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Old 08-19-2014, 03:08 PM   #341
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As i think now maybe "activable" Mind Blank can be fun. Point is make it easy and fast to activate and deactivate. For example:

You see lock coming to meteor range - activate MB parry meteor dizzy, deactivate and pick, silence, borrow etc.

You see barb coming - deacitvate to pick, borrow, burn and when he comes close activate to parry kick, roar etc.

This really can be fun to have control over this spell, but it needs to activate/deactivate fast and reliable. Cast needs to be instant and there needs to be no pause that i see before you can cast it again. Lower cooldown can make things more relaxed and more fun.

If you want this to work make it easy to use, so conjus put it on as a shield for CC for low periods of time, but frequently.

Someone proposed MB to deactivate when you cast offensive spell - well this can be solution to usability problem, but still cooldown problem stays. I do not know maybe 30 - 60 sec is pretty good to not make it too spammable and to think how you use it.
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Old 08-19-2014, 03:34 PM   #342
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Quote:
Originally Posted by ieti View Post
As i think now maybe "activable" Mind Blank can be fun. Point is make it easy and fast to activate and deactivate. For example:

You see lock coming to meteor range - activate MB parry meteor dizzy, deactivate and pick, silence, borrow etc.

You see barb coming - deacitvate to pick, borrow, burn and when he comes close activate to parry kick, roar etc.

This really can be fun to have control over this spell, but it needs to activate/deactivate fast and reliable. Cast needs to be instant and there needs to be no pause that i see before you can cast it again. Lower cooldown can make things more relaxed and more fun.

If you want this to work make it easy to use, so conjus put it on as a shield for CC for low periods of time, but frequently.
With 2 min of CD on Mind Blank it will be everything but fluid gameplay for conjus ^^

As I see it, they nerfed the sh*t out of mental tree (and all other CCs for every class) so they HAD TO give something in exchange for it, so they raised SM damage.
OMG, if we raise SM damage warjus will be OP with the current Mind Blank, let's nerf that too.... BS.

It's obvious, that's why they lowered the damage from +50 to +45 too. Still to high.
IMHO, if they'd raise the damage only to MAX +30 /magnification they shouldn't even have to nerf Mind Blank by making it to another "activable" spell.

If it goes live the way it is now it will surely break conju's gameplay, even a support conju needs lv 1 ivy, beetle, mind push and a higher level of energy borrow. Without being able to use Mind Blank AND the mentioned spells ^^ conjus will DIE even faster because they will be reached by barbs or CC'd to death by marks while they're trying to 'activate" and / or "deactivate' the most important spells (after Divine, Karma Mirror and Steel Skin) they got.
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Old 08-19-2014, 04:29 PM   #343
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Nobody is stopping you to ivy/beetle first, then buff Mb.. why does it have to been routine and passively lazy, why not think a bit, risk a bit. Don't get why people look at it from just one point of view.

Did some tests on MB and except knocks, the 40% resists worked 99% of the time on all other types of CCs. Pretty powerful spell to be always on if you ask me. Not sure what is wrong with knocks.

@ieti, those examples of barb and locks that you gave will be immensely OP with such a spell at the disposal with in the way you describe it, as no other classes possess such a spell.
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Old 08-19-2014, 04:52 PM   #344
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On the other hand, after trying a few things on Amun, noticed an issue that could arise with self heals. With all around damage spells getting a boost, conjurer could use sorta like a mini saviour for self heal, maybe like half the amount of life saviour or something like that. Yet to try in full blown war, but with all areas coming up on live, it could pose a concern, just a guess.
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Old 08-19-2014, 04:56 PM   #345
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@Irsh Hm maybe i described it bad.

I wanted to point how i would use MB as activable spell if they fix issues i have using it now. When i tried it cast time was slow and it took maybe second to cast (activate). Deactivate was fine as speed. What bugged me most was that it needed like 5+ seconds to be possible to cast MB again.

If it is possible to instantly activate/deactivate/activate it will be perfect. Cooldown can be adjusted accordingly, but for me in a busy war we need to be possible to do more on/off cycles per minute.

I will gladly run without and activate/deactivate if needed as i posted in lock/barb scenarios. If spell deactivates on offensive cast it will be even better to use.
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Old 08-19-2014, 05:30 PM   #346
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Quote:
Originally Posted by Irsh View Post
Nobody is stopping you to ivy/beetle first, then buff Mb.. why does it have to been routine and passively lazy, why not think a bit, risk a bit. Don't get why people look at it from just one point of view.
Yeah, it can work out well in your scenario, use ivy-> turn it on -> keep supporting or whatever, but what IF you had Mind Blank on and you had to disable it to stop someone and you'd need it again right after your ivy failed and cannot turn it on cuz its on CD?

The problem is with the 2 min of CD and the fact that you have to turn it off when you wanna stop someone from attacking / reaching you and turn it on again when you don't wanna get 2 hitd by a barb after she knocked you down.
Why can't conjus be allowed to do both at once? Why can't they use low level ccs such as lv 1 ivy or beetle swarm while they having Mind Blank on? Is it that OP with it's 40% of chance?
I don't think so, but NGD seemingly see it the other way....

Conjus need to use ivy /beetle in the most unexpected situations and by nerfing the current Mind Blank you will be forced to choose between trying to hold up the target by ivying her (with no Mind Blank on= "Free CC for everyone here" table above your head) and running away (with Mind Blank on but being unable to use any offensive skills) hoping she won't reach you and cc you to death just because Mind Blank was on CD? Really? lel.
That is ridiculous. In a sad way.
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Old 08-19-2014, 05:57 PM   #347
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Were SM buffs REALLY that impactful tho? I mean, before SM lock's damage with *decent* gear (see: mine), could be at most ~300-350s on some barb with little elemental defense (see: Irsh). Now it should be at most 410s on same Irsh, or 450s if we remember caution nerf or 500s before SM mini-nerf (that also made it's scaling rather hilarious). Is it really that OP considering it requires an actual low-range commital in actual RvR = dead lock in proper zerg vs zerg. Conjus is another story cause of mind blank and steel skin but whatever.

As for mind blank debate: what was wrong with old mind blank except it being extremely frustrating (remembers the streak of 15(!) ccs all getting soaked up by mind blank) to warrant a change. Not to mention that since energy borrow is considered an offensive spell (aka damage dealing one, more correct statement) it kinda indeed screws over conjus.

And last one: any long cd spell that is mandatory is indirect buff to mind squasher, remember that boys.
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Old 08-19-2014, 08:11 PM   #348
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Quote:
Originally Posted by 71175 View Post
Were SM buffs REALLY that impactful tho? I mean, before SM lock's damage with *decent* gear (see: mine), could be at most ~300-350s on some barb with little elemental defense (see: Irsh). Now it should be at most 410s on same Irsh, or 450s if we remember caution nerf or 500s before SM mini-nerf (that also made it's scaling rather hilarious). Is it really that OP considering it requires an actual low-range commital in actual RvR = dead lock in proper zerg vs zerg. Conjus is another story cause of mind blank and steel skin but whatever.
Mayby its just me but how does r30 staff with arcane projection commit you to
low range? Sure its not like the archer range but my lock has no real issues
staying in the back shooting att conjus.

I jumped for joy when i saw the buff, got a little sad with the mini nerf but im
still happy about the large buff i will get in SM dmg
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Old 08-19-2014, 08:37 PM   #349
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Quote:
Originally Posted by gluffs View Post
Mayby its just me but how does r30 staff with arcane projection commit you to
low range? Sure its not like the archer range but my lock has no real issues
staying in the back shooting att conjus.

I jumped for joy when i saw the buff, got a little sad with the mini nerf but im
still happy about the large buff i will get in SM dmg
Well, medium 30 staves certainly lack on damage, it is even sadder for me, since i lose like ~70 dmg per hit compared to my 25 range stave. Also, arcane projection unless you commit even more points into tree only lasts like 15 seconds, so i certainly have a problem with that. Tbh, i still do not think buff was that big, even tho it is like 45 damage atm.
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Old 08-19-2014, 09:05 PM   #350
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Quote:
Originally Posted by 71175 View Post
Well, medium 30 staves certainly lack on damage, it is even sadder for me, since i lose like ~70 dmg per hit compared to my 25 range stave. Also, arcane projection unless you commit even more points into tree only lasts like 15 seconds, so i certainly have a problem with that. Tbh, i still do not think buff was that big, even tho it is like 45 damage atm.
Its 20 sec at lvl 1 and 60 seconds at lvl5, and thats the thing with staff
mastery. You need to commit to it for its full potential. Complaining about
short range when you choose to use r25 and at the same time dont want to
commit the points makes your statement about low range invalid.

And its the same for staff like it is for bows, high range gives you less dmg
and low range give you higer dmg. You can allways do like the archers and
switch weapons for different situations. Use r30 when its to dangerous to be
close and get out the high dmg one when the situation allows it.

And in terms off DPS it is a pretty large buff, +45 (+60 pre nerf) total dmg
that gets boosted further by the passive +%. its allmost like slapping on a
free dragon amu.
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