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Old 08-12-2014, 02:51 AM   #171
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Originally Posted by Dumberest View Post
i disagree with point 2. shield piercing is a scaling damage based on attack damage of the player,its a % therefor its going to act just like ensnare arrow does under cold blood buff i expect.
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amun isnt available to me to test.yes hunters will be weaker now,they have lost 20% armor points when buffed and have less sotw to rely on.
As with marksmen.

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on a standard lvl 60 hunter they have aprox 370 ap. so when fully buffed so instead of ap increasing to 530 ish it will increase to aprox 490 ish.thats a drop of 40 ap or 40 more damage and thats not even including the damage modifiers for acrobatic which has also been reduced.then a marks will get the strategic position bonus to compensate for the loss to evasive and acrobatic..at a fort a hunter dosnt stand a chance unless they have boss jewellery etc.like i keep saying hunters will be relegated to grind ganker class.
Have you seen the changes to strategic positioning? It is almost not worth getting. At level 5 it lasts 25 seconds and gives a -20% ranged damage protection buff. That is worse than the current wind wall which most locks would rather not use. It is nowhere near what it used to be, and is now a shadow of its former self.

But hey, at least ensaring arrow doesn't take 1 second to cast like the new winter stroke.
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Old 08-12-2014, 03:08 AM   #172
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Originally Posted by Dumberest View Post
i disagree with point 2. shield piercing is a scaling damage based on attack damage of the player,its a % therefor its going to act just like ensnare arrow does under cold blood buff i expect.

amun isnt available to me to test.yes hunters will be weaker now,they have lost 20% armor points when buffed and have less sotw to rely on.
Barbarians loss 30% passive armor ... but whatever ...nothing changed on forum hunter cry all time about they are nerfed ....

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Lightning strike, Typhoon and Thunder strike all deal significant damage without fulminating.
True somehow ...on mobs ,before i never did more than 600-700 on mages and 100-200 warriors with fulminating ... now i will try to test in real war situations ....
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Old 08-12-2014, 03:15 AM   #173
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True somehow ...on mobs ,before i never did more than 600-700 on mages and 100-200 warriors with fulminating ... now i will try to test in real war situations ....
I've personally tested lightning strike on both buffed and unbuffed players, and it deals considerable damage on both. (excluding shieldwall)
It is essentially just whatever your fulmi-normal hit would be, but as an area. I'm certainly not going to complain about that.
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Old 08-12-2014, 03:22 AM   #174
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Originally Posted by Kyrenis View Post



But hey, at least ensaring arrow doesn't take 1 second to cast like the new winter stroke.
Thanks god (6(3657755$$
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Old 08-12-2014, 03:34 AM   #175
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im still not convinced.already hunters struggle VS a marks at a fort.were both using the same evasion tree and you say the new strategic position isnt worth using,to me it sounds great.it will allow me to sit in the open hitting my targets and taking less damage for 25 secs.thats a big damage swing in a marks favour..too much imo.

if im already hitting 100-150 more than a hunter is,then after this update i expect to be hitting closer to 200-220 more damage than a hunter can when im fully buffed.a smart marks would sit at a range that suits the marks anyways.so whats left for a hunter at a fort if he cant atleast get close to hurting a marks.im not saying a hunter should be able to kill a marks at a fort,they shouldnt.but they should atleast hurt that marks enough to make them back off or seek healing/mana.its not going to be very wise of hunters to pop out in camou to attack at forts in nearly most situations now.sotw is too short and the extra damage they will take is going to be noticable.

my whole complaint isnt about nerfing hunters,its about shutting them out of fort fights.fort fights are the best fun but not for hunters.with so much DI and dispels around all a hunter currently has is damage.now they will last even less time at a fight with other archers.in the open field making surprise attacks from camou a hunter is still going to be strong.but isnt this game about team work and RvR not PvP?
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Old 08-12-2014, 03:58 AM   #176
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....
This isn't even related to the upcoming update, it is a currently existing problem that wasn't made better or worse with this changelog.

This issue will probably always persist until we get rid of shared trees. There isn't much else to say.
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Old 08-12-2014, 05:02 AM   #177
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I've personally tested lightning strike on both buffed and unbuffed players, and it deals considerable damage on both. (excluding shieldwall)
It is essentially just whatever your fulmi-normal hit would be, but as an area. I'm certainly not going to complain about that.
After all i must be agree with you ,are not very powerful for individual use ,but summed up in RvR mode at fort wars will be good ,a few marks with needle blast and fire rain(or reposhot) and a few barbs with areas will defence easy a fort.
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Old 08-12-2014, 05:27 AM   #178
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Originally Posted by Dumberest View Post
im still not convinced.already hunters struggle VS a marks at a fort.were both using the same evasion tree and you say the new strategic position isnt worth using,to me it sounds great.it will allow me to sit in the open hitting my targets and taking less damage for 25 secs.thats a big damage swing in a marks favour..too much imo.
Why you try to play your hunter as a marksman ?..sitting on wall ?... go camo and back assassinate enemy conj /confuse it .Camo and recap enemy fort ,track down runners and take them down ,finish low HP enemys ...etc .
After all this years most of hunters wanna be marksman ,i never got that , hunters class means tricks and play dirty ,if you want a boring and static class make a marksman .
Go camo and confuse the marksman and he will have 50% less armor :P




And about shield piercing ...
Just tested ,offers advantage to hunters ,in fact my lvl 60 marks deals same damage as my lvl 48 hunter,and you are able to hit a ensnare and a shield piercing on cold blood , so hunters wins a bonus Will be killer setup for hunters...
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File Type: jpg hunter.jpg (91.8 KB, 27 views)
File Type: jpg marks.jpg (99.3 KB, 23 views)
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Last edited by kmdk; 08-12-2014 at 06:13 AM.
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Old 08-12-2014, 06:38 AM   #179
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Quote:
Originally Posted by Kyrenis View Post
...I hate how everyone is complaining about their main classes receiving nerfs, when in reality everyone is getting nerfed equally.
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Originally Posted by Dumberest View Post
...i do not think many of you fully comprehend what this update is going to do to hunter class...
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Originally Posted by kmdk View Post
Barbarians loss 30% passive armor...
Uh, nerfed equally?! Idts. To be fair, going from a passive +30% at lvl 5 to the reduced +25% at lvl 5 on Caution is not at all such a really hard nerf. Also, Frenzy is totally unaffected in this package (if NGD had wanted to single barbs out for a defensive nerf, this currently-unshared-with-knights skill was surely the place to do it. Obviously, they did not wish to do so). Further, shared passive resists were 1/2-ed from 10/12/14/17/20% to a much more modest 5/6/7/8/10% (but unlike many, I never skilled more on either warrior class than a lvl 1 in any of these anyhoo').

Ok, now look at the archer soak-skill nerf summary: Evasive Tactics went from 15/25/35/45/55% to 5/15/25/35/45%, & their 'Frenzy'-like spell (Acrobatic) was also nerfed: from 10/15/20/25/30% to 5/10/15/20/25%. Marks made up some of this loss back by gaining a once-again working (but duration-shortened) version of Strategic Position. Both archers also lost about 1/2 their SotW duration. So ya', imho, hunters got alot of room to complain & should feel singled out here (AGAIN!).

Ya' have got to do the math of it to perceive the inherent imbalance. What I mean is, if you hit high, then the % of defense your enemy lost is a much higher dps value than if you hit low. An archer hitting say 200-300 will hit at most maybe around 20-25 (I'm estimating here) points higher on an unbuffed warrior due to the 5% loss in Caution. That warrior hits for say 400-600 on the unbuffed archer & the lost 10% in Evasive Tactics & the 5% loss in Acrobatic then translates to alot more than just 20-25 points of extra damage per normal attack; it means a (several-times-)multiple of 20-25 in fact (over-100?).

What makes this example even more glaring is this: due to the linear-value absolute-damage-reduction soak-system still in use & various buffs & auras, most hunters already hit alot lower than 200-300 per normal on a warrior & many barbs definitely hit alot higher than 400-600 on an archer. Thus, due to these proposed changes, the differences between the two subclasses (in the normal damage output example above) becomes even more extreme: far less than 20-25 extra damage for hunter, as compared to more than a several-times-multiple of 20-25 for the barb (i.e. in the well-over-100+ range)


P.S.: Kitsunie & Nekoko, where r u now? We NEED u! (Well, I do at least; u girls coulda' easily given my example above the EXACT numerical values that I did not).

Last edited by Lebeau; 08-12-2014 at 10:06 AM.
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Old 08-12-2014, 07:39 AM   #180
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Quote:
Originally Posted by Dumberest View Post
i disagree with point 2. shield piercing is a scaling damage based on attack damage of the player,its a % therefor its going to act just like ensnare arrow does under cold blood buff i expect.
I tested SP out on Amun the day it opened. After duelling several times with and without RA, I noticed absolutely no difference in the amount of damage Shield Piercing produced. My criticals were around the same, if not higher. So no, I believe RA does not increase the damage on SP.
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