08-11-2014, 04:35 PM | #141 |
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Join Date: Apr 2008
Posts: 237
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They made game faster with this update, reducing ccs, making some spells instant and deleting freezes that 'stop' game. They dont want some long shit that you can use to run away or think on what to do, skilled people will make the difference now.
Seems you want an stalker that you can use to move from cs to fort, battles are at forts or bridges, which 15 secs its enough to make an surprise attack appearing in the middle of their group and casting areas. Or open field battles, that if youre far away from enemies you could use stalker to choose from which side you want to attack them without them know. As skit said, you are just a coward or a faggot who wants an escape spell or one with gate-noble hide uses. Learn to play sir.
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Jasper Sir Psycho Sexy |
08-11-2014, 04:36 PM | #142 | |
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Last edited by Doom-Elf; 08-11-2014 at 04:57 PM. |
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08-11-2014, 04:41 PM | #143 |
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Join Date: Apr 2008
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Is it really hard to make an idea of you can use it?
'Hey guyz buff up stalker in 10 secs lets kill their conj on their back gogogo' (being next to fort with enemies at door and your allies on a corner that they dont see). Thats just the common example. And yea, it is kinda op, you can even use it as a savior skill, for example casting stalker next to ally whos being attacked by barb.
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Jasper Sir Psycho Sexy |
08-11-2014, 04:46 PM | #144 |
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Lets see, past enough weeks afterer the release so ppl can have a better judgement about the subject, how many times and how many people will skill stalker. If it is so stunningly decisive and useful, naturally it will be used alot. I dont think any1 here actualy knows how this is gonna be,
best, |
08-11-2014, 04:52 PM | #145 | |
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08-11-2014, 04:59 PM | #146 |
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I don't think even that is needed (though it's not bad if you could manage that level of co-ordination). All it needs is getting used to, similar to dispel, whenever people are low on hp, knocked, immobilized, stunned etc etc, they should (expect and) get used to seeing a stalker icon in their buff lineup and then the natural instinct will kick in to know what just happened with visual clues of stalker.
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08-11-2014, 05:07 PM | #147 |
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Currently, locks have little chance to escape & survive in RvR if a set of Sprint-ing &/or Onslaught-ing &/or HotW-ing enemy UM-ing & DI-ed barbs/warriors charges them from around 20m or less.
This 'update' ubernerfs the %-effects of both Mind push & Slow, but does not nerf Sprint or Onslaught or HotW in any way at all. Most likely result? Well... If these specific spells go live as is, then locks have little chance to escape & survive in RvR if a set of Sprint-ing &/or Onslaught-ing &/or HotW-ing enemy UM-ing barbs/warriors charges them from around 20m or less, even if these warriors have NOT been buffed with DI. Has anyone seriously tested this hypothesis several times on Amun yet? What are the usual results of these tests if so? I'm both curious & concerned. Am I entirely correct, somewhat correct, or just dead-wrong here? Opinions? <---(One of those poor warlocks? Or not?) |
08-11-2014, 05:10 PM | #148 | |
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08-11-2014, 05:23 PM | #149 | |
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08-11-2014, 05:30 PM | #150 | |
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You act like 2 war groups run into each other, all warriors passing and ignoring each other rushing straight for the locks, don't think i ever saw that happening. A good Knight afterall should realize early enough if the mages especially conjus are in danger and support them. That's called teamwork instead of mindless rushing. I don't know what you as a knight do, but i for sure tried to support the mages as much as possible and give them onslaught and cc the enemy whenever possible. |
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