08-14-2014, 07:05 PM | #241 |
Master
Join Date: Aug 2007
Posts: 303
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If NGD makes UM 100% resist without nerfing it in another way, it will be far to overpowered. IMHO only spells which are used very rarely should be boosted.
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08-14-2014, 07:46 PM | #242 |
Master
Join Date: Dec 2011
Posts: 479
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100% cc resist instead of 90% just removes the frustraiting part of odd random flukes, it would hardly do anything to actual balance of the spell/game.
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08-14-2014, 07:58 PM | #243 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Hello there everyone!
We've just uploaded a few more changes to Amun's version. Please share your feedback with us, as we move on to the final version we're aiming for. The changes are: Gameplay - World Map - Fixed: Relogging in Imperia castle to re-appear in front of it with resurrection dizziness. - Fixed: Kervyn Cairndweller (NPC Alsius) doesn't fall into building colission anymore. Gameplay - Combat and Powers functionality - Fixed: Reset powers now check for "orphan" powers. Those that had missing power points because of previous power modifications can now reset, relog and get those power points back. - Fixed: Skill casting is now interrupted when equipping or unequipping items. - Fixed: The pet now appears after dismount. Gameplay - Balance Tweaks Mind Blank: Mana Cost: 100-130-160-190-220; Cast time: 1 sec; Cannot cast damage powers. Divine Intervention: Cooldown: 90 secs ; Duration: 10-25-40-55-80; Mana Cost: 75-100-125-150-175 Heal Ally: Health 100-250-400-550-700 Regenerate Ally: 10-21-32-43-55 Sultar's Terror: Range reduced to 30 meters. Cold Blood: Changes have been reversed. Best regards! Last edited by Frosk; 08-14-2014 at 08:17 PM. |
08-14-2014, 08:12 PM | #244 |
Initiate
Join Date: Sep 2007
Location: New York
Posts: 102
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Seems you've forgotten to list the cooldown :P
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Saerolyth|Nelaeryn|Celestial|Hollow|Kyrenis
WM barb WM marx WM conj WM knight 60 lock |
08-14-2014, 08:15 PM | #245 |
Banned
Join Date: Aug 2011
Posts: 4,089
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08-14-2014, 09:04 PM | #246 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Are you sure this is a good idea? With just an amulet and this spell, damage really gets high. 5 hitting a level 60 warlock is hardly fair
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08-14-2014, 09:05 PM | #247 | ||
Master
Join Date: Mar 2011
Posts: 422
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nice changes, it keeps getting better!
Quote:
concerning DI: Nice change, although I think that firstly, DI needs a permanent animation and even more importantly secondly, UM+DI is too strong when combined (I think I said that somewhere already, sry) Quote:
"Normal" hunters urgently need cold blood PS. @NGD Have you ever considered to actually include the France & German community into gaining feedback about current game development? If any of them wanted to take part in any discussion, they have to use a proxy server to register. The German GM team is quite motivated at the moment (inept but motivated), they'd love to send you some ideas, I bet. PS2. you also forgot to add some changes about mind blank (cooldown, activatable stuff) PS725. when having mind blank and/ or steel skin active, you can still cast will domain, silence, mind push, imps etc. guess this is intended Last edited by schachteana; 08-14-2014 at 09:43 PM. |
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08-14-2014, 09:10 PM | #248 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Nerf the amulets pl0x
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08-14-2014, 10:06 PM | #249 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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You mean nerf OP boxed bows and stuff? Seriously, i gotta agree with scias, point of playing with numbers when the design is still flawed?
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08-14-2014, 10:16 PM | #250 |
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
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I don't really feel well for the changes to mind blank (suggestion in a previous post) but I think only time will tell how this change works out.
Problems I encountered:
Last edited by Ryan_Carmon; 08-14-2014 at 10:41 PM. Reason: Found another one |
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