08-11-2014, 11:08 AM | #101 | |
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08-11-2014, 11:39 AM | #102 | |
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And cold blood is as fulminating OP it is ,using camo+ confuse +cold blood with sb medium kill any class,and it is old exploit of the game ...
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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08-11-2014, 12:12 PM | #103 | |
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It seem like pretty great spell to me and an important tactical role in war, this is something many hunters been begging for since forever. Dont forget ambush, will get increased range and lowered cast time, not just lowered duration and with instant or close to instant damage spells... Archer in general will get way better at tree-hugging, which is bad news for mages or any gank victims that is forced to retreat to a tree. This a huge improvment making fights with warlocks so much easier and knocking a warrior breathing down your neck will also be so easier and much safer if it resisted etc. Then you get a short immobilize spell that works on DIed warriors. It seems like its a freebee as well, that only require 1 point. You and some others are way to focused on the negative parts, that compleatly fail to see upside on some of these changes. |
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08-11-2014, 12:51 PM | #104 |
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Plus, the key here is not 15sec duration, but the 50sec CD, which is pretty amazing. That means you can hide 5 allies every 50 secs with no speed malus, like a personal camo for all. And 15sec gives you so much advantage in catching your opponent unaware and unbuffed.
People used Stalker more like a secondary camo (including myself) and are used to staying hidden for 5 mins, for whatever reasons. It was meant for group element and this new Stalker puts that into play nicely. The barb rushes, the MOD rush, areas.. the possibilities are endless. Having a 15sec headstart to your opponents is a major advantage especially with the reduced CCs now. |
08-11-2014, 01:08 PM | #105 | |
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first cast time is 5 s duration 15 s and 50 s cool down but key is in 15 s in reduced move speed .... with stalker reduce move speed and 15 s duration you can't move at all ( if you move 10 m will be real good ) it's destroyed skill and ambush will stay on same distance as all this years 10 m and cast time stay same and all you say up there go real in marksman favore special with shild piercing under recharged arrows as I say before marksman gain things here not hunter ... hunter only lose and real try go under stalker on Amun with someone on that move speed lol you will not move even 10 m will be over you maybe call that good war tactic I call it destroyed skill and more destroying hunter class ..... and about tree hug and melting enemys marksman gain that not hunter recharged arows +shild piercing 4 (140 % dmg ) or 5 (150 % dmg ) will be allways real high dmg hit for hunters main hit will still be enareing that will do dmg a bit higher then shild piercing unlike marksman case where will be real high hit ........ you speak about archers general but fact is marksman gain a lot hunter lose a lot and it's just fact and well as I told you before maybee wold be best to reduce camo on 5 s remove move speed from hunters ( make it even slower then others ) reduce track or just delete damn class .... and you real just confirm that because all your writeing about tree hug and other things go in marksman favore that you put general archers and you call stalker 15 s duration on 40 % reduced move speed war tactic ....... at least be fair and call it suicide tactic....... |
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08-11-2014, 01:11 PM | #106 |
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There is no reduced movement speed in the new Stalker.
"Stalker Surroundings: Movement Speed reduction REMOVED. Casting time: 0.5 secs; Duration 5-7-10-12-15 secs; Cooldown: 50 secs; Cannot be used without near-by allies. Mana Costs: 250-300-350-400-450" |
08-11-2014, 01:12 PM | #107 | |
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08-11-2014, 01:13 PM | #108 |
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08-11-2014, 01:19 PM | #109 |
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Amun is a test server, the changelog says Movement reduction is removed and 0,5 seconds casting time, so it is most likely just a bug.
And btw, RA doesn't work on spells like dual shot, shield pierce etc. it never did. So why should marks hit harder with it, it is actually hunters with Cold Blood who are going to hit harder. Marks got nerfed quite often too, don't act like hunter is the only class ever getting nerfed. Confuse used to be a marks spell as well, death sentence huge nerf. Strategic position, RA got nerfed, BoW got nerfed, just to mention a few. They are clearly trying to move the balance further into RvR, just look at the changes so many AoE spells got improved. If those improvements are enough, dmg wise especially i can't tell yet. But so far they sound interesting and i like them. For the first time ever they added a spell like this: Needle Blast: Added attack damage +100%; Can only be used in war buildings. How obvious can they make it more that this game is mainly about RvR and they finally are building it more towards it. The new Stalker will open so many options for great tactics if wisely used. A real game changer imo, which can easily turn fights around. So, yes finally Hunters got a bigger role in RvR. |
08-11-2014, 01:19 PM | #110 |
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The change log rather specific that the movement speed mauls will be REMVOED, yes they even put it in caps.
As for the cast time 0.5 sec sound a bit too good to be true, maybe its a spelling error, but thats what the enlish change log say. |
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