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Old 08-15-2014, 01:31 PM   #291
clavinfay2010
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For the conj with MB can not cast damage spell, I think Ngd is going at wrong direction. Right now i'm grinding a new conj, Mb comes in really handy, cuz otherwise u can't defend uself with hunters starting the attack with confuse 3+, (I have a hunter, iknow they like to pick the easy fights) with the current MB on, at least i know i have slim chance of resistsing some ccs. I imagine this is a lot worse in Ra for conj to grind in WZ.

As RvR support conj really need those 1,2 points mental spell to work under situation like hunter unmounting , rushing barb, even saving a ally, that means u put urself in harms way, old MB do have some chance to resist a imminent distracing shot roar or ambush etc.

I think the right way to this spell is shorten the duration or increase the CD, at the same time increase the resist chance, so the spell itself is not too OP, ppl do have to use it wisely, make it less spammable.
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Old 08-15-2014, 01:56 PM   #292
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On the Mindblank discussion.

What i dont like the most on this spell is
  • the chance on it
  • no feedback for the attacker if the spell effect gets resisted for many effects.
From Groupfight PoV where DI is aviable (we ll see how the new duration/cd works out) Mindblank is merely a bonus (unreliable but overall giving an edge) vs those spells not blocked by DI (Kick/some Freezes/some Stuns/some Dizzy) for situations where one tries to disable the conj for a bit to get a kill in.


The suggestion i read some posts ahead - making Mindblank a more reactional but more reliable spell (shorter duration/shorter cooldown/higher chance) - could work out great. Like an UM for conjs. If that is too strong consider adding aslow effect / cast speed malus / whatever.



As someone pointed out, chance spells often give frustration to both sides involved. One side always remembers it working, the other side always remembers it failing, both are unhappy.
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Old 08-15-2014, 05:17 PM   #293
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Quote:
Originally Posted by _Enio_ View Post
As someone pointed out, chance spells often give frustration to both sides involved. One side always remembers it working, the other side always remembers it failing, both are unhappy.

That's one thing I hate about this game, luck is a huge factor in fights.

I think if NGD scraped resists/evades/block all together and just added absolute short term spells for those purposes it'll fix a lot of the frustration in fights, you at least know when someone is designated to resist/evade/block. Each spell can be put to last accordingly and it will actually force the player to use these spell at the right time. You could turn a lot of useless spells into these buffs also so each class has enough and a balanced amount of buffs for survivability just in case.

I feel like as much balance updates NGD does, it still will remain the main issue, luck is a huge factor in pvp/rvr. How many times have an enemy survived with one hit just because he evaded the last one with him doing nothing but running inside the fort? Or have a player resist 3/5 of your skills you throw at him/her while they stand there shooting you with normals?

I understand NGD added this luck system so players can survive chains, but with self casted spells for these purposes for a short term can really change the way fights end or progress in forts/pvp.
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Old 08-15-2014, 05:22 PM   #294
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Leave Mind Blank alone please.

One of the spells that hasn't been touched at all (until now), why do you consider it as a spell that needs to be changed/nerfed? For its 40% of chance to avoid being dizzy'd + stuned + Frozen + knocked?
Oh c'mon ... Bullshit.
Conjus need it to stand a chance in wars against any class that may attack them, it is not OP at all. Also, as many have pointed it out it is needed for grinding and against gankers.

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Originally Posted by Adrian View Post
That's why most people get frustrated with changes: because they see it from an individual point of view. This game is about wars and allies.
We play the game as individuals. To be able to be effective in WZ, to be able to help allies and to be able to take part in wars, we need to reach a level, to reach that level we need to grind by killing mobs. To do so, we need usable spells.
If you restrict Mind Blank the way you're planning to, we (conjus) will have even a harder way ahead of us to get to that level IMHO...
Please think it over again. Try not to look at the game only from the RVR / RA server point of view. Of course if you would raise the XP gain from wars it'd be a different story

If you wanna nerf warjus, don't raise SM's damage to +45 / magnification. Simple as that ^^

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Originally Posted by _Enio_ View Post
No feedback for the attacker if Mind Blank's effect gets resisted for many effects.

As someone pointed out, chance spells often give frustration to both sides involved. One side always remembers it working, the other side always remembers it failing, both are unhappy.
Agree with this ^^
It goes for all spells in general such as Mind Blank, Burst of the wind, meteor /silence through Mind Blank, CC's VS UM, same VS defensive support etc..
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Old 08-15-2014, 05:23 PM   #295
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Hi everyone!

Today at 6pm GMT (in approximately 40 minutes) we'll be performing RvR tests in Amun.

You're all invited to participate

Besides, you'll find the following changes:

- Fixed: Steel Skin doesn't have the "cannot cast damage powers" modifier anymore.
- Modified: Mind Blank now has visual effect.
- Fixed: Several escaping spots at Imperia Castle.
- Fixed: Relics should not get stuck in the floor anymore.
- Fixed: Levels 4 and 5 in Stalker Surroundings were incorrect, and it was granting 300 secs of duration at level 1.

Best Regards!
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Old 08-15-2014, 05:43 PM   #296
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Quote:
Originally Posted by Frosk View Post
...
Is it possible to give Unstoppable Madness a better visual? And Divine Intervention for that matter.
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Old 08-15-2014, 06:07 PM   #297
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Quote:
Originally Posted by Wi3ld View Post
Tamui, something tells me after the update you'll still be able to play Warju. Did you see this video of a warju on Amun smashing Scooby?

https://www.youtube.com/watch?v=pWZ0...ature=youtu.be

She also destroyed me several times. I beat her on barb when I resisted twice. That was it. Even after the "nerfing" it's such a stupid and broken class.
I see him standing in one place doing pretty much nothing to win the fight. Either he wasn't trying to win, or he was letting her win. Also, paddy is hardly a noob warjur XD
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Old 08-15-2014, 07:31 PM   #298
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Nice RvR test. My char is stuck on amun after it ended tho. So cant log Haven. :P
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Old 08-15-2014, 07:43 PM   #299
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mine, too

--
encountered a situation in which my sanctuary animation wasn't shown, which never happens to the caster on the life server. I can't give any detailed information though
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Old 08-15-2014, 07:55 PM   #300
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Quote:
Originally Posted by 3secretsofbattle View Post
I see him standing in one place doing pretty much nothing to win the fight. Either he wasn't trying to win, or he was letting her win. Also, paddy is hardly a noob warjur XD
Idk what class you play but a marks without mana can't do anything
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