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Old 08-11-2014, 11:08 AM   #101
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and ye pieceofmeat hunters hard hit was in 3 to 4 shotst that is coold blod ( only skill hunter ever get from beta version till now ) and will be reduced now to but what most make me angry is stalker need ally to be cast reduce your speed and duration is real good full 15 sec ....
just to ad for pieceofmeat 300 -15 = 285 .... please tell me where 285 sec of stalker gone and reduce move speed is same as before + now need ally to be cast and explain me pieceofmeat how this is good ... and maybe you are right pieceofmeat maybee to put camo not on 15 s but 5 s on lvl 5 ( every lvl 1 s ) and remove hunter move speed or even put it slower then others .... that will be good rebalance of skill for you pieceofmeat ......
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Old 08-11-2014, 11:39 AM   #102
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Lol Ichi if you get pet no WM tree and someone say here Hunters lose some advantige ... from RA beta till now only thing hunter get was only Cold Blood and evry update is taken and taken more from hunter .... other classes lose something but get something .... hunter only lose more and more evry update now we lose stalker and reduce Cold Blood and Shild piercing will be great for marksmans under recharged arows for hunter will ne noting special ..... so before you people continue talk how hunters have all advantige I will ask you one thing only ... tell me any other class except hunter that only lose with evry update and never get noting or if get something NGD reduce that fast ( in next update ( COld Blood example ) .... ) there is none except hunter )
Hunters are more powerful than you think.. the issue is that players want to play hunters as marksman.Stalker is not big lose ,not many of them use it at real potential anyway.
And cold blood is as fulminating OP it is ,using camo+ confuse +cold blood with sb medium kill any class,and it is old exploit of the game ...
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Old 08-11-2014, 12:12 PM   #103
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Originally Posted by Doom-Elf View Post
just to ad for pieceofmeat 300 -15 = 285 .... please tell me where 285 sec of stalker gone and reduce move speed is same as before + now need ally to be cast and explain me pieceofmeat how this is good ... and maybe you are right pieceofmeat maybee to put camo not on 15 s but 5 s on lvl 5 ( every lvl 1 s ) and remove hunter move speed or even put it slower then others .... that will be good rebalance of skill for you pieceofmeat ......
0.5 sec cast time on stalker and 50 sec cooldown, It likely ment to be used as war tactic rather than tower camping or to carry gems etc.
It seem like pretty great spell to me and an important tactical role in war, this is something many hunters been begging for since forever.

Dont forget ambush, will get increased range and lowered cast time, not just lowered duration and with instant or close to instant damage spells... Archer in general will get way better at tree-hugging, which is bad news for mages or any gank victims that is forced to retreat to a tree.
This a huge improvment making fights with warlocks so much easier and knocking a warrior breathing down your neck will also be so easier and much safer if it resisted etc.

Then you get a short immobilize spell that works on DIed warriors.
It seems like its a freebee as well, that only require 1 point.

You and some others are way to focused on the negative parts, that compleatly fail to see upside on some of these changes.
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Old 08-11-2014, 12:51 PM   #104
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Plus, the key here is not 15sec duration, but the 50sec CD, which is pretty amazing. That means you can hide 5 allies every 50 secs with no speed malus, like a personal camo for all. And 15sec gives you so much advantage in catching your opponent unaware and unbuffed.

People used Stalker more like a secondary camo (including myself) and are used to staying hidden for 5 mins, for whatever reasons. It was meant for group element and this new Stalker puts that into play nicely. The barb rushes, the MOD rush, areas.. the possibilities are endless.

Having a 15sec headstart to your opponents is a major advantage especially with the reduced CCs now.
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Old 08-11-2014, 01:08 PM   #105
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Quote:
Originally Posted by pieceofmeat View Post
0.5 sec cast time on stalker and 50 sec cooldown, It likely ment to be used as war tactic rather than tower camping or to carry gems etc.
It seem like pretty great spell to me and an important tactical role in war, this is something many hunters been begging for since forever.

Dont forget ambush, will get increased range and lowered cast time, not just lowered duration and with instant or close to instant damage spells... Archer in general will get way better at tree-hugging, which is bad news for mages or any gank victims that is forced to retreat to a tree.
This a huge improvment making fights with warlocks so much easier and knocking a warrior breathing down your neck will also be so easier and much safer if it resisted etc.

Then you get a short immobilize spell that works on DIed warriors.
It seems like its a freebee as well, that only require 1 point.

You and some others are way to focused on the negative parts, that compleatly fail to see upside on some of these changes.

first cast time is 5 s duration 15 s and 50 s cool down but key is in 15 s in reduced move speed .... with stalker reduce move speed and 15 s duration you can't move at all ( if you move 10 m will be real good ) it's destroyed skill and ambush will stay on same distance as all this years 10 m and cast time stay same and all you say up there go real in marksman favore special with shild piercing under recharged arrows as I say before marksman gain things here not hunter ... hunter only lose and real try go under stalker on Amun with someone on that move speed lol you will not move even 10 m will be over you maybe call that good war tactic I call it destroyed skill and more destroying hunter class ..... and about tree hug and melting enemys marksman gain that not hunter recharged arows +shild piercing 4 (140 % dmg ) or 5 (150 % dmg ) will be allways real high dmg hit for hunters main hit will still be enareing that will do dmg a bit higher then shild piercing unlike marksman case where will be real high hit ........
you speak about archers general but fact is marksman gain a lot hunter lose a lot and it's just fact and well as I told you before maybee wold be best to reduce camo on 5 s remove move speed from hunters ( make it even slower then others ) reduce track or just delete damn class .... and you real just confirm that because all your writeing about tree hug and other things go in marksman favore that you put general archers and you call stalker 15 s duration on 40 % reduced move speed war tactic ....... at least be fair and call it suicide tactic.......
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Old 08-11-2014, 01:11 PM   #106
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There is no reduced movement speed in the new Stalker.

"Stalker Surroundings: Movement Speed reduction REMOVED. Casting time: 0.5 secs; Duration 5-7-10-12-15 secs; Cooldown: 50 secs; Cannot be used without near-by allies. Mana Costs: 250-300-350-400-450"
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Old 08-11-2014, 01:12 PM   #107
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Originally Posted by Irsh View Post
Plus, the key here is not 15sec duration, but the 50sec CD, which is pretty amazing. That means you can hide 5 allies every 50 secs with no speed malus, like a personal camo for all. And 15sec gives you so much advantage in catching your opponent unaware and unbuffed.

People used Stalker more like a secondary camo (including myself) and are used to staying hidden for 5 mins, for whatever reasons. It was meant for group element and this new Stalker puts that into play nicely. The barb rushes, the MOD rush, areas.. the possibilities are endless.

Having a 15sec headstart to your opponents is a major advantage especially with the reduced CCs now.
Irish you need ally to cast it and it's still 5 s cast time not 0.5 and as I told other guy there ... try move on that reduced speed 15 s on that speed is noting thats why it have big duration at first now to remove 285 sec and leave same move speed is total fail and skill is destroyed ...... I wold understand if NGD say ok you wana cast stalker you need have 1 ally near you ( that wold be ok ) but this is total destroy of skill
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Old 08-11-2014, 01:13 PM   #108
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Originally Posted by Irsh View Post
There is no reduced movement speed in the new Stalker.
did you try it ?? I did and there is .......
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Old 08-11-2014, 01:19 PM   #109
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Originally Posted by Doom-Elf View Post
did you try it ?? I did and there is .......
Amun is a test server, the changelog says Movement reduction is removed and 0,5 seconds casting time, so it is most likely just a bug.

And btw, RA doesn't work on spells like dual shot, shield pierce etc. it never did. So why should marks hit harder with it, it is actually hunters with Cold Blood who are going to hit harder.

Marks got nerfed quite often too, don't act like hunter is the only class ever getting nerfed. Confuse used to be a marks spell as well, death sentence huge nerf. Strategic position, RA got nerfed, BoW got nerfed, just to mention a few.

They are clearly trying to move the balance further into RvR, just look at the changes so many AoE spells got improved. If those improvements are enough, dmg wise especially i can't tell yet. But so far they sound interesting and i like them.

For the first time ever they added a spell like this:
Needle Blast: Added attack damage +100%; Can only be used in war buildings.

How obvious can they make it more that this game is mainly about RvR and they finally are building it more towards it.

The new Stalker will open so many options for great tactics if wisely used. A real game changer imo, which can easily turn fights around. So, yes finally Hunters got a bigger role in RvR.
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Old 08-11-2014, 01:19 PM   #110
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did you try it ?? I did and there is .......
The change log rather specific that the movement speed mauls will be REMVOED, yes they even put it in caps.

As for the cast time 0.5 sec sound a bit too good to be true, maybe its a spelling error, but thats what the enlish change log say.
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