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Old 11-07-2014, 07:59 AM   #41
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Quote:
Originally Posted by Chrysalis View Post
New mechanics make it where the third realm can't do anything to help the underpopulated realm...
About bonus for successful defence: a day long small exp bonus or magna/war master coins bonus (can be different if defended only one, both gems or both gems and noble)

About third fraction for invasion-boats anyone? When boats were on and there were one dominant realm and two weaker it was sometimes a fun
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Old 11-07-2014, 08:39 AM   #42
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Quote:
Originally Posted by kowocki View Post
About bonus for successful defence: a day long small exp bonus or magna/war master coins bonus (can be different if defended only one, both gems or both gems and noble)

About third fraction for invasion-boats anyone? When boats were on and there were one dominant realm and two weaker it was sometimes a fun
I think he was talking about a more attractive bonus... not a small one... a bonus comparable to the bonuses you can earn by invading... i don't know... maybe 2000 wmc if you contribute in rejecting an invasion attempt, or something like that... something that's worth it, i mean.
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Old 11-07-2014, 10:05 AM   #43
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Originally Posted by Chrysalis View Post
...
Who says we don't care? Who says we're not working on it? Those that follow what is posted in this forum know that we acknowledge everything you said and it will be done, not like in the past. In the past there were promises of things that couldn't be done. I'm promising possible things, so they will all eventually come true.

Of course the Invasion systems needs better rewards, but haven't you thought that giving an incentive for defending can lead also multis to fake short invasions just to defend and get quicker rewards than going through the struggle of invading and going to the noble, etc. We are still working and testing and building many scenarios to see how to fix this multi problem without causing collateral damage. It's not as EASY as many try to put it.

So, with all this said, be aware that we are aware. And also, I'd like that the contributions to these threads are done in a friendlier way, earlier (we posted this on Monday. I mean, if you entered Amun you would know that the map doesn't say "Devastated" anymore) and a bit more hopeful (all you expect is doom, and we're giving a lot of possibilities for everyone to participate here and the current system answers a lot of players demands, that should be a sign of hope, isn't it?).
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Old 11-07-2014, 10:11 AM   #44
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Quote:
Originally Posted by Loque View Post
...
For now we want to keep the Dragon participation simple. Why? In the beginning we were even thinking of removing it from there. Its big size and the lack of a complex AI that could make it useful is a big problem. But with the idea we had of making it fly around, we will see how it goes. Bear in mind that Invasion attempts will now be more frequent and maybe even like it is now, it's too much help.
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Old 11-07-2014, 11:06 AM   #45
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Quote:
Originally Posted by Chrysalis View Post

If CoR is to return to its former glory,
Lol'd. I stopped reading there because I recall that (except for the first year and a half), there were always still many people complaining about the game and calling it utter shit, and now I hear all this talk about former glory (you're not the only one). So what former glory, when all people ever did throughout the years (since horus) was call the game shit? Seriously, the roadmap (and current changes) Adrian has done so far renders statements like 'return RO to its former glory' quite irrelevant. The game itself is much better than it ever was, both artistically and gameplay-wise. Back in the day, as it were, there was no incentive to make fort wars, so the problem is not the game, but people like yourself who only think of boss drops and WM coins.

My point is not to bash your post or derail the thread, so I'll say you did make some fair points, but I think NGD is more aware than you think.

Also bear in my mind that people quit the game because it's just a game after all. You can't really make people return just because of an update.
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Old 11-07-2014, 03:12 PM   #46
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Quote:
Originally Posted by Chrysalis View Post
The problem is that THERE IS NO INCENTIVE TO DEFEND a realm. If you invade, you get your quests done, you get your noble, you might get wish. If you defend, you'll not likely kill anybody, pfftt noble or wish. So if you're a multi-realmer, you'll log into the invading realm. If not, you logoff and go play another game - and after a few days of this, quite likely not to return.
Sad but true... and I don't understand why 'devastated' realms cannot do dragon... a punishment for the fact that there are less people? :/

Upcoming update looks promising, will bring some freshness. Sadly, it won't solve the main problems in game.
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Old 11-07-2014, 03:22 PM   #47
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Originally Posted by Sentan View Post
Upcoming update looks promising, will bring some freshness. Sadly, it won't solve the main problems in game.
maybe it will, maybe it won't, but from what I can see it provides the option to adjust a lot of ingame mechanics easier than it used to be. With feedback from the community, they might eventually find the key for everything. least, I hope

I would love to test the new mechanics and provide feedback, but somehow every time I try, Amun is down
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Old 11-07-2014, 06:46 PM   #48
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Quote:
Originally Posted by Sentan View Post
Upcoming update looks promising, will bring some freshness. Sadly, it won't solve the main problems in game.
Promising yes, but the issue remains, right.

Won't solve the main problem which is that invasions will be still about numbers, numbers will be more important in fact than ever before... As I see it, Alsius can't even hold one fort at a time now on Haven, how the hell would it be able to hold two after the update went live lel?
Alsius will be the only realm that will never invade.

Also, as many mentioned it before, defenders should get a reward too,

Quote:
Originally Posted by Adrian View Post
Of course the Invasion systems needs better rewards, but haven't you thought that giving an incentive for defending can lead also multis to fake short invasions just to defend and get quicker rewards than going through the struggle of invading and going to the noble, etc.
what you didn't think of is the fact that once a multi loggs into another realm to claim that "quicker reward" she might stays ON in the lower populated realm to stop the enemy zerg and thus their invasion, so he chooses THAT reward instead of the reward that comes with a successful invasion... Just make sure about handing out the rewards for the defenders after the invasion has ended. That way multis will be forced to stay on in the low populated realm to get the reward for defending.
With the changes that won't allow multis to take part in wars if they change realms, they will have to choose a side, either defending with the low populated realm, or getting (if it succeeds)the invasion reward. Both will not be possible anyway, will it? :P
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Old 11-08-2014, 12:45 AM   #49
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Quote:
Originally Posted by Adrian View Post
Who says we don't care? Who says we're not working on it? Those that follow what is posted in this forum know that we acknowledge everything you said and it will be done, not like in the past. In the past there were promises of things that couldn't be done. I'm promising possible things, so they will all eventually come true.

Of course the Invasion systems needs better rewards, but haven't you thought that giving an incentive for defending can lead also multis to fake short invasions just to defend and get quicker rewards than going through the struggle of invading and going to the noble, etc. We are still working and testing and building many scenarios to see how to fix this multi problem without causing collateral damage. It's not as EASY as many try to put it.

So, with all this said, be aware that we are aware. And also, I'd like that the contributions to these threads are done in a friendlier way, earlier (we posted this on Monday. I mean, if you entered Amun you would know that the map doesn't say "Devastated" anymore) and a bit more hopeful (all you expect is doom, and we're giving a lot of possibilities for everyone to participate here and the current system answers a lot of players demands, that should be a sign of hope, isn't it?).
I never said, or even meant to imply, that you don't care. If I thought that I would not have bothered to post. What I did post was an honest assessment of the changes, and I'm sorry you did not find it "friendly" - I meant to be helpful.

To be clear, my main concern is that there is no reward for defending in the changes. None in test, proposed, or mentioned. If you have thoughts along these lines, please mention them. I gave a few very simple examples of what I meant -without all the implementation details. As I suggested, perhaps a new thread makes sense to discuss ways to do this because this discussion will get long. Of course, the actions of multis must be considered, which was the main theme of my post!

I know I already mentioned the "Devastated" thing to you in realm chat. Sorry to repeat that again, I just wanted to make sure the reasoning was documented.

The reason I came back to this game is that a friend told me you were making changes. This gave me hope. I visited the forums and saw it was true. It is why I returned and am trying to contribute. Please do not simply dismiss my feedback just because I don't agree with the changes!
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Old 11-08-2014, 01:21 AM   #50
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Amun open to the public again. After some days of local testing, these new features are working properly now. We're nearer to the announcement of this version going live.

- New: On demand reward system. This system takes into account if you switch realms in between the invasion attempt and doesn't grant it if that's the case. For now, only available for defending reward.

- Added: Reward for defending your realm. If you help avoid a capture of the wall when it becomes vulnerable by battling the enemy in your Great Wall door zone, you'll get Warmaster Coins (amount to be adjusted, now just gives 1000, which is a low number).

Also, some minor fixes to several features.

Please, report errors, as I see almost no reports! Thank you!
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