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Old 08-11-2014, 05:38 PM   #151
Hollow-Ichigo
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So no one noticed that grounding arrow gives a 2 second immobilise?

Ps, I will make hunter stay OP <3
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Old 08-11-2014, 05:55 PM   #152
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Quote:
Originally Posted by Hayir View Post
In all those years of playing i have yet to see that a war group is literally splitted into ranged and melee like you say with no option at all to give the ranged onslaught. Also Hunters are ranged and by your scenario mages will still get HotW which is enough to kite from that distance.
You act like 2 war groups run into each other, all warriors passing and ignoring each other rushing straight for the locks, don't think i ever saw that happening.

A good Knight afterall should realize early enough if the mages especially conjus are in danger and support them. That's called teamwork instead of mindless rushing.

I don't know what you as a knight do, but i for sure tried to support the mages as much as possible and give them onslaught whenever possible.
Then, i suppose you may have had your your eyes closed during all those quick charges that immediately precede the true in-close hand-to-hand clashes.

Uh, HotW is only available if the hunter is a WM & only if he hasn't already used it on the advancing/charging frontmost allies (yes, usually all warriors) & only if he's very near the endangered locks in that 1st question.

Sometimes yes, the warriors will mostly clash/maneuver between the 2 combatting groups, but sometimes, yes, they do actually bypass one another (or some of them do) due to flanking maneuvers (or mistakes).

As a knight, I try to hangback & aura the single biggest knot of allies that I can, but sometimes, it is time to charge in with the barbs, to shield them as they try & force an opening or create some advantage or at best, an enemy retreat/rout.

Only well-led, well-disciplined realtime voice-chat command-&-coordination has the necessary speed to consistently create the entirely seamless & perfect "teamwork" you insist is the usual case. Sorry, but it truly seems to my trained eyes that "mindless (mostly UNcoodinated) rushing" is actually the more common occurence in CoR RvR in these almost 5 years I've playing it.

Rather than repeatedly fault & nitpick apart the original question that I asked , can you quit evasively changing the subject & actually answer it as it was asked p & ty?

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Old 08-11-2014, 06:06 PM   #153
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Quote:
Originally Posted by Hollow-Ichigo View Post
So no one noticed that grounding arrow gives a 2 second immobilise?

Ps, I will make hunter stay OP <3
ofc you will Mr.Angel ^^
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Old 08-11-2014, 06:16 PM   #154
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Quote:
Originally Posted by Hollow-Ichigo View Post
So no one noticed that grounding arrow gives a 2 second immobilise?

Ps, I will make hunter stay OP <3
I really should have, but no, I did not. Nice catch, Ichi! Cool addition, but may require a real cool-hand to effectively switch back & forth from lb to sb & back again all quickly enough to make the best possible use of this spell in a very routine sorta' way. We'll see (I know YOU can dhoooo ehtttt!).

Btw, anyone else noticed this typo yet:
"Cold Blood: Duration reduced to 5 seconds; Mana Cost: 200-250-300-350-400 secs from levels 1 to 5. Damage bonus: 50%-60%-70%-80%-90%-100% from levels 1 to 5."

6 effect %'s are listed here, but the spell only has 5 levels.

*Also, if hunters are losing CB damage %'s & duration, then it might be fair to them to boost their attribute/damage ratio to 1.5 normal damage per point of dex (& make all the other warrior/archer classes have this same uniform 1.5 normal damage per attr point as well)
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Old 08-11-2014, 06:19 PM   #155
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Quote:
Originally Posted by Lebeau View Post
Then, i suppose you may have had your your eyes closed during all those quick charges that immediately precede the true in-close hand-to-hand clashes.

Uh, HotW is only available if the hunter is a WM & only if he hasn't already used it on the advancing/charging frontmost allies (yes, usually all warriors) & only if he's very near the endangered locks in that 1st question.

Sometimes yes, the warriors will mostly clash/maneuver between the 2 combatting groups, but sometimes, yes, they do actually bypass one another (or some of them do) due to flanking maneuvers (or mistakes).

As a knight, I try to hangback & aura the single biggest knot of allies that I can, but sometimes, it is time to charge in with the barbs, to shield them as they try & force an opening or create some advantage or at best, an enemy retreat/rout.

Only well-led, well-disciplined realtime voice-chat command-&-coordination has the necessary speed to consistently create the entirely seamless & perfect "teamwork" you insist is the usual case. Sorry, but it truly seems to my trained eyes that "mindless (mostly UNcoodinated) rushing" is actually the more common occurence in CoR RvR in these almost 5 years I've playing it.

Rather than repeatedly fault & nitpick apart the original question that I asked , can you quit evasively changing the subject & actually answer it as it was asked p & ty?

I did not avoid your question, your question is just stupid because you create an one sided situation and wonder about the imbalance in it.
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Old 08-11-2014, 06:53 PM   #156
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Originally Posted by Hayir View Post
I did not avoid your question, your question is just stupid because you create an one sided situation and wonder about the imbalance in it.
Wait a minute here, he avoids the question yet again & all just by saying, "I did not avoid your question..."?! /me facepalms....

I did most fully & rationally explain away each of your various criticisms one-by-one, point-by-point & yet you still seemingly choose to evasively cling to petty conceit, to have no responsive & relevant answer, & worse, to snidely insult me.

It was not a stupid question at all, or so highly unlikely an imbalanced situation as to be invariably one-sided as you claim. Such as I described (or variations thereof) often & routinely happen & they will all happen again, & again, & again....

If you truly do not already know this indesputable fact or apprehend all the distinct possibilities presented in my original question & also in my replies to your posts, then so sorry, but I cannot really be of any further assistance at all trying(-in-vain) to explain it to you.

...(turn the page; next question/opinion?)...

Last edited by Lebeau; 08-11-2014 at 07:12 PM.
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Old 08-11-2014, 07:27 PM   #157
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i just dont feel like getting raped by retarded barbs from stalker

also two hunters is going to be virtually uncatchable with 100% invisibility and instant stalker behind a tree at any sight of danger.

same with relics two hunter with full movement only popping out for 1 sec to cast stalker

If this is released without more restrictions its going to get very ugly, there is no doubt about it at all, errei.
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Old 08-11-2014, 07:37 PM   #158
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Quote:
Originally Posted by Hollow-Ichigo View Post
So no one noticed that grounding arrow gives a 2 second immobilise?

Ps, I will make hunter stay OP <3
Yup ^_^ and does les damage than a normal hit Useless spell ever

Also i've noticed that you cant cast anymore areas wile you have fulminating up.Thats sucks ,not much damage did before with fulminating now will be even worse.

About needle blast and fire rain areas ,not much damage ,around 500 damage on players ,not buffed, and with dirty fight and dead eye.I dont think they will be revived ,maybe just for lich same rp ,other way are waste.
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Old 08-11-2014, 07:50 PM   #159
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Quote:
Originally Posted by kmdk View Post
Also i've noticed that you cant cast anymore areas wile you have fulminating up.Thats sucks ,not much damage did before with fulminating now will be even worse.
Lightning strike, Typhoon and Thunder strike all deal significant damage without fulminating.
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Old 08-11-2014, 08:09 PM   #160
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Quote:
Originally Posted by Lebeau View Post
Wait a minute here, he avoids the question yet again & all just by saying, "I did not avoid your question..."?! /me facepalms....

I did most fully & rationally explain away each of your various criticisms one-by-one, point-by-point & yet you still seemingly choose to evasively cling to petty conceit, to have no responsive & relevant answer, & worse, to snidely insult me.

It was not a stupid question at all, or so highly unlikely an imbalanced situation as to be invariably one-sided as you claim. Such as I described (or variations thereof) often & routinely happen & they will all happen again, & again, & again....

If you truly do not already know this indesputable fact or apprehend all the distinct possibilities presented in my original question & also in my replies to your posts, then so sorry, but I cannot really be of any further assistance at all trying(-in-vain) to explain it to you.

...(turn the page; next question/opinion?)...
You didn't explain away anything, all you did is deny my experience in war, saying that your scenario is the only possible. You just claim that there is no way the ranged classes get any support at all, even if that is the case it is not the fault of NGDs balance decisions it is the fault of the players for not properly supporting.

Your question would only make sense if it was really the case that no support is possible since you made the scenario as a RvR situation, but that just isn't the case, ofc support from realm mates is possible also for the ranged classes. I really don't know how you come up with such a thing...

But fine i will answer your question like you want it to be. Yes you are dead-wrong here.

Quote:
Originally Posted by pieceofmeat View Post
i just dont feel like getting raped by retarded barbs from stalker

also two hunters is going to be virtually uncatchable with 100% invisibility and instant stalker behind a tree at any sight of danger.

same with relics two hunter with full movement only popping out for 1 sec to cast stalker

If this is released without more restrictions its going to get very ugly, there is no doubt about it at all, errei.
Yup it is really OP in this state.
I personally can't think of a real good restriction tho.
Restricting to fort area? Reducing dmg first secs out of stalker?
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