08-21-2014, 02:04 PM | #361 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Can someone please explain what the Power Sets are on Amun?
Thanks!
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Memoize [Knight]
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08-21-2014, 03:10 PM | #362 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
We will soon explain it. It's still under development.
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08-21-2014, 03:16 PM | #363 |
Master
Join Date: Jun 2011
Posts: 347
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08-21-2014, 03:21 PM | #364 |
Master
Join Date: Jun 2011
Posts: 347
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Also, by the way any expected time period for this update to go live?
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08-21-2014, 04:21 PM | #365 |
Master
Join Date: May 2010
Location: England
Posts: 455
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08-21-2014, 04:34 PM | #366 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Deafening roar has a CD of 40 sec, why does Howl have 60 sec? Howl has even lower duration on lv 5 than Deafening roar...
CD of Howl should be 50 sec at least, if not 40. Escapist has 60 sec CD too tho its duration is only 7 sec on lv 5, CD should be lowered too to 50 or 45 sec. PS: Sultar should get the range 0 back, also, I hope you wont do the "planned" changes to Mind Blank, it's definitely not the right step to nerf that spell IMHO, there is nothing wrong with it's current form, not even if you raise SM damage. Making it activable and adding the "cannot cast offensive spells" to it will surely break conjus gameplay and even less players will play that subclass including myself... |
08-21-2014, 05:36 PM | #367 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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@Adrian: Sanctuary animation is fixed I second that.
If Mind Blank stays in this form maybe this things are needed: - No staff damage possible too. Hint, Hint SM warjus. :P - There need to be an message like - "you can not cast damage spells". - Cast time needs to be instant, so turning on and off is more easier. - Smaller cooldown time to provoke frequent usage. - Mana cost lowered more. There can be no mana cost even, but mage can loose mana if this is active - like 2-4 mana per second. - Implement deactivate of Mind Blank if offensive spell is casted to improve usability. - If you really want to provoke people to turn it on and off maybe put time limit of usage - like 2 times cooldown. Something like Cooldown 30, max time active 60. Make more strong activable defense spells and auras (static field, protection dome etc.). Steel skin definately needs to return to it's old glory - 90% damage reduction. Protection Dome needs to return it's old version. Please return Tremor back - it was fun spell on conju disposal.
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08-21-2014, 06:15 PM | #368 |
Initiate
Join Date: Apr 2010
Posts: 234
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@Kimahri Ronso
I think even I can answer your silly question. Answer: in order to prevent barbarians and archers from being invincible. Think about Howl having a lower cooldown, barbarians don't need more frequent dizzy opportunities, and Escapist having lower cooldown will result in archers having even more fantastic pew pew (but this time evade evade) contests, as well as guaranteeing them more frequent escapes, which is what I'm sure you most obviously want. I can't speak for NGD, but as a player, some of these most recent suggestions are really just players asking for their own subclasses to be buffed (when it's really not necessary) because biased judgement. |
08-21-2014, 06:18 PM | #369 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Next silly question: Why does SOTW have 50 sec CD and not 60?
@Ieti: If you wanna disable SM for conjus now that the mental is almost useless, how should conjus grind alone? You can't be serious about that... |
08-21-2014, 06:25 PM | #370 |
Initiate
Join Date: Apr 2010
Posts: 234
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Now you're just being silly because that's actually a good point about SOTW cooldown.
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