2014, 03:40 AM   #78
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Originally Posted by Kyrenis View Post
As someone that actively plays Knight, Barb, Conj and Lock, I think this update is beyond amazing and a step in the right direction.
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Old 08-10-2014, 10:13 AM   #79
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Originally Posted by Lebeau View Post
p.s.: I said it before politely, now I'll just be blunt: if Irsh really likes this 'update' (& he seemingly does, alot), it's because overall it's a literal windfall-of-advantages for barbarians. His personal class is ‘winning-the-lottery’, he knows it & he’s happy as a clam about it. That which makes a one-class-addict so very, very happy should definitely give the rest of us serious pause. Period. We really need to reflexively scrutinize all this very hard, objectively reflect & intuitively question it....
Looks like you edited your hate post from original.

And just because you don't know my alts doesn't mean I don't play other classes. And much less we certainly don't need balance advices from someone who just sits at cs and bitches and bitches and bitches about the game, NGD, other realms, multirealmers, utter-nonsense-no-one-cares-talk for years on end no matter the situation and is possibly currently inactive.

Now please stop derailing this thread with your nonsense and hate for me and post some actual working model of why you could think this update is bad. I won't reply to your dribble anymore.

Last edited by Irsh; 08-10-2014 at 10:26 AM. Reason: Spell check.
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Old 08-10-2014, 10:58 AM   #80
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Coming back on topic, any changes expected in Confuse? With other CCs reduced, Confuse is still on 22 seconds at level 5.
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